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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System.Collections.Generic;
- using libsecondlife;
- namespace OpenSim.Framework.Communications
- {
- public interface IUserService
- {
- /// <summary>
- /// Loads a user profile by name
- /// </summary>
- /// <param name="fname">First name</param>
- /// <param name="lname">Last name</param>
- /// <returns>A user profile. Returns null if no profile is found</returns>
- UserProfileData GetUserProfile(string firstName, string lastName);
- //UserProfileData GetUserProfile(string name);
- /// <summary>
- /// Loads a user profile from a database by UUID
- /// </summary>
- /// <param name="uuid">The target UUID</param>
- /// <returns>A user profile. Returns null if no user profile is found.</returns>
- UserProfileData GetUserProfile(LLUUID userId);
- void clearUserAgent(LLUUID avatarID);
- List<AvatarPickerAvatar> GenerateAgentPickerRequestResponse(LLUUID QueryID, string Query);
- UserProfileData SetupMasterUser(string firstName, string lastName);
- UserProfileData SetupMasterUser(string firstName, string lastName, string password);
- UserProfileData SetupMasterUser(LLUUID userId);
- /// <summary>
- ///
- /// </summary>
- /// <param name="user"></param>
- LLUUID AddUserProfile(string firstName, string lastName, string pass, uint regX, uint regY);
- /// <summary>
- /// Adds a new friend to the database for XUser
- /// </summary>
- /// <param name="friendlistowner">The agent that who's friends list is being added to</param>
- /// <param name="friend">The agent that being added to the friends list of the friends list owner</param>
- /// <param name="perms">A uint bit vector for set perms that the friend being added has; 0 = none, 1=This friend can see when they sign on, 2 = map, 4 edit objects </param>
- void AddNewUserFriend(LLUUID friendlistowner, LLUUID friend, uint perms);
- /// <summary>
- /// Delete friend on friendlistowner's friendlist.
- /// </summary>
- /// <param name="friendlistowner">The agent that who's friends list is being updated</param>
- /// <param name="friend">The Ex-friend agent</param>
- void RemoveUserFriend(LLUUID friendlistowner, LLUUID friend);
- /// <summary>
- /// Update permissions for friend on friendlistowner's friendlist.
- /// </summary>
- /// <param name="friendlistowner">The agent that who's friends list is being updated</param>
- /// <param name="friend">The agent that is getting or loosing permissions</param>
- /// <param name="perms">A uint bit vector for set perms that the friend being added has; 0 = none, 1=This friend can see when they sign on, 2 = map, 4 edit objects </param>
- void UpdateUserFriendPerms(LLUUID friendlistowner, LLUUID friend, uint perms);
- /// <summary>
- /// Updates a user profile
- /// </summary>
- /// <param name="UserProfile">Profile to update</param>
- /// <returns></returns>
- bool UpdateUserProfileProperties(UserProfileData UserProfile);
- /// <summary>
- /// Logs off a user on the user server
- /// </summary>
- /// <param name="UserID">UUID of the user</param>
- /// <param name="regionData">UUID of the Region</param>
- /// <param name="posx">final position x</param>
- /// <param name="posy">final position y</param>
- /// <param name="posz">final position z</param>
- void LogOffUser(LLUUID userid, LLUUID regionid, ulong regionhandle, float posx, float posy, float posz);
- /// <summary>
- /// Returns a list of FriendsListItems that describe the friends and permissions in the friend relationship for LLUUID friendslistowner
- /// </summary>
- /// <param name="friendlistowner">The agent that we're retreiving the friends Data.</param>
- List<FriendListItem> GetUserFriendList(LLUUID friendlistowner);
- }
- }
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