LSL_Types.cs 2.8 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. namespace OpenSim.Grid.ScriptEngine.Common
  29. {
  30. [Serializable]
  31. public class LSL_Types
  32. {
  33. [Serializable]
  34. public struct Vector3
  35. {
  36. public double X;
  37. public double Y;
  38. public double Z;
  39. public Vector3(Vector3 vector)
  40. {
  41. X = (float) vector.X;
  42. Y = (float) vector.Y;
  43. Z = (float) vector.Z;
  44. }
  45. public Vector3(double x, double y, double z)
  46. {
  47. X = x;
  48. Y = y;
  49. Z = z;
  50. }
  51. }
  52. [Serializable]
  53. public struct Quaternion
  54. {
  55. public double X;
  56. public double Y;
  57. public double Z;
  58. public double R;
  59. public Quaternion(Quaternion Quat)
  60. {
  61. X = (float) Quat.X;
  62. Y = (float) Quat.Y;
  63. Z = (float) Quat.Z;
  64. R = (float) Quat.R;
  65. }
  66. public Quaternion(double x, double y, double z, double r)
  67. {
  68. X = x;
  69. Y = y;
  70. Z = z;
  71. R = r;
  72. }
  73. }
  74. }
  75. }