SerialiserModule.cs 6.1 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using System.IO;
  30. using Nini.Config;
  31. using OpenSim.Region.Environment.Interfaces;
  32. using OpenSim.Region.Environment.Modules.Framework;
  33. using OpenSim.Region.Environment.Scenes;
  34. namespace OpenSim.Region.Environment.Modules.World.Serialiser
  35. {
  36. public class SerialiserModule : IRegionModule, IRegionSerialiser
  37. {
  38. private Commander m_commander = new Commander("Export");
  39. private List<Scene> m_regions = new List<Scene>();
  40. private string m_savedir = "exports" + "/";
  41. private List<IFileSerialiser> m_serialisers = new List<IFileSerialiser>();
  42. #region IRegionModule Members
  43. public void Initialise(Scene scene, IConfigSource source)
  44. {
  45. scene.RegisterModuleCommander("Export", m_commander);
  46. scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole;
  47. scene.RegisterModuleInterface<IRegionSerialiser>(this);
  48. lock (m_regions)
  49. {
  50. m_regions.Add(scene);
  51. }
  52. }
  53. public void PostInitialise()
  54. {
  55. lock (m_serialisers)
  56. {
  57. m_serialisers.Add(new SerialiseTerrain());
  58. m_serialisers.Add(new SerialiseObjects());
  59. }
  60. LoadCommanderCommands();
  61. }
  62. public void Close()
  63. {
  64. m_regions.Clear();
  65. }
  66. public string Name
  67. {
  68. get { return "ExportSerialisationModule"; }
  69. }
  70. public bool IsSharedModule
  71. {
  72. get { return true; }
  73. }
  74. #endregion
  75. #region IRegionSerialiser Members
  76. public List<string> SerialiseRegion(Scene scene, string saveDir)
  77. {
  78. List<string> results = new List<string>();
  79. if (!Directory.Exists(saveDir))
  80. {
  81. Directory.CreateDirectory(saveDir);
  82. }
  83. lock (m_serialisers)
  84. {
  85. foreach (IFileSerialiser serialiser in m_serialisers)
  86. {
  87. results.Add(serialiser.WriteToFile(scene, saveDir));
  88. }
  89. }
  90. TextWriter regionInfoWriter = new StreamWriter(saveDir + "README.TXT");
  91. regionInfoWriter.WriteLine("Region Name: " + scene.RegionInfo.RegionName);
  92. regionInfoWriter.WriteLine("Region ID: " + scene.RegionInfo.RegionID.ToString());
  93. regionInfoWriter.WriteLine("Backup Time: UTC " + DateTime.UtcNow.ToString());
  94. regionInfoWriter.WriteLine("Serialise Version: 0.1");
  95. regionInfoWriter.Close();
  96. TextWriter manifestWriter = new StreamWriter(saveDir + "region.manifest");
  97. foreach (string line in results)
  98. {
  99. manifestWriter.WriteLine(line);
  100. }
  101. manifestWriter.Close();
  102. return results;
  103. }
  104. #endregion
  105. private void EventManager_OnPluginConsole(string[] args)
  106. {
  107. if (args[0] == "export")
  108. {
  109. string[] tmpArgs = new string[args.Length - 2];
  110. int i = 0;
  111. for (i = 2; i < args.Length; i++)
  112. tmpArgs[i - 2] = args[i];
  113. m_commander.ProcessConsoleCommand(args[1], tmpArgs);
  114. }
  115. }
  116. private void InterfaceSaveRegion(Object[] args)
  117. {
  118. foreach (Scene region in m_regions)
  119. {
  120. if (region.RegionInfo.RegionName == (string) args[0])
  121. {
  122. List<string> results = SerialiseRegion(region, m_savedir + region.RegionInfo.RegionID.ToString() + "/");
  123. }
  124. }
  125. }
  126. private void InterfaceSaveAllRegions(Object[] args)
  127. {
  128. foreach (Scene region in m_regions)
  129. {
  130. List<string> results = SerialiseRegion(region, m_savedir + region.RegionInfo.RegionID.ToString() + "/");
  131. }
  132. }
  133. private void LoadCommanderCommands()
  134. {
  135. Command serialiseSceneCommand = new Command("save", InterfaceSaveRegion, "Saves the named region into the exports directory.");
  136. serialiseSceneCommand.AddArgument("region-name", "The name of the region you wish to export", "String");
  137. Command serialiseAllScenesCommand = new Command("save-all", InterfaceSaveAllRegions, "Saves all regions into the exports directory.");
  138. m_commander.RegisterCommand("save", serialiseSceneCommand);
  139. m_commander.RegisterCommand("save-all", serialiseAllScenesCommand);
  140. }
  141. }
  142. }