SceneEvents.cs 21 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using libsecondlife;
  29. using OpenSim.Framework;
  30. using OpenSim.Region.Environment.Interfaces;
  31. using Caps=OpenSim.Framework.Communications.Capabilities.Caps;
  32. namespace OpenSim.Region.Environment.Scenes
  33. {
  34. /// <summary>
  35. /// A class for triggering remote scene events.
  36. /// </summary>
  37. public class EventManager
  38. {
  39. public delegate void OnFrameDelegate();
  40. public event OnFrameDelegate OnFrame;
  41. public delegate void ClientMovement(ScenePresence client);
  42. public event ClientMovement OnClientMovement;
  43. public delegate void OnTerrainTickDelegate();
  44. public event OnTerrainTickDelegate OnTerrainTick;
  45. public delegate void OnBackupDelegate(IRegionDataStore datastore);
  46. public event OnBackupDelegate OnBackup;
  47. public delegate void OnNewClientDelegate(IClientAPI client);
  48. public event OnNewClientDelegate OnNewClient;
  49. public delegate void OnNewPresenceDelegate(ScenePresence presence);
  50. public event OnNewPresenceDelegate OnNewPresence;
  51. public delegate void OnRemovePresenceDelegate(LLUUID agentId);
  52. public event OnRemovePresenceDelegate OnRemovePresence;
  53. public delegate void OnParcelPrimCountUpdateDelegate();
  54. public event OnParcelPrimCountUpdateDelegate OnParcelPrimCountUpdate;
  55. public delegate void OnParcelPrimCountAddDelegate(SceneObjectGroup obj);
  56. public event OnParcelPrimCountAddDelegate OnParcelPrimCountAdd;
  57. public delegate void OnPluginConsoleDelegate(string[] args);
  58. public event OnPluginConsoleDelegate OnPluginConsole;
  59. public delegate void OnShutdownDelegate();
  60. public event OnShutdownDelegate OnShutdown;
  61. public delegate void ObjectGrabDelegate(uint localID, LLVector3 offsetPos, IClientAPI remoteClient);
  62. public delegate void ObjectDeGrabDelegate(uint localID, IClientAPI remoteClient);
  63. public delegate void OnPermissionErrorDelegate(LLUUID user, string reason);
  64. public event ObjectGrabDelegate OnObjectGrab;
  65. public event ObjectDeGrabDelegate OnObjectDeGrab;
  66. public event OnPermissionErrorDelegate OnPermissionError;
  67. public delegate void NewRezScript(uint localID, LLUUID itemID, string script);
  68. public event NewRezScript OnRezScript;
  69. public delegate void RemoveScript(uint localID, LLUUID itemID);
  70. public event RemoveScript OnRemoveScript;
  71. public delegate bool SceneGroupMoved(LLUUID groupID, LLVector3 delta);
  72. public event SceneGroupMoved OnSceneGroupMove;
  73. public delegate void SceneGroupGrabed(LLUUID groupID, LLVector3 offset, LLUUID userID);
  74. public event SceneGroupGrabed OnSceneGroupGrab;
  75. public delegate void LandObjectAdded(ILandObject newParcel);
  76. public event LandObjectAdded OnLandObjectAdded;
  77. public delegate void LandObjectRemoved(LLUUID globalID);
  78. public event LandObjectRemoved OnLandObjectRemoved;
  79. public delegate void AvatarEnteringNewParcel(ScenePresence avatar, int localLandID, LLUUID regionID);
  80. public event AvatarEnteringNewParcel OnAvatarEnteringNewParcel;
  81. public delegate void NewGridInstantMessage(GridInstantMessage message);
  82. public event NewGridInstantMessage OnGridInstantMessageToIMModule;
  83. public event NewGridInstantMessage OnGridInstantMessageToFriendsModule;
  84. public event NewGridInstantMessage OnGridInstantMessageToGroupsModule;
  85. public delegate void ClientClosed(LLUUID clientID);
  86. public event ClientClosed OnClientClosed;
  87. public delegate void ScriptChangedEvent(uint localID, uint change);
  88. public event ScriptChangedEvent OnScriptChangedEvent;
  89. public delegate void ScriptAtTargetEvent(uint localID, uint handle, LLVector3 targetpos, LLVector3 atpos);
  90. public event ScriptAtTargetEvent OnScriptAtTargetEvent;
  91. public delegate void ScriptNotAtTargetEvent(uint localID);
  92. public event ScriptNotAtTargetEvent OnScriptNotAtTargetEvent;
  93. public event OnNewPresenceDelegate OnMakeChildAgent;
  94. public delegate void NewInventoryItemUploadComplete(LLUUID avatarID, LLUUID assetID, string name, int userlevel);
  95. public event NewInventoryItemUploadComplete OnNewInventoryItemUploadComplete;
  96. /// <summary>
  97. /// RegisterCapsEvent is called by Scene after the Caps object
  98. /// has been instantiated and before it is return to the
  99. /// client and provides region modules to add their caps.
  100. /// </summary>
  101. public delegate void RegisterCapsEvent(LLUUID agentID, Caps caps);
  102. public event RegisterCapsEvent OnRegisterCaps;
  103. /// <summary>
  104. /// DeregisterCapsEvent is called by Scene when the caps
  105. /// handler for an agent are removed.
  106. /// </summary>
  107. public delegate void DeregisterCapsEvent(LLUUID agentID, Caps caps);
  108. public event DeregisterCapsEvent OnDeregisterCaps;
  109. public class MoneyTransferArgs : EventArgs
  110. {
  111. public LLUUID sender;
  112. public LLUUID receiver;
  113. // Always false. The SL protocol sucks.
  114. public bool authenticated = false;
  115. public int amount;
  116. public int transactiontype;
  117. public string description;
  118. public MoneyTransferArgs(LLUUID asender, LLUUID areceiver, int aamount, int atransactiontype, string adescription) {
  119. sender = asender;
  120. receiver = areceiver;
  121. amount = aamount;
  122. transactiontype = atransactiontype;
  123. description = adescription;
  124. }
  125. }
  126. public class LandBuyArgs : EventArgs
  127. {
  128. public LLUUID agentId = LLUUID.Zero;
  129. public LLUUID groupId = LLUUID.Zero;
  130. public LLUUID parcelOwnerID = LLUUID.Zero;
  131. public bool final = false;
  132. public bool groupOwned = false;
  133. public bool removeContribution = false;
  134. public int parcelLocalID = 0;
  135. public int parcelArea = 0;
  136. public int parcelPrice = 0;
  137. public bool authenticated = false;
  138. public bool landValidated = false;
  139. public bool economyValidated = false;
  140. public int transactionID = 0;
  141. public int amountDebited = 0;
  142. public LandBuyArgs(LLUUID pagentId, LLUUID pgroupId, bool pfinal, bool pgroupOwned,
  143. bool premoveContribution, int pparcelLocalID, int pparcelArea, int pparcelPrice,
  144. bool pauthenticated)
  145. {
  146. agentId = pagentId;
  147. groupId = pgroupId;
  148. final = pfinal;
  149. groupOwned = pgroupOwned;
  150. removeContribution = premoveContribution;
  151. parcelLocalID = pparcelLocalID;
  152. parcelArea = pparcelArea;
  153. parcelPrice = pparcelPrice;
  154. authenticated = pauthenticated;
  155. }
  156. }
  157. public delegate void MoneyTransferEvent(Object sender, MoneyTransferArgs e);
  158. public delegate void LandBuy(Object sender, LandBuyArgs e);
  159. public event MoneyTransferEvent OnMoneyTransfer;
  160. public event LandBuy OnLandBuy;
  161. public event LandBuy OnValidateLandBuy;
  162. /* Designated Event Deletage Instances */
  163. private ScriptChangedEvent handlerScriptChangedEvent = null; //OnScriptChangedEvent;
  164. private ScriptAtTargetEvent handlerScriptAtTargetEvent = null;
  165. private ScriptNotAtTargetEvent handlerScriptNotAtTargetEvent = null;
  166. private ClientMovement handlerClientMovement = null; //OnClientMovement;
  167. private OnPermissionErrorDelegate handlerPermissionError = null; //OnPermissionError;
  168. private OnPluginConsoleDelegate handlerPluginConsole = null; //OnPluginConsole;
  169. private OnFrameDelegate handlerFrame = null; //OnFrame;
  170. private OnNewClientDelegate handlerNewClient = null; //OnNewClient;
  171. private OnNewPresenceDelegate handlerNewPresence = null; //OnNewPresence;
  172. private OnRemovePresenceDelegate handlerRemovePresence = null; //OnRemovePresence;
  173. private OnBackupDelegate handlerBackup = null; //OnBackup;
  174. private OnParcelPrimCountUpdateDelegate handlerParcelPrimCountUpdate = null; //OnParcelPrimCountUpdate;
  175. private MoneyTransferEvent handlerMoneyTransfer = null; //OnMoneyTransfer;
  176. private OnParcelPrimCountAddDelegate handlerParcelPrimCountAdd = null; //OnParcelPrimCountAdd;
  177. private OnShutdownDelegate handlerShutdown = null; //OnShutdown;
  178. private ObjectGrabDelegate handlerObjectGrab = null; //OnObjectGrab;
  179. private ObjectDeGrabDelegate handlerObjectDeGrab = null; //OnObjectDeGrab;
  180. private NewRezScript handlerRezScript = null; //OnRezScript;
  181. private RemoveScript handlerRemoveScript = null; //OnRemoveScript;
  182. private SceneGroupMoved handlerSceneGroupMove = null; //OnSceneGroupMove;
  183. private SceneGroupGrabed handlerSceneGroupGrab = null; //OnSceneGroupGrab;
  184. private LandObjectAdded handlerLandObjectAdded = null; //OnLandObjectAdded;
  185. private LandObjectRemoved handlerLandObjectRemoved = null; //OnLandObjectRemoved;
  186. private AvatarEnteringNewParcel handlerAvatarEnteringNewParcel = null; //OnAvatarEnteringNewParcel;
  187. private NewGridInstantMessage handlerGridInstantMessageToIM = null; //OnGridInstantMessageToIMModule;
  188. private NewGridInstantMessage handlerGridInstantMessageToFriends = null; //OnGridInstantMessageToFriendsModule;
  189. private ClientClosed handlerClientClosed = null; //OnClientClosed;
  190. private OnNewPresenceDelegate handlerMakeChildAgent = null; //OnMakeChildAgent;
  191. private OnTerrainTickDelegate handlerTerrainTick = null; // OnTerainTick;
  192. private RegisterCapsEvent handlerRegisterCaps = null; // OnRegisterCaps;
  193. private DeregisterCapsEvent handlerDeregisterCaps = null; // OnDeregisterCaps;
  194. private NewInventoryItemUploadComplete handlerNewInventoryItemUpdateComplete = null;
  195. private LandBuy handlerLandBuy = null;
  196. private LandBuy handlerValidateLandBuy = null;
  197. public void TriggerOnScriptChangedEvent(uint localID, uint change)
  198. {
  199. handlerScriptChangedEvent = OnScriptChangedEvent;
  200. if (handlerScriptChangedEvent != null)
  201. handlerScriptChangedEvent(localID, change);
  202. }
  203. public void TriggerOnClientMovement(ScenePresence avatar)
  204. {
  205. handlerClientMovement = OnClientMovement;
  206. if (handlerClientMovement != null)
  207. handlerClientMovement(avatar);
  208. }
  209. public void TriggerPermissionError(LLUUID user, string reason)
  210. {
  211. handlerPermissionError = OnPermissionError;
  212. if (handlerPermissionError != null)
  213. handlerPermissionError(user, reason);
  214. }
  215. public void TriggerOnPluginConsole(string[] args)
  216. {
  217. handlerPluginConsole = OnPluginConsole;
  218. if (handlerPluginConsole != null)
  219. handlerPluginConsole(args);
  220. }
  221. public void TriggerOnFrame()
  222. {
  223. handlerFrame = OnFrame;
  224. if (handlerFrame != null)
  225. {
  226. handlerFrame();
  227. }
  228. }
  229. public void TriggerOnNewClient(IClientAPI client)
  230. {
  231. handlerNewClient = OnNewClient;
  232. if (handlerNewClient != null)
  233. handlerNewClient(client);
  234. }
  235. public void TriggerOnNewPresence(ScenePresence presence)
  236. {
  237. handlerNewPresence = OnNewPresence;
  238. if (handlerNewPresence != null)
  239. handlerNewPresence(presence);
  240. }
  241. public void TriggerOnRemovePresence(LLUUID agentId)
  242. {
  243. handlerRemovePresence = OnRemovePresence;
  244. if (handlerRemovePresence != null)
  245. {
  246. handlerRemovePresence(agentId);
  247. }
  248. }
  249. public void TriggerOnBackup(IRegionDataStore dstore)
  250. {
  251. handlerBackup = OnBackup;
  252. if (handlerBackup != null)
  253. {
  254. handlerBackup(dstore);
  255. }
  256. }
  257. public void TriggerParcelPrimCountUpdate()
  258. {
  259. handlerParcelPrimCountUpdate = OnParcelPrimCountUpdate;
  260. if (handlerParcelPrimCountUpdate != null)
  261. {
  262. handlerParcelPrimCountUpdate();
  263. }
  264. }
  265. public void TriggerMoneyTransfer(Object sender, MoneyTransferArgs e)
  266. {
  267. handlerMoneyTransfer = OnMoneyTransfer;
  268. if (handlerMoneyTransfer != null)
  269. {
  270. handlerMoneyTransfer(sender, e);
  271. }
  272. }
  273. public void TriggerTerrainTick()
  274. {
  275. handlerTerrainTick = OnTerrainTick;
  276. if (handlerTerrainTick != null)
  277. {
  278. handlerTerrainTick();
  279. }
  280. }
  281. public void TriggerParcelPrimCountAdd(SceneObjectGroup obj)
  282. {
  283. handlerParcelPrimCountAdd = OnParcelPrimCountAdd;
  284. if (handlerParcelPrimCountAdd != null)
  285. {
  286. handlerParcelPrimCountAdd(obj);
  287. }
  288. }
  289. public void TriggerShutdown()
  290. {
  291. handlerShutdown = OnShutdown;
  292. if (handlerShutdown != null)
  293. handlerShutdown();
  294. }
  295. public void TriggerObjectGrab(uint localID, LLVector3 offsetPos, IClientAPI remoteClient)
  296. {
  297. handlerObjectGrab = OnObjectGrab;
  298. if (handlerObjectGrab != null)
  299. {
  300. handlerObjectGrab(localID, offsetPos, remoteClient);
  301. }
  302. }
  303. public void TriggerObjectDeGrab(uint localID, IClientAPI remoteClient)
  304. {
  305. handlerObjectDeGrab = OnObjectDeGrab;
  306. if (handlerObjectDeGrab != null)
  307. {
  308. handlerObjectDeGrab(localID, remoteClient);
  309. }
  310. }
  311. public void TriggerRezScript(uint localID, LLUUID itemID, string script)
  312. {
  313. handlerRezScript = OnRezScript;
  314. if (handlerRezScript != null)
  315. {
  316. handlerRezScript(localID, itemID, script);
  317. }
  318. }
  319. public void TriggerRemoveScript(uint localID, LLUUID itemID)
  320. {
  321. handlerRemoveScript = OnRemoveScript;
  322. if (handlerRemoveScript != null)
  323. {
  324. handlerRemoveScript(localID, itemID);
  325. }
  326. }
  327. public bool TriggerGroupMove(LLUUID groupID, LLVector3 delta)
  328. {
  329. handlerSceneGroupMove = OnSceneGroupMove;
  330. if (handlerSceneGroupMove != null)
  331. {
  332. return handlerSceneGroupMove(groupID, delta);
  333. }
  334. return true;
  335. }
  336. public void TriggerGroupGrab(LLUUID groupID, LLVector3 offset, LLUUID userID)
  337. {
  338. handlerSceneGroupGrab = OnSceneGroupGrab;
  339. if (handlerSceneGroupGrab != null)
  340. {
  341. handlerSceneGroupGrab(groupID, offset, userID);
  342. }
  343. }
  344. public void TriggerLandObjectAdded(ILandObject newParcel)
  345. {
  346. handlerLandObjectAdded = OnLandObjectAdded;
  347. if (handlerLandObjectAdded != null)
  348. {
  349. handlerLandObjectAdded(newParcel);
  350. }
  351. }
  352. public void TriggerLandObjectRemoved(LLUUID globalID)
  353. {
  354. handlerLandObjectRemoved = OnLandObjectRemoved;
  355. if (handlerLandObjectRemoved != null)
  356. {
  357. handlerLandObjectRemoved(globalID);
  358. }
  359. }
  360. public void TriggerLandObjectUpdated(uint localParcelID, ILandObject newParcel)
  361. {
  362. //triggerLandObjectRemoved(localParcelID);
  363. TriggerLandObjectAdded(newParcel);
  364. }
  365. public void TriggerAvatarEnteringNewParcel(ScenePresence avatar, int localLandID, LLUUID regionID)
  366. {
  367. handlerAvatarEnteringNewParcel = OnAvatarEnteringNewParcel;
  368. if (handlerAvatarEnteringNewParcel != null)
  369. {
  370. handlerAvatarEnteringNewParcel(avatar, localLandID, regionID);
  371. }
  372. }
  373. ///<summary>Used to pass instnat messages around between the Scene, the Friends Module and the Instant Messsage Module</summary>
  374. ///<param name="message">Object containing the Instant Message Data</param>
  375. ///<param name="whichModule">A bit vector containing the modules to send the message to</param>
  376. public void TriggerGridInstantMessage(GridInstantMessage message, InstantMessageReceiver whichModule)
  377. {
  378. if ((whichModule & InstantMessageReceiver.IMModule) != 0)
  379. {
  380. handlerGridInstantMessageToIM = OnGridInstantMessageToIMModule;
  381. if (handlerGridInstantMessageToIM != null)
  382. {
  383. handlerGridInstantMessageToIM(message);
  384. }
  385. }
  386. if ((whichModule & InstantMessageReceiver.FriendsModule) != 0)
  387. {
  388. handlerGridInstantMessageToFriends = OnGridInstantMessageToFriendsModule;
  389. if (handlerGridInstantMessageToFriends != null)
  390. {
  391. handlerGridInstantMessageToFriends(message);
  392. }
  393. }
  394. }
  395. public void TriggerClientClosed(LLUUID ClientID)
  396. {
  397. handlerClientClosed = OnClientClosed;
  398. if (handlerClientClosed != null)
  399. {
  400. handlerClientClosed(ClientID);
  401. }
  402. }
  403. public void TriggerOnMakeChildAgent(ScenePresence presence)
  404. {
  405. handlerMakeChildAgent = OnMakeChildAgent;
  406. if (handlerMakeChildAgent != null)
  407. {
  408. handlerMakeChildAgent(presence);
  409. }
  410. }
  411. public void TriggerOnRegisterCaps(LLUUID agentID, Caps caps)
  412. {
  413. handlerRegisterCaps = OnRegisterCaps;
  414. if (handlerRegisterCaps != null)
  415. {
  416. handlerRegisterCaps(agentID, caps);
  417. }
  418. }
  419. public void TriggerOnDeregisterCaps(LLUUID agentID, Caps caps)
  420. {
  421. handlerDeregisterCaps = OnDeregisterCaps;
  422. if (handlerDeregisterCaps != null)
  423. {
  424. handlerDeregisterCaps(agentID, caps);
  425. }
  426. }
  427. public void TriggerOnNewInventoryItemUploadComplete(LLUUID agentID, LLUUID AssetID, String AssetName, int userlevel)
  428. {
  429. handlerNewInventoryItemUpdateComplete = OnNewInventoryItemUploadComplete;
  430. if (handlerNewInventoryItemUpdateComplete != null)
  431. {
  432. handlerNewInventoryItemUpdateComplete(agentID, AssetID, AssetName, userlevel);
  433. }
  434. }
  435. public void TriggerLandBuy (Object sender, LandBuyArgs e)
  436. {
  437. handlerLandBuy = OnLandBuy;
  438. if (handlerLandBuy != null)
  439. {
  440. handlerLandBuy(sender, e);
  441. }
  442. }
  443. public void TriggerValidateLandBuy(Object sender, LandBuyArgs e)
  444. {
  445. handlerValidateLandBuy = OnValidateLandBuy;
  446. if (handlerValidateLandBuy != null)
  447. {
  448. handlerValidateLandBuy(sender, e);
  449. }
  450. }
  451. public void TriggerAtTargetEvent(uint localID, uint handle, LLVector3 targetpos, LLVector3 currentpos)
  452. {
  453. handlerScriptAtTargetEvent = OnScriptAtTargetEvent;
  454. if (handlerScriptAtTargetEvent != null)
  455. {
  456. handlerScriptAtTargetEvent(localID, handle, targetpos, currentpos);
  457. }
  458. }
  459. public void TriggerNotAtTargetEvent(uint localID)
  460. {
  461. handlerScriptNotAtTargetEvent = OnScriptNotAtTargetEvent;
  462. if (handlerScriptNotAtTargetEvent != null)
  463. {
  464. handlerScriptNotAtTargetEvent(localID);
  465. }
  466. }
  467. }
  468. }