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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- //moved to a module, left here until the module is found to have no problems
- /*
- using System;
- using System.Collections.Generic;
- using libsecondlife;
- namespace OpenSim.Framework.Communications.Cache
- {
- /// <summary>
- /// Provider handlers for processing asset transactions originating from the agent. This encompasses
- /// clothing creation and update as well as asset uploads.
- /// </summary>
- public class AgentAssetTransactionsManager
- {
- private static readonly log4net.ILog m_log
- = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
-
- // Fields
- public CommunicationsManager CommsManager;
- /// <summary>
- /// Each agent has its own singleton collection of transactions
- /// </summary>
- private Dictionary<LLUUID, AgentAssetTransactions> AgentTransactions =
- new Dictionary<LLUUID, AgentAssetTransactions>();
- /// <summary>
- /// Should we dump uploaded assets to the filesystem?
- /// </summary>
- private bool m_dumpAssetsToFile;
- public AgentAssetTransactionsManager(CommunicationsManager commsManager, bool dumpAssetsToFile)
- {
- CommsManager = commsManager;
- m_dumpAssetsToFile = dumpAssetsToFile;
- }
- /// <summary>
- /// Get the collection of asset transactions for the given user. If one does not already exist, it
- /// is created.
- /// </summary>
- /// <param name="userID"></param>
- /// <returns></returns>
- private AgentAssetTransactions GetUserTransactions(LLUUID userID)
- {
- lock (AgentTransactions)
- {
- if (!AgentTransactions.ContainsKey(userID))
- {
- AgentAssetTransactions transactions
- = new AgentAssetTransactions(userID, this, m_dumpAssetsToFile);
- AgentTransactions.Add(userID, transactions);
- }
-
- return AgentTransactions[userID];
- }
- }
-
- /// <summary>
- /// Remove the given agent asset transactions. This should be called when a client is departing
- /// from a scene (and hence won't be making any more transactions here).
- /// </summary>
- /// <param name="userID"></param>
- public void RemoveAgentAssetTransactions(LLUUID userID)
- {
- m_log.DebugFormat("Removing agent asset transactions structure for agent {0}", userID);
-
- lock (AgentTransactions)
- {
- AgentTransactions.Remove(userID);
- }
- }
-
- /// <summary>
- /// Create an inventory item from data that has been received through a transaction.
- ///
- /// This is called when new clothing or body parts are created. It may also be called in other
- /// situations.
- /// </summary>
- /// <param name="remoteClient"></param>
- /// <param name="transactionID"></param>
- /// <param name="folderID"></param>
- /// <param name="callbackID"></param>
- /// <param name="description"></param>
- /// <param name="name"></param>
- /// <param name="invType"></param>
- /// <param name="type"></param>
- /// <param name="wearableType"></param>
- /// <param name="nextOwnerMask"></param>
- public void HandleItemCreationFromTransaction(IClientAPI remoteClient, LLUUID transactionID, LLUUID folderID,
- uint callbackID, string description, string name, sbyte invType,
- sbyte type, byte wearableType, uint nextOwnerMask)
- {
- m_log.DebugFormat(
- "[TRANSACTIONS MANAGER] Called HandleItemCreationFromTransaction with item {0}", name);
-
- AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId);
-
- transactions.RequestCreateInventoryItem(
- remoteClient, transactionID, folderID, callbackID, description,
- name, invType, type, wearableType, nextOwnerMask);
- }
-
- /// <summary>
- /// Update an inventory item with data that has been received through a transaction.
- ///
- /// This is called when clothing or body parts are updated (for instance, with new textures or
- /// colours). It may also be called in other situations.
- /// </summary>
- /// <param name="remoteClient"></param>
- /// <param name="transactionID"></param>
- /// <param name="item"></param>
- public void HandleItemUpdateFromTransaction(IClientAPI remoteClient, LLUUID transactionID,
- InventoryItemBase item)
- {
- m_log.DebugFormat(
- "[TRANSACTIONS MANAGER] Called HandleItemUpdateFromTransaction with item {0}",
- item.inventoryName);
-
- AgentAssetTransactions transactions
- = CommsManager.TransactionsManager.GetUserTransactions(remoteClient.AgentId);
- transactions.RequestUpdateInventoryItem(remoteClient, transactionID, item);
- }
- /// <summary>
- /// Request that a client (agent) begin an asset transfer.
- /// </summary>
- /// <param name="remoteClient"></param>
- /// <param name="assetID"></param>
- /// <param name="transaction"></param>
- /// <param name="type"></param>
- /// <param name="data"></param></param>
- /// <param name="tempFile"></param>
- public void HandleUDPUploadRequest(IClientAPI remoteClient, LLUUID assetID, LLUUID transaction, sbyte type,
- byte[] data, bool storeLocal, bool tempFile)
- {
- // Console.WriteLine("asset upload of " + assetID);
- AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId);
- AgentAssetTransactions.AssetXferUploader uploader = transactions.RequestXferUploader(transaction);
- if (uploader != null)
- {
- // Upload has already compelted uploading...
-
- if (uploader.Initialise(remoteClient, assetID, transaction, type, data, storeLocal, tempFile))
- {
- //[commenting out as this removal breaks uploads]
- /*lock (transactions.XferUploaders)
- {
-
- // XXX Weak ass way of doing this by directly manipulating this public dictionary, purely temporary
- transactions.XferUploaders.Remove(uploader.TransactionID);
-
- //m_log.InfoFormat("[ASSET TRANSACTIONS] Current uploaders: {0}", transactions.XferUploaders.Count);
- }*/
- /* }
- }
- }
- /// <summary>
- /// Handle asset transfer data packets received in response to the asset upload request in
- /// HandleUDPUploadRequest()
- /// </summary>
- /// <param name="remoteClient"></param>
- /// <param name="xferID"></param>
- /// <param name="packetID"></param>
- /// <param name="data"></param>
- public void HandleXfer(IClientAPI remoteClient, ulong xferID, uint packetID, byte[] data)
- {
- AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId);
-
- transactions.HandleXfer(xferID, packetID, data);
- }
- }
- }
- */
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