Main.cs 6.3 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using System.IO;
  30. using System.Reflection;
  31. using libsecondlife;
  32. using log4net;
  33. using log4net.Config;
  34. using OpenSim.Framework;
  35. using OpenSim.Framework.Console;
  36. using OpenSim.Framework.Servers;
  37. namespace OpenSim.Grid.InventoryServer
  38. {
  39. public class OpenInventory_Main : BaseOpenSimServer, conscmd_callback
  40. {
  41. private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  42. private InventoryManager m_inventoryManager;
  43. private InventoryConfig m_config;
  44. private GridInventoryService m_inventoryService;
  45. public const string LogName = "INVENTORY";
  46. [STAThread]
  47. public static void Main(string[] args)
  48. {
  49. XmlConfigurator.Configure();
  50. OpenInventory_Main theServer = new OpenInventory_Main();
  51. theServer.Startup();
  52. theServer.Work();
  53. }
  54. public OpenInventory_Main()
  55. {
  56. m_console = new ConsoleBase(LogName, this);
  57. MainConsole.Instance = m_console;
  58. }
  59. public void Startup()
  60. {
  61. m_log.Info("Initialising inventory manager...");
  62. m_config = new InventoryConfig(LogName, (Path.Combine(Util.configDir(), "InventoryServer_Config.xml")));
  63. m_inventoryService = new GridInventoryService();
  64. // m_inventoryManager = new InventoryManager();
  65. m_inventoryService.AddPlugin(m_config.DatabaseProvider, m_config.DatabaseConnect);
  66. m_log.Info("[" + LogName + "]: Starting HTTP server ...");
  67. m_httpServer = new BaseHttpServer(m_config.HttpPort);
  68. AddHttpHandlers();
  69. m_httpServer.Start();
  70. m_log.Info("[" + LogName + "]: Started HTTP server");
  71. }
  72. protected void AddHttpHandlers()
  73. {
  74. m_httpServer.AddStreamHandler(
  75. new RestDeserialisehandler<Guid, InventoryCollection>(
  76. "POST", "/GetInventory/", m_inventoryService.GetUserInventory));
  77. m_httpServer.AddStreamHandler(
  78. new RestDeserialisehandler<Guid, bool>(
  79. "POST", "/CreateInventory/", m_inventoryService.CreateUsersInventory));
  80. m_httpServer.AddStreamHandler(
  81. new RestDeserialisehandler<InventoryFolderBase, bool>(
  82. "POST", "/NewFolder/", m_inventoryService.AddInventoryFolder));
  83. m_httpServer.AddStreamHandler(
  84. new RestDeserialisehandler<InventoryFolderBase, bool>(
  85. "POST", "/MoveFolder/", m_inventoryService.MoveInventoryFolder));
  86. m_httpServer.AddStreamHandler(
  87. new RestDeserialisehandler<InventoryFolderBase, bool>(
  88. "POST", "/PurgeFolder/", m_inventoryService.PurgeInventoryFolder));
  89. m_httpServer.AddStreamHandler(
  90. new RestDeserialisehandler<InventoryItemBase, bool>(
  91. "POST", "/NewItem/", m_inventoryService.AddInventoryItem));
  92. m_httpServer.AddStreamHandler(
  93. new RestDeserialisehandler<InventoryItemBase, bool>(
  94. "POST", "/DeleteItem/", m_inventoryService.DeleteInvItem));
  95. // WARNING: Root folders no longer just delivers the root and immediate child folders (e.g
  96. // system folders such as Objects, Textures), but it now returns the entire inventory skeleton.
  97. // It would have been better to rename this request, but complexities in the BaseHttpServer
  98. // (e.g. any http request not found is automatically treated as an xmlrpc request) make it easier
  99. // to do this for now.
  100. m_httpServer.AddStreamHandler(
  101. new RestDeserialisehandler<Guid, List<InventoryFolderBase>>
  102. ("POST", "/RootFolders/", m_inventoryService.GetInventorySkeleton));
  103. // httpServer.AddStreamHandler(new InventoryManager.GetInventory(m_inventoryManager));
  104. }
  105. private void Work()
  106. {
  107. m_console.Notice("Enter help for a list of commands\n");
  108. while (true)
  109. {
  110. m_console.Prompt();
  111. }
  112. }
  113. public override void RunCmd(string cmd, string[] cmdparams)
  114. {
  115. base.RunCmd(cmd, cmdparams);
  116. switch (cmd)
  117. {
  118. case "add-user":
  119. m_inventoryService.CreateUsersInventory(LLUUID.Random().UUID);
  120. break;
  121. case "shutdown":
  122. m_console.Close();
  123. Environment.Exit(0);
  124. break;
  125. }
  126. }
  127. }
  128. }