JPEG.cs 3.4 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Drawing;
  29. using System.Drawing.Imaging;
  30. using OpenSim.Region.Environment.Interfaces;
  31. namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
  32. {
  33. public class JPEG : ITerrainLoader
  34. {
  35. #region ITerrainLoader Members
  36. public string FileExtension
  37. {
  38. get { return ".jpg"; }
  39. }
  40. public ITerrainChannel LoadFile(string filename)
  41. {
  42. throw new NotImplementedException();
  43. }
  44. public ITerrainChannel LoadFile(string filename, int x, int y, int fileWidth, int fileHeight, int w, int h)
  45. {
  46. throw new NotImplementedException();
  47. }
  48. public void SaveFile(string filename, ITerrainChannel map)
  49. {
  50. Bitmap colours = CreateBitmapFromMap(map);
  51. colours.Save(filename, ImageFormat.Jpeg);
  52. }
  53. #endregion
  54. public override string ToString()
  55. {
  56. return "JPEG";
  57. }
  58. private Bitmap CreateBitmapFromMap(ITerrainChannel map)
  59. {
  60. Bitmap gradientmapLd = new Bitmap("defaultstripe.png");
  61. int pallete = gradientmapLd.Height;
  62. Bitmap bmp = new Bitmap(map.Width, map.Height);
  63. Color[] colours = new Color[pallete];
  64. for (int i = 0; i < pallete; i++)
  65. {
  66. colours[i] = gradientmapLd.GetPixel(0, i);
  67. }
  68. for (int y = 0; y < map.Height; y++)
  69. {
  70. for (int x = 0; x < map.Width; x++)
  71. {
  72. // 512 is the largest possible height before colours clamp
  73. int colorindex = (int) (Math.Max(Math.Min(1.0, map[x, y] / 512.0), 0.0) * (pallete - 1));
  74. bmp.SetPixel(x, map.Height - y - 1, colours[colorindex]);
  75. }
  76. }
  77. return bmp;
  78. }
  79. }
  80. }