123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208 |
- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Reflection;
- using libsecondlife;
- using libsecondlife.Packets;
- using log4net;
- namespace OpenSim.Framework
- {
- public delegate void ForEachClientDelegate(IClientAPI client);
- public class ClientManager
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private Dictionary<uint, IClientAPI> m_clients;
- public ClientManager()
- {
- m_clients = new Dictionary<uint, IClientAPI>();
- }
- public void ForEachClient(ForEachClientDelegate whatToDo)
- {
- // Wasteful, I know
- IClientAPI[] LocalClients = new IClientAPI[0];
- lock (m_clients)
- {
- LocalClients = new IClientAPI[m_clients.Count];
- m_clients.Values.CopyTo(LocalClients, 0);
- }
- for (int i = 0; i < LocalClients.Length; i++)
- {
- try
- {
- whatToDo(LocalClients[i]);
- }
- catch (Exception e)
- {
- m_log.Warn("[CLIENT]: Unable to do ForEachClient for one of the clients" + "\n Reason: " + e.ToString());
- }
- }
- }
- public void Remove(uint id)
- {
- //m_log.InfoFormat("[CLIENT]: Removing client with code {0}, current count {1}", id, m_clients.Count);
- lock (m_clients)
- {
- m_clients.Remove(id);
- }
- m_log.InfoFormat("[CLIENT]: Removed client with code {0}, new client count {1}", id, m_clients.Count);
- }
- public void Add(uint id, IClientAPI client)
- {
- lock (m_clients)
- {
- m_clients.Add(id, client);
- }
- }
- public void InPacket(uint circuitCode, Packet packet)
- {
- IClientAPI client;
- bool tryGetRet = false;
- lock (m_clients)
- tryGetRet = m_clients.TryGetValue(circuitCode, out client);
- if (tryGetRet)
- {
- client.InPacket(packet);
- }
- }
- public void CloseAllAgents(uint circuitCode)
- {
- IClientAPI client;
- bool tryGetRet = false;
- lock (m_clients)
- tryGetRet = m_clients.TryGetValue(circuitCode, out client);
- if (tryGetRet)
- {
- CloseAllCircuits(client.AgentId);
- }
- }
- public void CloseAllCircuits(LLUUID agentId)
- {
- uint[] circuits = GetAllCircuits(agentId);
- // We're using a for loop here so changes to the circuits don't cause it to completely fail.
- for (int i = 0; i < circuits.Length; i++)
- {
- IClientAPI client;
- try
- {
- bool tryGetRet = false;
- lock (m_clients)
- tryGetRet = m_clients.TryGetValue(circuits[i], out client);
- if (tryGetRet)
- {
- Remove(client.CircuitCode);
- client.Close(false);
- }
- }
- catch (Exception e)
- {
- m_log.Error(string.Format("[CLIENT]: Unable to shutdown circuit for: {0}\n Reason: {1}", agentId, e));
- }
- }
- }
- public uint[] GetAllCircuits(LLUUID agentId)
- {
- List<uint> circuits = new List<uint>();
- // Wasteful, I know
- IClientAPI[] LocalClients = new IClientAPI[0];
- lock (m_clients)
- {
- LocalClients = new IClientAPI[m_clients.Count];
- m_clients.Values.CopyTo(LocalClients, 0);
- }
- for (int i = 0; i < LocalClients.Length; i++)
- {
- if (LocalClients[i].AgentId == agentId)
- {
- circuits.Add(LocalClients[i].CircuitCode);
- }
- }
- return circuits.ToArray();
- }
- public List<uint> GetAllCircuitCodes()
- {
- List<uint> circuits;
- lock (m_clients)
- {
- circuits = new List<uint>(m_clients.Keys);
- }
- return circuits;
- }
- public void ViewerEffectHandler(IClientAPI sender, ViewerEffectPacket.EffectBlock[] effectBlock)
- {
- ViewerEffectPacket packet = (ViewerEffectPacket) PacketPool.Instance.GetPacket(PacketType.ViewerEffect);
- // TODO: don't create new blocks if recycling an old packet
- packet.Effect = effectBlock;
- // Wasteful, I know
- IClientAPI[] LocalClients = new IClientAPI[0];
- lock (m_clients)
- {
- LocalClients = new IClientAPI[m_clients.Count];
- m_clients.Values.CopyTo(LocalClients, 0);
- }
- for (int i = 0; i < LocalClients.Length; i++)
- {
- if (LocalClients[i].AgentId != sender.AgentId)
- {
- packet.AgentData.AgentID = LocalClients[i].AgentId;
- packet.AgentData.SessionID = LocalClients[i].SessionId;
- packet.Header.Reliable = false;
- LocalClients[i].OutPacket(packet, ThrottleOutPacketType.Task);
- }
- }
- }
- public bool TryGetClient(uint circuitId, out IClientAPI user)
- {
- lock (m_clients)
- {
- return m_clients.TryGetValue(circuitId, out user);
- }
- }
- }
- }
|