EstateManager.cs 32 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using System.Reflection;
  30. using libsecondlife;
  31. using libsecondlife.Packets;
  32. using log4net;
  33. using OpenSim.Framework;
  34. using OpenSim.Region.Environment.Scenes;
  35. namespace OpenSim.Region.Environment
  36. {
  37. /// <summary>
  38. /// Processes requests regarding estates. Refer to EstateSettings.cs in OpenSim.Framework. Types for all of the core settings
  39. /// </summary>
  40. public class EstateManager
  41. {
  42. private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  43. private Scene m_scene;
  44. private RegionInfo m_regInfo;
  45. public enum EstateAccessCodex : uint
  46. {
  47. AccessOptions = 17,
  48. AllowedGroups = 18,
  49. EstateBans = 20,
  50. EstateManagers = 24
  51. }
  52. public EstateManager(Scene scene, RegionInfo reginfo)
  53. {
  54. m_scene = scene;
  55. m_regInfo = reginfo;
  56. }
  57. private bool convertParamStringToBool(byte[] field)
  58. {
  59. string s = Helpers.FieldToUTF8String(field);
  60. if (s == "1" || s.ToLower() == "y" || s.ToLower() == "yes" || s.ToLower() == "t" || s.ToLower() == "true")
  61. {
  62. return true;
  63. }
  64. return false;
  65. }
  66. /// <summary>
  67. /// Sets terrain texture heights for each of the four corners of the region - textures are distributed as a linear range between the two heights.
  68. /// </summary>
  69. /// <param name="corner">Which corner</param>
  70. /// <param name="lowValue">Minimum height that texture range should cover</param>
  71. /// <param name="highValue">Maximum height that texture range should cover</param>
  72. public void setEstateTextureRange(Int16 corner, float lowValue, float highValue)
  73. {
  74. switch (corner)
  75. {
  76. case 0:
  77. m_regInfo.EstateSettings.terrainStartHeight0 = lowValue;
  78. m_regInfo.EstateSettings.terrainHeightRange0 = highValue;
  79. break;
  80. case 1:
  81. m_regInfo.EstateSettings.terrainStartHeight1 = lowValue;
  82. m_regInfo.EstateSettings.terrainHeightRange1 = highValue;
  83. break;
  84. case 2:
  85. m_regInfo.EstateSettings.terrainStartHeight2 = lowValue;
  86. m_regInfo.EstateSettings.terrainHeightRange2 = highValue;
  87. break;
  88. case 3:
  89. m_regInfo.EstateSettings.terrainStartHeight3 = lowValue;
  90. m_regInfo.EstateSettings.terrainHeightRange3 = highValue;
  91. break;
  92. }
  93. }
  94. /// <summary>
  95. /// Sets the 'detail' terrain texture on each of the bands.
  96. /// </summary>
  97. /// <param name="band">Which texture band</param>
  98. /// <param name="textureUUID">The UUID of the texture</param>
  99. public void setTerrainTexture(Int16 band, LLUUID textureUUID)
  100. {
  101. switch (band)
  102. {
  103. case 0:
  104. m_regInfo.EstateSettings.terrainDetail0 = textureUUID;
  105. break;
  106. case 1:
  107. m_regInfo.EstateSettings.terrainDetail1 = textureUUID;
  108. break;
  109. case 2:
  110. m_regInfo.EstateSettings.terrainDetail2 = textureUUID;
  111. break;
  112. case 3:
  113. m_regInfo.EstateSettings.terrainDetail3 = textureUUID;
  114. break;
  115. }
  116. }
  117. /// <summary>
  118. /// Sets common region settings
  119. /// </summary>
  120. /// <param name="WaterHeight">Water height of the waterplane (may not nessecarily be one value)</param>
  121. /// <param name="TerrainRaiseLimit">Maximum amount terrain can be raised from previous baking</param>
  122. /// <param name="TerrainLowerLimit">Minimum amount terrain can be lowered from previous baking</param>
  123. /// <param name="UseFixedSun">Use a fixed time of day on the sun?</param>
  124. /// <param name="SunHour">The offset hour of the day</param>
  125. public void setRegionSettings(float WaterHeight, float TerrainRaiseLimit, float TerrainLowerLimit,
  126. bool UseFixedSun, float SunHour)
  127. {
  128. // Water Height
  129. m_regInfo.EstateSettings.waterHeight = WaterHeight;
  130. // Terraforming limits
  131. m_regInfo.EstateSettings.terrainRaiseLimit = TerrainRaiseLimit;
  132. m_regInfo.EstateSettings.terrainLowerLimit = TerrainLowerLimit;
  133. // Time of day / fixed sun
  134. m_regInfo.EstateSettings.useFixedSun = UseFixedSun;
  135. m_regInfo.EstateSettings.sunHour = SunHour;
  136. }
  137. #region Packet Handlers
  138. public void handleEstateOwnerMessage(EstateOwnerMessagePacket packet, IClientAPI remote_client)
  139. {
  140. switch (Helpers.FieldToUTF8String(packet.MethodData.Method))
  141. {
  142. case "getinfo":
  143. //System.Console.WriteLine("[ESTATE]: CLIENT--->" + packet.ToString());
  144. //sendRegionInfoPacketToAll();
  145. if (m_scene.PermissionsMngr.GenericEstatePermission(remote_client.AgentId))
  146. {
  147. sendDetailedEstateData(remote_client, packet);
  148. }
  149. break;
  150. case "setregioninfo":
  151. if (m_scene.PermissionsMngr.CanEditEstateTerrain(remote_client.AgentId))
  152. estateSetRegionInfoHandler(packet);
  153. break;
  154. case "texturebase":
  155. if (m_scene.PermissionsMngr.CanEditEstateTerrain(remote_client.AgentId))
  156. estateTextureBaseHandler(packet);
  157. break;
  158. case "texturedetail":
  159. if (m_scene.PermissionsMngr.CanEditEstateTerrain(remote_client.AgentId))
  160. estateTextureDetailHandler(packet);
  161. break;
  162. case "textureheights":
  163. if (m_scene.PermissionsMngr.CanEditEstateTerrain(remote_client.AgentId))
  164. estateTextureHeightsHandler(packet);
  165. break;
  166. case "texturecommit":
  167. sendRegionHandshakeToAll();
  168. break;
  169. case "setregionterrain":
  170. if (m_scene.PermissionsMngr.CanEditEstateTerrain(remote_client.AgentId))
  171. estateSetRegionTerrainHandler(packet);
  172. break;
  173. case "restart":
  174. if (m_scene.PermissionsMngr.CanRestartSim(remote_client.AgentId))
  175. {
  176. estateRestartSim(packet);
  177. }
  178. break;
  179. case "estatechangecovenantid":
  180. if (m_scene.PermissionsMngr.CanEditEstateTerrain(remote_client.AgentId))
  181. {
  182. EstateChangeCovenant(packet);
  183. }
  184. break;
  185. case "estateaccessdelta": // Estate access delta manages the banlist and allow list too.
  186. if (m_scene.PermissionsMngr.GenericEstatePermission(remote_client.AgentId))
  187. {
  188. estateAccessDelta(remote_client, packet);
  189. }
  190. break;
  191. case "simulatormessage":
  192. if (m_scene.PermissionsMngr.GenericEstatePermission(remote_client.AgentId))
  193. {
  194. SendSimulatorBlueBoxMessage(remote_client, packet);
  195. }
  196. break;
  197. case "instantmessage":
  198. if (m_scene.PermissionsMngr.GenericEstatePermission(remote_client.AgentId))
  199. {
  200. SendEstateBlueBoxMessage(remote_client, packet);
  201. }
  202. break;
  203. case "setregiondebug":
  204. if (m_scene.PermissionsMngr.GenericEstatePermission(remote_client.AgentId))
  205. {
  206. SetRegionDebug(remote_client, packet);
  207. }
  208. break;
  209. case "teleporthomeuser":
  210. if (m_scene.PermissionsMngr.GenericEstatePermission(remote_client.AgentId))
  211. {
  212. TeleportOneUserHome(remote_client,packet);
  213. }
  214. break;
  215. default:
  216. m_log.Error("EstateOwnerMessage: Unknown method requested\n" + packet.ToString());
  217. break;
  218. }
  219. }
  220. private void TeleportOneUserHome(object remove_client,EstateOwnerMessagePacket packet)
  221. {
  222. LLUUID invoice = packet.MethodData.Invoice;
  223. LLUUID SenderID = packet.AgentData.AgentID;
  224. LLUUID Prey = LLUUID.Zero;
  225. Helpers.TryParse(Helpers.FieldToUTF8String(packet.ParamList[1].Parameter),out Prey);
  226. if (Prey != LLUUID.Zero)
  227. {
  228. ScenePresence s = m_scene.GetScenePresence(Prey);
  229. if (s != null)
  230. {
  231. m_scene.TeleportClientHome(Prey, s.ControllingClient);
  232. }
  233. }
  234. }
  235. private void SetRegionDebug(IClientAPI remote_client, EstateOwnerMessagePacket packet)
  236. {
  237. LLUUID invoice = packet.MethodData.Invoice;
  238. LLUUID SenderID = packet.AgentData.AgentID;
  239. bool scripted = convertParamStringToBool(packet.ParamList[0].Parameter);
  240. bool collisionEvents = convertParamStringToBool(packet.ParamList[1].Parameter);
  241. bool physics = convertParamStringToBool(packet.ParamList[2].Parameter);
  242. if (physics)
  243. {
  244. m_scene.RegionInfo.EstateSettings.regionFlags |= Simulator.RegionFlags.SkipPhysics;
  245. }
  246. else
  247. {
  248. m_scene.RegionInfo.EstateSettings.regionFlags &= ~Simulator.RegionFlags.SkipPhysics;
  249. }
  250. if (scripted)
  251. {
  252. m_scene.RegionInfo.EstateSettings.regionFlags |= Simulator.RegionFlags.SkipScripts;
  253. }
  254. else
  255. {
  256. m_scene.RegionInfo.EstateSettings.regionFlags &= ~Simulator.RegionFlags.SkipScripts;
  257. }
  258. m_scene.SetSceneCoreDebug(scripted, collisionEvents, physics);
  259. }
  260. private void SendSimulatorBlueBoxMessage(IClientAPI remote_client, EstateOwnerMessagePacket packet)
  261. {
  262. LLUUID invoice = packet.MethodData.Invoice;
  263. LLUUID SenderID = new LLUUID(Helpers.FieldToUTF8String(packet.ParamList[2].Parameter));
  264. string SenderName = Helpers.FieldToUTF8String(packet.ParamList[3].Parameter);
  265. string Message = Helpers.FieldToUTF8String(packet.ParamList[4].Parameter);
  266. m_scene.SendRegionMessageFromEstateTools(SenderID, packet.AgentData.SessionID, SenderName, Message);
  267. }
  268. private void SendEstateBlueBoxMessage(IClientAPI remote_client, EstateOwnerMessagePacket packet)
  269. {
  270. LLUUID invoice = packet.MethodData.Invoice;
  271. LLUUID SenderID = packet.AgentData.AgentID;
  272. string SenderName = Helpers.FieldToUTF8String(packet.ParamList[0].Parameter);
  273. string Message = Helpers.FieldToUTF8String(packet.ParamList[1].Parameter);
  274. m_scene.SendEstateMessageFromEstateTools(SenderID, packet.AgentData.SessionID, SenderName, Message);
  275. }
  276. private void sendDetailedEstateData(IClientAPI remote_client, EstateOwnerMessagePacket packet)
  277. {
  278. LLUUID invoice = packet.MethodData.Invoice;
  279. packet.AgentData.TransactionID = LLUUID.Random();
  280. packet.MethodData.Method = Helpers.StringToField("estateupdateinfo");
  281. EstateOwnerMessagePacket.ParamListBlock[] returnblock = new EstateOwnerMessagePacket.ParamListBlock[9];
  282. for (int i = 0; i < 9; i++)
  283. {
  284. returnblock[i] = new EstateOwnerMessagePacket.ParamListBlock();
  285. }
  286. //Sending Estate Settings
  287. returnblock[0].Parameter = Helpers.StringToField(m_scene.RegionInfo.EstateSettings.estateName);
  288. returnblock[1].Parameter = Helpers.StringToField(m_scene.RegionInfo.MasterAvatarAssignedUUID.ToString());
  289. returnblock[2].Parameter = Helpers.StringToField(m_scene.RegionInfo.EstateSettings.estateID.ToString());
  290. // TODO: Resolve Magic numbers here
  291. returnblock[3].Parameter = Helpers.StringToField("269516800");
  292. returnblock[4].Parameter = Helpers.StringToField("0");
  293. returnblock[5].Parameter = Helpers.StringToField("1");
  294. returnblock[6].Parameter = Helpers.StringToField(m_scene.RegionInfo.RegionID.ToString());
  295. returnblock[7].Parameter = Helpers.StringToField("1160895077");
  296. returnblock[8].Parameter = Helpers.StringToField("1");
  297. packet.ParamList = returnblock;
  298. packet.Header.Reliable = false;
  299. //System.Console.WriteLine("[ESTATE]: SIM--->" + packet.ToString());
  300. remote_client.OutPacket(packet, ThrottleOutPacketType.Task);
  301. sendEstateManagerList(remote_client, packet);
  302. }
  303. private void sendEstateManagerList(IClientAPI remote_client, EstateOwnerMessagePacket packet)
  304. {
  305. LLUUID invoice = packet.MethodData.Invoice;
  306. //Sending Estate Managers
  307. packet = new EstateOwnerMessagePacket();
  308. packet.AgentData.TransactionID = LLUUID.Random();
  309. packet.AgentData.AgentID = remote_client.AgentId;
  310. packet.AgentData.SessionID = remote_client.SessionId;
  311. packet.MethodData.Invoice = invoice;
  312. packet.MethodData.Method = Helpers.StringToField("setaccess");
  313. LLUUID[] EstateManagers = m_scene.RegionInfo.EstateSettings.estateManagers;
  314. EstateOwnerMessagePacket.ParamListBlock[] returnblock = new EstateOwnerMessagePacket.ParamListBlock[6 + EstateManagers.Length];
  315. for (int i = 0; i < (6 + EstateManagers.Length); i++)
  316. {
  317. returnblock[i] = new EstateOwnerMessagePacket.ParamListBlock();
  318. }
  319. int j = 0;
  320. returnblock[j].Parameter = Helpers.StringToField(m_scene.RegionInfo.EstateSettings.estateID.ToString()); j++;
  321. returnblock[j].Parameter = Helpers.StringToField(((int)EstateAccessCodex.EstateManagers).ToString()); j++;
  322. returnblock[j].Parameter = Helpers.StringToField("0"); j++;
  323. returnblock[j].Parameter = Helpers.StringToField("0"); j++;
  324. returnblock[j].Parameter = Helpers.StringToField("0"); j++;
  325. returnblock[j].Parameter = Helpers.StringToField(EstateManagers.Length.ToString()); j++;
  326. for (int i = 0; i < EstateManagers.Length; i++)
  327. {
  328. returnblock[j].Parameter = EstateManagers[i].GetBytes(); j++;
  329. }
  330. packet.ParamList = returnblock;
  331. packet.Header.Reliable = false;
  332. //System.Console.WriteLine("[ESTATE]: SIM--->" + packet.ToString());
  333. remote_client.OutPacket(packet, ThrottleOutPacketType.Task);
  334. }
  335. private void estateAccessDelta(IClientAPI remote_client, EstateOwnerMessagePacket packet)
  336. {
  337. // EstateAccessDelta handles Estate Managers, Sim Access, Sim Banlist, allowed Groups.. etc.
  338. int estateAccessType = Convert.ToInt16(Helpers.FieldToUTF8String(packet.ParamList[1].Parameter));
  339. switch (estateAccessType)
  340. {
  341. case 256:
  342. // This needs to be updated for SuperEstateOwnerUser.. a non existing user in the estatesettings.xml
  343. // So make sure you really trust your region owners. because they can add other estate manaagers to your other estates
  344. if (packet.AgentData.AgentID == m_scene.RegionInfo.MasterAvatarAssignedUUID || m_scene.PermissionsMngr.BypassPermissions)
  345. {
  346. m_scene.RegionInfo.EstateSettings.AddEstateManager(new LLUUID(Helpers.FieldToUTF8String(packet.ParamList[2].Parameter)));
  347. sendEstateManagerList(remote_client, packet);
  348. }
  349. else
  350. {
  351. remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions");
  352. }
  353. break;
  354. case 512:
  355. // This needs to be updated for SuperEstateOwnerUser.. a non existing user in the estatesettings.xml
  356. // So make sure you really trust your region owners. because they can add other estate manaagers to your other estates
  357. if (packet.AgentData.AgentID == m_scene.RegionInfo.MasterAvatarAssignedUUID || m_scene.PermissionsMngr.BypassPermissions)
  358. {
  359. m_scene.RegionInfo.EstateSettings.RemoveEstateManager(new LLUUID(Helpers.FieldToUTF8String(packet.ParamList[2].Parameter)));
  360. sendEstateManagerList(remote_client, packet);
  361. }
  362. else
  363. {
  364. remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions");
  365. }
  366. break;
  367. default:
  368. m_log.Error("EstateOwnerMessage: Unknown EstateAccessType requested in estateAccessDelta\n" + packet.ToString());
  369. break;
  370. }
  371. //m_log.Error("EstateOwnerMessage: estateAccessDelta\n" + packet.ToString());
  372. }
  373. private void estateSetRegionInfoHandler(EstateOwnerMessagePacket packet)
  374. {
  375. if (packet.ParamList.Length != 9)
  376. {
  377. m_log.Error("EstateOwnerMessage: SetRegionInfo method has a ParamList of invalid length");
  378. }
  379. else
  380. {
  381. m_regInfo.EstateSettings.regionFlags = Simulator.RegionFlags.None;
  382. if (convertParamStringToBool(packet.ParamList[0].Parameter))
  383. {
  384. m_regInfo.EstateSettings.regionFlags = m_regInfo.EstateSettings.regionFlags |
  385. Simulator.RegionFlags.BlockTerraform;
  386. }
  387. if (convertParamStringToBool(packet.ParamList[1].Parameter))
  388. {
  389. m_regInfo.EstateSettings.regionFlags = m_regInfo.EstateSettings.regionFlags |
  390. Simulator.RegionFlags.NoFly;
  391. }
  392. if (convertParamStringToBool(packet.ParamList[2].Parameter))
  393. {
  394. m_regInfo.EstateSettings.regionFlags = m_regInfo.EstateSettings.regionFlags |
  395. Simulator.RegionFlags.AllowDamage;
  396. }
  397. if (convertParamStringToBool(packet.ParamList[3].Parameter) == false)
  398. {
  399. m_regInfo.EstateSettings.regionFlags = m_regInfo.EstateSettings.regionFlags |
  400. Simulator.RegionFlags.BlockLandResell;
  401. }
  402. int tempMaxAgents =
  403. Convert.ToInt16(Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[4].Parameter)));
  404. m_regInfo.EstateSettings.maxAgents = (byte) tempMaxAgents;
  405. float tempObjectBonusFactor =
  406. (float) Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[5].Parameter));
  407. m_regInfo.EstateSettings.objectBonusFactor = tempObjectBonusFactor;
  408. int tempMatureLevel = Convert.ToInt16(Helpers.FieldToUTF8String(packet.ParamList[6].Parameter));
  409. m_regInfo.EstateSettings.simAccess = (Simulator.SimAccess) tempMatureLevel;
  410. if (convertParamStringToBool(packet.ParamList[7].Parameter))
  411. {
  412. m_regInfo.EstateSettings.regionFlags = m_regInfo.EstateSettings.regionFlags |
  413. Simulator.RegionFlags.RestrictPushObject;
  414. }
  415. if (convertParamStringToBool(packet.ParamList[8].Parameter))
  416. {
  417. m_regInfo.EstateSettings.regionFlags = m_regInfo.EstateSettings.regionFlags |
  418. Simulator.RegionFlags.AllowParcelChanges;
  419. }
  420. sendRegionInfoPacketToAll();
  421. }
  422. }
  423. private void estateSetRegionTerrainHandler(EstateOwnerMessagePacket packet)
  424. {
  425. if (packet.ParamList.Length != 9)
  426. {
  427. m_log.Error("EstateOwnerMessage: SetRegionTerrain method has a ParamList of invalid length");
  428. }
  429. else
  430. {
  431. try
  432. {
  433. string tmp;
  434. tmp = Helpers.FieldToUTF8String(packet.ParamList[0].Parameter);
  435. if (!tmp.Contains(".")) tmp += ".00";
  436. float WaterHeight = (float)Convert.ToDecimal(tmp);
  437. tmp = Helpers.FieldToUTF8String(packet.ParamList[1].Parameter);
  438. if (!tmp.Contains(".")) tmp += ".00";
  439. float TerrainRaiseLimit = (float)Convert.ToDecimal(tmp);
  440. tmp = Helpers.FieldToUTF8String(packet.ParamList[2].Parameter);
  441. if (!tmp.Contains(".")) tmp += ".00";
  442. float TerrainLowerLimit = (float)Convert.ToDecimal(tmp);
  443. bool UseFixedSun = convertParamStringToBool(packet.ParamList[4].Parameter);
  444. float SunHour = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[5].Parameter));
  445. setRegionSettings(WaterHeight, TerrainRaiseLimit, TerrainLowerLimit, UseFixedSun, SunHour);
  446. sendRegionInfoPacketToAll();
  447. }
  448. catch (Exception ex)
  449. {
  450. m_log.Error("EstateManager: Exception while setting terrain settings: \n" + packet.ToString() + "\n" + ex.ToString());
  451. }
  452. }
  453. }
  454. private void estateTextureHeightsHandler(EstateOwnerMessagePacket packet)
  455. {
  456. foreach (EstateOwnerMessagePacket.ParamListBlock block in packet.ParamList)
  457. {
  458. string s = Helpers.FieldToUTF8String(block.Parameter);
  459. string[] splitField = s.Split(' ');
  460. if (splitField.Length == 3)
  461. {
  462. Int16 corner = Convert.ToInt16(splitField[0]);
  463. float lowValue = (float) Convert.ToDecimal(splitField[1]);
  464. float highValue = (float) Convert.ToDecimal(splitField[2]);
  465. setEstateTextureRange(corner, lowValue, highValue);
  466. }
  467. }
  468. }
  469. private void estateTextureDetailHandler(EstateOwnerMessagePacket packet)
  470. {
  471. foreach (EstateOwnerMessagePacket.ParamListBlock block in packet.ParamList)
  472. {
  473. string s = Helpers.FieldToUTF8String(block.Parameter);
  474. string[] splitField = s.Split(' ');
  475. if (splitField.Length == 2)
  476. {
  477. Int16 corner = Convert.ToInt16(splitField[0]);
  478. LLUUID textureUUID = new LLUUID(splitField[1]);
  479. setTerrainTexture(corner, textureUUID);
  480. }
  481. }
  482. }
  483. private void estateTextureBaseHandler(EstateOwnerMessagePacket packet)
  484. {
  485. foreach (EstateOwnerMessagePacket.ParamListBlock block in packet.ParamList)
  486. {
  487. string s = Helpers.FieldToUTF8String(block.Parameter);
  488. string[] splitField = s.Split(' ');
  489. if (splitField.Length == 2)
  490. {
  491. LLUUID tempUUID = new LLUUID(splitField[1]);
  492. switch (Convert.ToInt16(splitField[0]))
  493. {
  494. case 0:
  495. m_regInfo.EstateSettings.terrainBase0 = tempUUID;
  496. break;
  497. case 1:
  498. m_regInfo.EstateSettings.terrainBase1 = tempUUID;
  499. break;
  500. case 2:
  501. m_regInfo.EstateSettings.terrainBase2 = tempUUID;
  502. break;
  503. case 3:
  504. m_regInfo.EstateSettings.terrainBase3 = tempUUID;
  505. break;
  506. }
  507. }
  508. }
  509. }
  510. private void estateRestartSim(EstateOwnerMessagePacket packet)
  511. {
  512. // There's only 1 block in the estateResetSim.. and that's the number of seconds till restart.
  513. foreach (EstateOwnerMessagePacket.ParamListBlock block in packet.ParamList)
  514. {
  515. float timeSeconds = 0;
  516. Helpers.TryParse(Helpers.FieldToUTF8String(block.Parameter), out timeSeconds);
  517. timeSeconds = (int)timeSeconds;
  518. m_scene.Restart(timeSeconds);
  519. }
  520. }
  521. private void EstateChangeCovenant(EstateOwnerMessagePacket packet)
  522. {
  523. foreach (EstateOwnerMessagePacket.ParamListBlock block in packet.ParamList)
  524. {
  525. LLUUID newCovenantID = new LLUUID(Helpers.FieldToUTF8String(block.Parameter));
  526. m_regInfo.CovenantID = newCovenantID;
  527. m_scene.RegionInfo.SaveEstatecovenantUUID(newCovenantID);
  528. }
  529. }
  530. public void HandleRegionInfoRequest(IClientAPI client, LLUUID sessionID)
  531. {
  532. RegionInfoPacket rinfopack = new RegionInfoPacket();
  533. RegionInfoPacket.RegionInfoBlock rinfoblk = new RegionInfoPacket.RegionInfoBlock();
  534. rinfopack.AgentData.AgentID = client.AgentId;
  535. rinfopack.AgentData.SessionID = client.SessionId;
  536. rinfoblk.BillableFactor = m_regInfo.EstateSettings.billableFactor;
  537. rinfoblk.EstateID = m_regInfo.EstateSettings.estateID;
  538. rinfoblk.MaxAgents = m_regInfo.EstateSettings.maxAgents;
  539. rinfoblk.ObjectBonusFactor = m_regInfo.EstateSettings.objectBonusFactor;
  540. rinfoblk.ParentEstateID = m_regInfo.EstateSettings.parentEstateID;
  541. rinfoblk.PricePerMeter = m_regInfo.EstateSettings.pricePerMeter;
  542. rinfoblk.RedirectGridX = m_regInfo.EstateSettings.redirectGridX;
  543. rinfoblk.RedirectGridY = m_regInfo.EstateSettings.redirectGridY;
  544. rinfoblk.RegionFlags = (uint)( m_regInfo.EstateSettings.regionFlags);
  545. rinfoblk.SimAccess = (byte) m_regInfo.EstateSettings.simAccess;
  546. rinfoblk.SunHour = m_regInfo.EstateSettings.sunHour;
  547. rinfoblk.TerrainLowerLimit = m_regInfo.EstateSettings.terrainLowerLimit;
  548. rinfoblk.TerrainRaiseLimit = m_regInfo.EstateSettings.terrainRaiseLimit;
  549. rinfoblk.UseEstateSun = !m_regInfo.EstateSettings.useFixedSun;
  550. rinfoblk.WaterHeight = m_regInfo.EstateSettings.waterHeight;
  551. rinfoblk.SimName = Helpers.StringToField(m_regInfo.RegionName);
  552. rinfopack.RegionInfo = rinfoblk;
  553. client.OutPacket(rinfopack, ThrottleOutPacketType.Task);
  554. }
  555. public void HandleEstateCovenantRequest(IClientAPI client, LLUUID sessionID)
  556. {
  557. EstateCovenantReplyPacket einfopack = new EstateCovenantReplyPacket();
  558. EstateCovenantReplyPacket.DataBlock edata = new EstateCovenantReplyPacket.DataBlock();
  559. edata.CovenantID = m_regInfo.CovenantID;
  560. edata.CovenantTimestamp = 0;
  561. edata.EstateOwnerID = m_regInfo.MasterAvatarAssignedUUID;
  562. edata.EstateName =
  563. Helpers.StringToField(m_regInfo.MasterAvatarFirstName + " " + m_regInfo.MasterAvatarLastName);
  564. einfopack.Data = edata;
  565. client.OutPacket(einfopack, ThrottleOutPacketType.Task);
  566. }
  567. #endregion
  568. #region Outgoing Packets
  569. public void sendRegionInfoPacketToAll()
  570. {
  571. List<ScenePresence> avatars = m_scene.GetAvatars();
  572. for (int i = 0; i < avatars.Count; i++)
  573. {
  574. sendRegionInfoPacket(avatars[i].ControllingClient);
  575. }
  576. }
  577. public void sendRegionHandshakeToAll()
  578. {
  579. m_scene.Broadcast(
  580. sendRegionHandshake
  581. );
  582. }
  583. public void sendRegionInfoPacket(IClientAPI remote_client)
  584. {
  585. AgentCircuitData circuitData = remote_client.RequestClientInfo();
  586. RegionInfoPacket regionInfoPacket = new RegionInfoPacket();
  587. regionInfoPacket.AgentData.AgentID = circuitData.AgentID;
  588. regionInfoPacket.AgentData.SessionID = circuitData.SessionID;
  589. regionInfoPacket.RegionInfo.BillableFactor = m_regInfo.EstateSettings.billableFactor;
  590. regionInfoPacket.RegionInfo.EstateID = m_regInfo.EstateSettings.estateID;
  591. regionInfoPacket.RegionInfo.MaxAgents = m_regInfo.EstateSettings.maxAgents;
  592. regionInfoPacket.RegionInfo.ObjectBonusFactor = m_regInfo.EstateSettings.objectBonusFactor;
  593. regionInfoPacket.RegionInfo.ParentEstateID = m_regInfo.EstateSettings.parentEstateID;
  594. regionInfoPacket.RegionInfo.PricePerMeter = m_regInfo.EstateSettings.pricePerMeter;
  595. regionInfoPacket.RegionInfo.RedirectGridX = m_regInfo.EstateSettings.redirectGridX;
  596. regionInfoPacket.RegionInfo.RedirectGridY = m_regInfo.EstateSettings.redirectGridY;
  597. regionInfoPacket.RegionInfo.RegionFlags = (uint)(m_regInfo.EstateSettings.regionFlags);
  598. regionInfoPacket.RegionInfo.SimAccess = (byte) m_regInfo.EstateSettings.simAccess;
  599. regionInfoPacket.RegionInfo.SimName = Helpers.StringToField(m_regInfo.RegionName);
  600. regionInfoPacket.RegionInfo.SunHour = m_regInfo.EstateSettings.sunHour;
  601. regionInfoPacket.RegionInfo.TerrainLowerLimit = m_regInfo.EstateSettings.terrainLowerLimit;
  602. regionInfoPacket.RegionInfo.TerrainRaiseLimit = m_regInfo.EstateSettings.terrainRaiseLimit;
  603. regionInfoPacket.RegionInfo.UseEstateSun = !m_regInfo.EstateSettings.useFixedSun;
  604. regionInfoPacket.RegionInfo.WaterHeight = m_regInfo.EstateSettings.waterHeight;
  605. remote_client.OutPacket(regionInfoPacket, ThrottleOutPacketType.Task);
  606. }
  607. public void sendRegionHandshake(IClientAPI remoteClient)
  608. {
  609. remoteClient.SendRegionHandshake(m_regInfo);
  610. }
  611. #endregion
  612. }
  613. }