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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Xml;
- using libsecondlife;
- using OpenSim.Region.DataSnapshot.Interfaces;
- using OpenSim.Region.Environment.Scenes;
- namespace OpenSim.Region.DataSnapshot
- {
- public class EstateSnapshot : IDataSnapshotProvider
- {
- private Scene m_scene = null;
- private DataSnapshotManager m_parent = null;
- #region IDataSnapshotProvider Members
- public XmlNode RequestSnapshotData(XmlDocument factory)
- {
- //Estate data section - contains who owns a set of sims and the name of the set.
- //In Opensim all the estate names are the same as the Master Avatar (owner of the sim)
- //Now in DataSnapshotProvider module form!
- XmlNode estatedata = factory.CreateNode(XmlNodeType.Element, "estate", "");
- LLUUID ownerid = m_scene.RegionInfo.MasterAvatarAssignedUUID;
- //TODO: Change to query userserver about the master avatar UUID ?
- String firstname = m_scene.RegionInfo.MasterAvatarFirstName;
- String lastname = m_scene.RegionInfo.MasterAvatarLastName;
- //TODO: Fix the marshalling system to have less copypasta gruntwork
- XmlNode user = factory.CreateNode(XmlNodeType.Element, "user", "");
- XmlAttribute type = (XmlAttribute)factory.CreateNode(XmlNodeType.Attribute, "type", "");
- type.Value = "owner";
- user.Attributes.Append(type);
- //TODO: Create more TODOs
- XmlNode username = factory.CreateNode(XmlNodeType.Element, "name", "");
- username.InnerText = firstname + " " + lastname;
- user.AppendChild(username);
- XmlNode useruuid = factory.CreateNode(XmlNodeType.Element, "uuid", "");
- useruuid.InnerText = ownerid.ToString();
- user.AppendChild(useruuid);
- estatedata.AppendChild(user);
- return estatedata;
- }
- public void Initialize(Scene scene, DataSnapshotManager parent)
- {
- m_scene = scene;
- m_parent = parent;
- }
- public Scene GetParentScene
- {
- get { return m_scene; }
- }
- #endregion
- }
- }
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