FlattenSphere.cs 3.5 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using OpenSim.Region.Environment.Interfaces;
  28. namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes
  29. {
  30. public class FlattenSphere : ITerrainPaintableEffect
  31. {
  32. #region ITerrainPaintableEffect Members
  33. public void PaintEffect(ITerrainChannel map, double rx, double ry, double strength, double duration)
  34. {
  35. strength = TerrainUtil.MetersToSphericalStrength(strength);
  36. int x, y;
  37. double[,] tweak = new double[map.Width,map.Height];
  38. double area = strength;
  39. double step = strength / 4.0;
  40. double sum = 0.0;
  41. double step2 = 0.0;
  42. double avg = 0.0;
  43. // compute delta map
  44. for (x = 0; x < map.Width; x++)
  45. {
  46. for (y = 0; y < map.Height; y++)
  47. {
  48. double z = SphericalFactor(x, y, rx, ry, strength);
  49. if (z > 0) // add in non-zero amount
  50. {
  51. sum += map[x, y] * z;
  52. step2 += z;
  53. }
  54. }
  55. }
  56. avg = sum / step2;
  57. // blend in map
  58. for (x = 0; x < map.Width; x++)
  59. {
  60. for (y = 0; y < map.Height; y++)
  61. {
  62. double z = SphericalFactor(x, y, rx, ry, strength) * duration;
  63. if (z > 0) // add in non-zero amount
  64. {
  65. if (z > 1.0)
  66. z = 1.0;
  67. map[x, y] = (map[x, y] * (1.0 - z)) + (avg * z);
  68. }
  69. }
  70. }
  71. }
  72. #endregion
  73. private double SphericalFactor(double x, double y, double rx, double ry, double size)
  74. {
  75. double z = size * size - ((x - rx) * (x - rx) + (y - ry) * (y - ry));
  76. return z;
  77. }
  78. }
  79. }