InstantMessageReceiver.cs 2.4 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. namespace OpenSim.Region.Environment
  29. {
  30. /// <summary>
  31. /// Bit Vector for Which Modules to send an instant message to from the Scene or an Associated Module
  32. /// </summary>
  33. // This prevents the Modules from sending Instant messages to other modules through the scene
  34. // and then receiving the same messages
  35. // This is mostly here because on LLSL and the SecondLife Client, IMs,Groups and friends are linked
  36. // inseparably
  37. [Flags]
  38. public enum InstantMessageReceiver : uint
  39. {
  40. /// <summary>None of them.. here for posterity and amusement</summary>
  41. None = 0,
  42. /// <summary>The IM Module</summary>
  43. IMModule = 0x00000001,
  44. /// <summary>The Friends Module</summary>
  45. FriendsModule = 0x00000002,
  46. /// <summary>The Groups Module</summary>
  47. GroupsModule = 0x00000004
  48. }
  49. }