123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238 |
- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System.Collections.Generic;
- using libsecondlife;
- //using System.Reflection;
- //using log4net;
- namespace OpenSim.Framework.Communications.Cache
- {
- public class InventoryFolderImpl : InventoryFolderBase
- {
- //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
-
- // Fields
- public Dictionary<LLUUID, InventoryItemBase> Items = new Dictionary<LLUUID, InventoryItemBase>();
- public Dictionary<LLUUID, InventoryFolderImpl> SubFolders = new Dictionary<LLUUID, InventoryFolderImpl>();
- // Accessors
- public int SubFoldersCount
- {
- get { return SubFolders.Count; }
- }
- // Constructors
- public InventoryFolderImpl(InventoryFolderBase folderbase)
- {
- Owner = folderbase.Owner;
- ID = folderbase.ID;
- Name = folderbase.Name;
- ParentID = folderbase.ParentID;
- Type = folderbase.Type;
- Version = folderbase.Version;
- }
- public InventoryFolderImpl()
- {
- }
- /// <summary>
- /// Create a new subfolder. This exists only in the cache.
- /// </summary>
- /// <param name="folderID"></param>
- /// <param name="folderName"></param>
- /// <param name="type"></param>
- /// <returns>The newly created subfolder. Returns null if the folder already exists</returns>
- public InventoryFolderImpl CreateNewSubFolder(LLUUID folderID, string folderName, ushort type)
- {
- lock (SubFolders)
- {
- if (!SubFolders.ContainsKey(folderID))
- {
- InventoryFolderImpl subFold = new InventoryFolderImpl();
- subFold.Name = folderName;
- subFold.ID = folderID;
- subFold.Type = (short) type;
- subFold.ParentID = this.ID;
- subFold.Owner = Owner;
- SubFolders.Add(subFold.ID, subFold);
- return subFold;
- }
- }
-
- return null;
- }
-
- /// <summary>
- /// Delete all the folders and items in this folder.
- /// </summary>
- public void Purge()
- {
- foreach (InventoryFolderImpl folder in SubFolders.Values)
- {
- folder.Purge();
- }
-
- SubFolders.Clear();
- Items.Clear();
- }
- /// <summary>
- /// Does this folder or any of its subfolders contain the given item?
- /// </summary>
- /// <param name="itemID"></param>
- /// <returns></returns>
- public InventoryItemBase HasItem(LLUUID itemID)
- {
- InventoryItemBase base2 = null;
-
- lock (Items)
- {
- if (Items.ContainsKey(itemID))
- {
- return Items[itemID];
- }
- }
-
- lock (SubFolders)
- {
- foreach (InventoryFolderImpl folder in SubFolders.Values)
- {
- base2 = folder.HasItem(itemID);
- if (base2 != null)
- {
- break;
- }
- }
- }
-
- return base2;
- }
- /// <summary>
- /// Delete an item from the folder.
- /// </summary>
- /// <param name="folderID"></param>
- /// <returns></returns>
- public bool DeleteItem(LLUUID itemID)
- {
- bool found = false;
-
- lock (Items)
- {
- if (Items.ContainsKey(itemID))
- {
- Items.Remove(itemID);
- return true;
- }
- }
-
- lock (SubFolders)
- {
- foreach (InventoryFolderImpl folder in SubFolders.Values)
- {
- found = folder.DeleteItem(itemID);
- if (found == true)
- {
- break;
- }
- }
- }
- return found;
- }
- /// <summary>
- /// Returns the folder requested if it exists as a descendent of this folder
- /// </summary>
- /// <returns>The requested folder if it exists, null if it does not.</returns>
- public InventoryFolderImpl GetDescendentFolder(LLUUID folderID)
- {
- InventoryFolderImpl returnFolder = null;
-
- lock (SubFolders)
- {
- if (SubFolders.ContainsKey(folderID))
- {
- returnFolder = SubFolders[folderID];
- }
- else
- {
- foreach (InventoryFolderImpl folder in SubFolders.Values)
- {
- returnFolder = folder.GetDescendentFolder(folderID);
- if (returnFolder != null)
- {
- break;
- }
- }
- }
- }
-
- return returnFolder;
- }
- /// <summary>
- /// Return the list of items in this folder
- /// </summary>
- public List<InventoryItemBase> RequestListOfItems()
- {
- List<InventoryItemBase> itemList = new List<InventoryItemBase>();
-
- lock (Items)
- {
- foreach (InventoryItemBase item in Items.Values)
- {
- itemList.Add(item);
- }
- }
-
- //m_log.DebugFormat("[INVENTORY FOLDER IMPL]: Found {0} items", itemList.Count);
-
- return itemList;
- }
- /// <summary>
- /// Return the list of immediate child folders in this folder.
- /// </summary>
- public List<InventoryFolderBase> RequestListOfFolders()
- {
- List<InventoryFolderBase> folderList = new List<InventoryFolderBase>();
-
- lock (SubFolders)
- {
- foreach (InventoryFolderBase folder in SubFolders.Values)
- {
- folderList.Add(folder);
- }
- }
-
- return folderList;
- }
- }
- }
|