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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using libsecondlife;
- using libsecondlife.Packets;
- namespace OpenSim.Framework
- {
- public class AgentInventory
- {
- //Holds the local copy of Inventory info for a agent
- public LLUUID AgentID;
- public Dictionary<LLUUID, InventoryFolder> InventoryFolders;
- public Dictionary<LLUUID, InventoryItem> InventoryItems;
- public InventoryFolder InventoryRoot;
- public int LastCached; //maybe used by opensim app, time this was last stored/compared to user server
- public AvatarWearable[] Wearables;
- public AgentInventory()
- {
- InventoryFolders = new Dictionary<LLUUID, InventoryFolder>();
- InventoryItems = new Dictionary<LLUUID, InventoryItem>();
- Initialise();
- }
- public virtual void Initialise()
- {
- Wearables = new AvatarWearable[13];
- for (int i = 0; i < 13; i++)
- {
- Wearables[i] = new AvatarWearable();
- }
- }
- public bool CreateNewFolder(LLUUID folderID, ushort type)
- {
- InventoryFolder Folder = new InventoryFolder();
- Folder.FolderID = folderID;
- Folder.OwnerID = AgentID;
- Folder.DefaultType = type;
- InventoryFolders.Add(Folder.FolderID, Folder);
- return (true);
- }
- public void CreateRootFolder(LLUUID newAgentID)
- {
- AgentID = newAgentID;
- InventoryRoot = new InventoryFolder();
- InventoryRoot.FolderID = LLUUID.Random();
- InventoryRoot.ParentID = LLUUID.Zero;
- InventoryRoot.Version = 1;
- InventoryRoot.DefaultType = 8;
- InventoryRoot.OwnerID = AgentID;
- InventoryRoot.FolderName = "My Inventory";
- InventoryFolders.Add(InventoryRoot.FolderID, InventoryRoot);
- InventoryRoot.OwnerID = AgentID;
- }
- public bool CreateNewFolder(LLUUID folderID, ushort type, string folderName)
- {
- InventoryFolder Folder = new InventoryFolder();
- Folder.FolderID = folderID;
- Folder.OwnerID = AgentID;
- Folder.DefaultType = type;
- Folder.FolderName = folderName;
- InventoryFolders.Add(Folder.FolderID, Folder);
- return (true);
- }
- public bool CreateNewFolder(LLUUID folderID, ushort type, string folderName, LLUUID parentID)
- {
- if (!InventoryFolders.ContainsKey(folderID))
- {
- System.Console.WriteLine("creating new folder called " + folderName + " in agents inventory");
- InventoryFolder Folder = new InventoryFolder();
- Folder.FolderID = folderID;
- Folder.OwnerID = AgentID;
- Folder.DefaultType = type;
- Folder.FolderName = folderName;
- Folder.ParentID = parentID;
- InventoryFolders.Add(Folder.FolderID, Folder);
- }
- return (true);
- }
- public bool HasFolder(LLUUID folderID)
- {
- if (InventoryFolders.ContainsKey(folderID))
- {
- return true;
- }
- return false;
- }
- public LLUUID GetFolderID(string folderName)
- {
- foreach (InventoryFolder inv in InventoryFolders.Values)
- {
- if (inv.FolderName == folderName)
- {
- return inv.FolderID;
- }
- }
- return LLUUID.Zero;
- }
- public bool UpdateItemAsset(LLUUID itemID, AssetBase asset)
- {
- if (InventoryItems.ContainsKey(itemID))
- {
- InventoryItem Item = InventoryItems[itemID];
- Item.AssetID = asset.FullID;
- System.Console.WriteLine("updated inventory item " + itemID.ToString() +
- " so it now is set to asset " + asset.FullID.ToString());
- //TODO need to update the rest of the info
- }
- return true;
- }
- public bool UpdateItemDetails(LLUUID itemID, UpdateInventoryItemPacket.InventoryDataBlock packet)
- {
- System.Console.WriteLine("updating inventory item details");
- if (InventoryItems.ContainsKey(itemID))
- {
- System.Console.WriteLine("changing name to " + Util.FieldToString(packet.Name));
- InventoryItem Item = InventoryItems[itemID];
- Item.Name = Util.FieldToString(packet.Name);
- System.Console.WriteLine("updated inventory item " + itemID.ToString());
- //TODO need to update the rest of the info
- }
- return true;
- }
- public LLUUID AddToInventory(LLUUID folderID, AssetBase asset)
- {
- if (InventoryFolders.ContainsKey(folderID))
- {
- LLUUID NewItemID = LLUUID.Random();
- InventoryItem Item = new InventoryItem();
- Item.FolderID = folderID;
- Item.OwnerID = AgentID;
- Item.AssetID = asset.FullID;
- Item.ItemID = NewItemID;
- Item.Type = asset.Type;
- Item.Name = asset.Name;
- Item.Description = asset.Description;
- Item.InvType = asset.InvType;
- InventoryItems.Add(Item.ItemID, Item);
- InventoryFolder Folder = InventoryFolders[Item.FolderID];
- Folder.Items.Add(Item);
- return (Item.ItemID);
- }
- else
- {
- return (null);
- }
- }
- public bool DeleteFromInventory(LLUUID itemID)
- {
- bool res = false;
- if (InventoryItems.ContainsKey(itemID))
- {
- InventoryItem item = InventoryItems[itemID];
- InventoryItems.Remove(itemID);
- foreach (InventoryFolder fold in InventoryFolders.Values)
- {
- if (fold.Items.Contains(item))
- {
- fold.Items.Remove(item);
- break;
- }
- }
- res = true;
- }
- return res;
- }
- }
- public class InventoryFolder
- {
- //public List<InventoryFolder> Subfolders;
- public ushort DefaultType;
- public LLUUID FolderID;
- public string FolderName;
- public List<InventoryItem> Items;
- public LLUUID OwnerID;
- public LLUUID ParentID = LLUUID.Zero;
- public ushort Version;
- public InventoryFolder()
- {
- Items = new List<InventoryItem>();
- //Subfolders = new List<InventoryFolder>();
- }
- }
- public class InventoryItem
- {
- public LLUUID AssetID;
- public LLUUID CreatorID;
- public string Description;
- public LLUUID FolderID;
- public sbyte InvType;
- public LLUUID ItemID;
- public string Name = String.Empty;
- public LLUUID OwnerID;
- public sbyte Type;
- public InventoryItem()
- {
- CreatorID = LLUUID.Zero;
- }
- public string ExportString()
- {
- string typ = "notecard";
- string result = String.Empty;
- result += "\tinv_object\t0\n\t{\n";
- result += "\t\tobj_id\t%s\n";
- result += "\t\tparent_id\t" + ItemID.ToString() + "\n";
- result += "\t\ttype\t" + typ + "\n";
- result += "\t\tname\t" + Name + "|\n";
- result += "\t}\n";
- return result;
- }
- }
- }
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