LocalInventoryService.cs 5.0 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System.Collections.Generic;
  28. using System.Reflection;
  29. using libsecondlife;
  30. using log4net;
  31. using OpenSim.Framework;
  32. using OpenSim.Framework.Communications;
  33. using OpenSim.Framework.Communications.Cache;
  34. namespace OpenSim.Region.Communications.Local
  35. {
  36. /// <summary>
  37. /// An implementation of user inventory where the inventory is held locally (e.g. when OpenSim is
  38. /// operating in standalone mode.
  39. /// </summary>
  40. public class LocalInventoryService : InventoryServiceBase
  41. {
  42. private static readonly ILog m_log
  43. = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  44. public override void RequestInventoryForUser(LLUUID userID, InventoryReceiptCallback callback)
  45. {
  46. m_log.InfoFormat("[LOCAL INVENTORY SERVICE]: Requesting inventory for user {0}", userID);
  47. List<InventoryFolderBase> skeletonFolders = GetInventorySkeleton(userID);
  48. InventoryFolderImpl rootFolder = null;
  49. List<InventoryFolderImpl> folders = new List<InventoryFolderImpl>();
  50. List<InventoryItemBase> items = new List<InventoryItemBase>();
  51. // Need to retrieve the root folder on the first pass
  52. foreach (InventoryFolderBase folder in skeletonFolders)
  53. {
  54. if (folder.ParentID == LLUUID.Zero)
  55. {
  56. rootFolder = new InventoryFolderImpl(folder);
  57. folders.Add(rootFolder);
  58. items.AddRange(RequestFolderItems(rootFolder.ID));
  59. }
  60. }
  61. if (rootFolder != null)
  62. {
  63. foreach (InventoryFolderBase folder in skeletonFolders)
  64. {
  65. if (folder.ID != rootFolder.ID)
  66. {
  67. folders.Add(new InventoryFolderImpl(folder));
  68. items.AddRange(RequestFolderItems(folder.ID));
  69. }
  70. }
  71. }
  72. callback(userID, folders, items);
  73. }
  74. public override void AddNewInventoryFolder(LLUUID userID, InventoryFolderBase folder)
  75. {
  76. AddFolder(folder);
  77. }
  78. public override void MoveExistingInventoryFolder(InventoryFolderBase folder)
  79. {
  80. MoveFolder(folder);
  81. }
  82. public override void AddNewInventoryItem(LLUUID userID, InventoryItemBase item)
  83. {
  84. AddItem(item);
  85. }
  86. public override void UpdateInventoryItem(LLUUID userID, InventoryItemBase item)
  87. {
  88. UpdateItem(item);
  89. }
  90. public override void DeleteInventoryItem(LLUUID userID, InventoryItemBase item)
  91. {
  92. DeleteItem(item);
  93. }
  94. /// <summary>
  95. /// <see cref="OpenSim.Framework.Communications.IInventoryServices"></see>
  96. /// </summary>
  97. /// <param name="userID"></param>
  98. /// <param name="folder"></param>
  99. public override void PurgeInventoryFolder(LLUUID userID, InventoryFolderBase folder)
  100. {
  101. PurgeFolder(folder);
  102. }
  103. public override bool HasInventoryForUser(LLUUID userID)
  104. {
  105. InventoryFolderBase root = RequestRootFolder(userID);
  106. if (root == null)
  107. {
  108. return false;
  109. }
  110. else
  111. {
  112. return true;
  113. }
  114. }
  115. }
  116. }