GridInventoryService.cs 10 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using System.Reflection;
  30. using libsecondlife;
  31. using log4net;
  32. using OpenSim.Framework;
  33. using OpenSim.Framework.Communications;
  34. namespace OpenSim.Grid.InventoryServer
  35. {
  36. /// <summary>
  37. /// Used on a grid server to satisfy external inventory requests
  38. /// </summary>
  39. public class GridInventoryService : InventoryServiceBase
  40. {
  41. private static readonly ILog m_log
  42. = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  43. public override void RequestInventoryForUser(LLUUID userID, InventoryReceiptCallback callback)
  44. {
  45. }
  46. /// <summary>
  47. /// Get a user's inventory.
  48. /// </summary>
  49. /// <param name="userID"></param>
  50. /// <param name="folderList"></param>
  51. /// <param name="itemsList"></param>
  52. /// <returns>true if the inventory was retrieved, false otherwise</returns>
  53. private bool GetUsersInventory(LLUUID userID, out List<InventoryFolderBase> folderList,
  54. out List<InventoryItemBase> itemsList)
  55. {
  56. List<InventoryFolderBase> allFolders = GetInventorySkeleton(userID);
  57. List<InventoryItemBase> allItems = new List<InventoryItemBase>();
  58. foreach (InventoryFolderBase folder in allFolders)
  59. {
  60. List<InventoryItemBase> items = RequestFolderItems(folder.ID);
  61. if (items != null)
  62. {
  63. allItems.InsertRange(0, items);
  64. }
  65. }
  66. folderList = allFolders;
  67. itemsList = allItems;
  68. if (folderList != null)
  69. {
  70. return true;
  71. }
  72. else
  73. {
  74. return false;
  75. }
  76. }
  77. private List<InventoryFolderBase> GetAllFolders(LLUUID folder)
  78. {
  79. List<InventoryFolderBase> allFolders = new List<InventoryFolderBase>();
  80. List<InventoryFolderBase> folders = RequestSubFolders(folder);
  81. if (folders != null)
  82. {
  83. allFolders.InsertRange(0, folders);
  84. foreach (InventoryFolderBase subfolder in folders)
  85. {
  86. List<InventoryFolderBase> subFolders = GetAllFolders(subfolder.ID);
  87. if (subFolders != null)
  88. {
  89. allFolders.InsertRange(0, subFolders);
  90. }
  91. }
  92. }
  93. return allFolders;
  94. }
  95. /// <summary>
  96. /// Return a user's entire inventory
  97. /// </summary>
  98. /// <param name="rawUserID"></param>
  99. /// <returns>The user's inventory. If an inventory cannot be found then an empty collection is returned.</returns>
  100. public InventoryCollection GetUserInventory(Guid rawUserID)
  101. {
  102. // uncomment me to simulate an overloaded inventory server
  103. //Thread.Sleep(20000);
  104. LLUUID userID = new LLUUID(rawUserID);
  105. m_log.InfoFormat("[GRID AGENT INVENTORY]: Processing request for inventory of {0}", userID);
  106. InventoryCollection invCollection = new InventoryCollection();
  107. List<InventoryFolderBase> allFolders = GetInventorySkeleton(userID);
  108. if (null == allFolders)
  109. {
  110. m_log.WarnFormat("[GRID AGENT INVENTORY]: No inventory found for user {0}", rawUserID);
  111. return invCollection;
  112. }
  113. List<InventoryItemBase> allItems = new List<InventoryItemBase>();
  114. foreach (InventoryFolderBase folder in allFolders)
  115. {
  116. List<InventoryItemBase> items = RequestFolderItems(folder.ID);
  117. if (items != null)
  118. {
  119. allItems.InsertRange(0, items);
  120. }
  121. }
  122. invCollection.UserID = userID;
  123. invCollection.Folders = allFolders;
  124. invCollection.Items = allItems;
  125. // foreach (InventoryFolderBase folder in invCollection.Folders)
  126. // {
  127. // m_log.DebugFormat("[GRID AGENT INVENTORY]: Sending back folder {0} {1}", folder.Name, folder.ID);
  128. // }
  129. //
  130. // foreach (InventoryItemBase item in invCollection.Items)
  131. // {
  132. // m_log.DebugFormat("[GRID AGENT INVENTORY]: Sending back item {0} {1}, folder {2}", item.Name, item.ID, item.Folder);
  133. // }
  134. m_log.InfoFormat(
  135. "[GRID AGENT INVENTORY]: Sending back inventory response to user {0} containing {1} folders and {2} items",
  136. invCollection.UserID, invCollection.Folders.Count, invCollection.Items.Count);
  137. return invCollection;
  138. }
  139. /// <summary>
  140. /// Guid to UUID wrapper for same name IInventoryServices method
  141. /// </summary>
  142. /// <param name="rawUserID"></param>
  143. /// <returns></returns>
  144. public List<InventoryFolderBase> GetInventorySkeleton(Guid rawUserID)
  145. {
  146. //Thread.Sleep(10000);
  147. LLUUID userID = new LLUUID(rawUserID);
  148. return GetInventorySkeleton(userID);
  149. }
  150. /// <summary>
  151. /// Create an inventory for the given user.
  152. /// </summary>
  153. /// <param name="rawUserID"></param>
  154. /// <returns></returns>
  155. public bool CreateUsersInventory(Guid rawUserID)
  156. {
  157. LLUUID userID = new LLUUID(rawUserID);
  158. m_log.InfoFormat("[GRID AGENT INVENTORY]: Creating new set of inventory folders for user {0}", userID);
  159. CreateNewUserInventory(userID);
  160. return true;
  161. }
  162. public override void AddNewInventoryFolder(LLUUID userID, InventoryFolderBase folder)
  163. {
  164. AddFolder(folder);
  165. }
  166. public override void MoveExistingInventoryFolder(InventoryFolderBase folder)
  167. {
  168. MoveFolder(folder);
  169. }
  170. public override void PurgeInventoryFolder(LLUUID userID, InventoryFolderBase folder)
  171. {
  172. PurgeFolder(folder);
  173. }
  174. public override void AddNewInventoryItem(LLUUID userID, InventoryItemBase item)
  175. {
  176. AddItem(item);
  177. }
  178. public override void UpdateInventoryItem(LLUUID userID, InventoryItemBase item)
  179. {
  180. UpdateItem(item);
  181. }
  182. public bool AddInventoryFolder(InventoryFolderBase folder)
  183. {
  184. // Right now, this actions act more like an update/insert combination than a simple create.
  185. m_log.InfoFormat(
  186. "[GRID AGENT INVENTORY]: Creating folder {0} {1} in folder {2}", folder.Name, folder.ID, folder.ParentID);
  187. AddNewInventoryFolder(folder.Owner, folder);
  188. return true;
  189. }
  190. public bool MoveInventoryFolder(InventoryFolderBase folder)
  191. {
  192. m_log.InfoFormat(
  193. "[GRID AGENT INVENTORY]: Moving folder {0} {1} to folder {2}", folder.Name, folder.ID, folder.ParentID);
  194. MoveExistingInventoryFolder(folder);
  195. return true;
  196. }
  197. public bool PurgeInventoryFolder(InventoryFolderBase folder)
  198. {
  199. m_log.InfoFormat(
  200. "[GRID AGENT INVENTORY]: Purging folder {0} {1} of its contents", folder.Name, folder.ID);
  201. PurgeInventoryFolder(folder.Owner, folder);
  202. return true;
  203. }
  204. public bool AddInventoryItem(InventoryItemBase item)
  205. {
  206. // Right now, this actions act more like an update/insert combination than a simple create.
  207. m_log.InfoFormat("[GRID AGENT INVENTORY]: Adding item {0} {1} to folder {2}", item.Name, item.ID, item.Folder);
  208. AddNewInventoryItem(item.Owner, item);
  209. return true;
  210. }
  211. public override void DeleteInventoryItem(LLUUID userID, InventoryItemBase item)
  212. {
  213. m_log.InfoFormat("[GRID AGENT INVENTORY]: Deleting item {0} {1} from folder {2}", item.Name, item.ID, item.Folder);
  214. DeleteItem(item);
  215. }
  216. /// <summary>
  217. /// FIXME: Get DeleteInventoryItem to return a bool
  218. /// </summary>
  219. /// <param name="item"></param>
  220. /// <returns></returns>
  221. public bool DeleteInvItem(InventoryItemBase item)
  222. {
  223. DeleteInventoryItem(item.Owner, item);
  224. return true;
  225. }
  226. }
  227. }