BMP.cs 2.7 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System.Drawing;
  28. using System.Drawing.Imaging;
  29. using OpenSim.Region.Environment.Interfaces;
  30. namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
  31. {
  32. /// <summary>
  33. /// A generic windows bitmap loader.
  34. /// Should be capable of handling 24-bit RGB images.
  35. ///
  36. /// Uses the System.Drawing filesystem loader.
  37. /// </summary>
  38. internal class BMP : GenericSystemDrawing
  39. {
  40. /// <summary>
  41. /// Exports a file to a image on the disk using a System.Drawing exporter.
  42. /// </summary>
  43. /// <param name="filename">The target filename</param>
  44. /// <param name="map">The terrain channel being saved</param>
  45. public override void SaveFile(string filename, ITerrainChannel map)
  46. {
  47. Bitmap colours = CreateGrayscaleBitmapFromMap(map);
  48. colours.Save(filename, ImageFormat.Bmp);
  49. }
  50. /// <summary>
  51. /// The human readable version of the file format(s) this loader handles
  52. /// </summary>
  53. /// <returns></returns>
  54. public override string ToString()
  55. {
  56. return "BMP";
  57. }
  58. }
  59. }