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- using System;
- using System.Threading;
- namespace OpenSim.Framework.Communications
- {
- internal class SimpleAsyncResult : IAsyncResult
- {
- private readonly AsyncCallback m_callback;
- /// <summary>
- /// Is process completed?
- /// </summary>
- /// <remarks>Should really be boolean, but VolatileRead has no boolean method</remarks>
- private byte m_completed;
- /// <summary>
- /// Did process complete synchroneously?
- /// </summary>
- /// <remarks>I have a hard time imagining a scenario where this is the case, again, same issue about
- /// booleans and VolatileRead as m_completed
- /// </remarks>
- private byte m_completedSynchronously;
- private readonly object m_asyncState;
- private ManualResetEvent m_waitHandle;
- private Exception m_exception;
- internal SimpleAsyncResult(AsyncCallback cb, object state)
- {
- m_callback = cb;
- m_asyncState = state;
- m_completed = 0;
- m_completedSynchronously = 1;
- }
- #region IAsyncResult Members
- public object AsyncState
- {
- get { return m_asyncState; }
- }
- public WaitHandle AsyncWaitHandle
- {
- get
- {
- if (m_waitHandle == null)
- {
- bool done = IsCompleted;
- ManualResetEvent mre = new ManualResetEvent(done);
- if (Interlocked.CompareExchange(ref m_waitHandle, mre, null) != null)
- {
- mre.Close();
- }
- else
- {
- if (!done && IsCompleted)
- {
- m_waitHandle.Set();
- }
- }
- }
- return m_waitHandle;
- }
- }
- public bool CompletedSynchronously
- {
- get { return Thread.VolatileRead(ref m_completedSynchronously) == 1; }
- }
- public bool IsCompleted
- {
- get { return Thread.VolatileRead(ref m_completed) == 1; }
- }
- #endregion
- #region class Methods
- internal void SetAsCompleted(bool completedSynchronously)
- {
- m_completed = 1;
- if (completedSynchronously)
- m_completedSynchronously = 1;
- else
- m_completedSynchronously = 0;
- SignalCompletion();
- }
- internal void HandleException(Exception e, bool completedSynchronously)
- {
- m_completed = 1;
- if (completedSynchronously)
- m_completedSynchronously = 1;
- else
- m_completedSynchronously = 0;
- m_exception = e;
- SignalCompletion();
- }
- private void SignalCompletion()
- {
- if (m_waitHandle != null) m_waitHandle.Set();
- if (m_callback != null) m_callback(this);
- }
- public void EndInvoke()
- {
- // This method assumes that only 1 thread calls EndInvoke
- if (!IsCompleted)
- {
- // If the operation isn't done, wait for it
- AsyncWaitHandle.WaitOne();
- AsyncWaitHandle.Close();
- m_waitHandle = null; // Allow early GC
- }
- // Operation is done: if an exception occured, throw it
- if (m_exception != null) throw m_exception;
- }
- #endregion
- }
- internal class AsyncResult<T> : SimpleAsyncResult
- {
- private T m_result = default(T);
- public AsyncResult(AsyncCallback asyncCallback, Object state) :
- base(asyncCallback, state)
- {
- }
- public void SetAsCompleted(T result, bool completedSynchronously)
- {
- // Save the asynchronous operation's result
- m_result = result;
- // Tell the base class that the operation completed
- // sucessfully (no exception)
- base.SetAsCompleted(completedSynchronously);
- }
- public new T EndInvoke()
- {
- base.EndInvoke();
- return m_result;
- }
- }
- }
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