EstateSnapshot.cs 3.7 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Xml;
  29. using libsecondlife;
  30. using OpenSim.Region.DataSnapshot.Interfaces;
  31. using OpenSim.Region.Environment.Scenes;
  32. namespace OpenSim.Region.DataSnapshot
  33. {
  34. public class EstateSnapshot : IDataSnapshotProvider
  35. {
  36. private Scene m_scene = null;
  37. private DataSnapshotManager m_parent = null;
  38. #region IDataSnapshotProvider Members
  39. public XmlNode RequestSnapshotData(XmlDocument factory)
  40. {
  41. //Estate data section - contains who owns a set of sims and the name of the set.
  42. //In Opensim all the estate names are the same as the Master Avatar (owner of the sim)
  43. //Now in DataSnapshotProvider module form!
  44. XmlNode estatedata = factory.CreateNode(XmlNodeType.Element, "estate", "");
  45. LLUUID ownerid = m_scene.RegionInfo.MasterAvatarAssignedUUID;
  46. //TODO: Change to query userserver about the master avatar UUID ?
  47. String firstname = m_scene.RegionInfo.MasterAvatarFirstName;
  48. String lastname = m_scene.RegionInfo.MasterAvatarLastName;
  49. //TODO: Fix the marshalling system to have less copypasta gruntwork
  50. XmlNode user = factory.CreateNode(XmlNodeType.Element, "user", "");
  51. XmlAttribute type = (XmlAttribute)factory.CreateNode(XmlNodeType.Attribute, "type", "");
  52. type.Value = "owner";
  53. user.Attributes.Append(type);
  54. //TODO: Create more TODOs
  55. XmlNode username = factory.CreateNode(XmlNodeType.Element, "name", "");
  56. username.InnerText = firstname + " " + lastname;
  57. user.AppendChild(username);
  58. XmlNode useruuid = factory.CreateNode(XmlNodeType.Element, "uuid", "");
  59. useruuid.InnerText = ownerid.ToString();
  60. user.AppendChild(useruuid);
  61. estatedata.AppendChild(user);
  62. return estatedata;
  63. }
  64. public void Initialize(Scene scene, DataSnapshotManager parent)
  65. {
  66. m_scene = scene;
  67. m_parent = parent;
  68. }
  69. public Scene GetParentScene
  70. {
  71. get { return m_scene; }
  72. }
  73. #endregion
  74. }
  75. }