SQLiteAssetData.cs 12 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305
  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Data;
  29. using System.Reflection;
  30. using libsecondlife;
  31. using log4net;
  32. using Mono.Data.SqliteClient;
  33. using OpenSim.Framework;
  34. namespace OpenSim.Data.SQLite
  35. {
  36. /// <summary>
  37. /// A User storage interface for the DB4o database system
  38. /// </summary>
  39. public class SQLiteAssetData : AssetDataBase
  40. {
  41. private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  42. /// <summary>
  43. /// The database manager
  44. /// </summary>
  45. /// <summary>
  46. /// Artificial constructor called upon plugin load
  47. /// </summary>
  48. private const string SelectAssetSQL = "select * from assets where UUID=:UUID";
  49. private const string DeleteAssetSQL = "delete from assets where UUID=:UUID";
  50. private const string InsertAssetSQL = "insert into assets(UUID, Name, Description, Type, InvType, Local, Temporary, Data) values(:UUID, :Name, :Description, :Type, :InvType, :Local, :Temporary, :Data)";
  51. private const string UpdateAssetSQL = "update assets set Name=:Name, Description=:Description, Type=:Type, InvType=:InvType, Local=:Local, Temporary=:Temporary, Data=:Data where UUID=:UUID";
  52. private const string assetSelect = "select * from assets";
  53. private SqliteConnection m_conn;
  54. override public void Initialise(string dbconnect)
  55. {
  56. if (dbconnect == string.Empty) {
  57. dbconnect = "URI=file:AssetStorage.db,version=3";
  58. }
  59. m_conn = new SqliteConnection(dbconnect);
  60. m_conn.Open();
  61. TestTables(m_conn);
  62. return;
  63. }
  64. override public AssetBase FetchAsset(LLUUID uuid)
  65. {
  66. using (SqliteCommand cmd = new SqliteCommand(SelectAssetSQL, m_conn))
  67. {
  68. cmd.Parameters.Add(new SqliteParameter(":UUID", Util.ToRawUuidString(uuid)));
  69. using (IDataReader reader = cmd.ExecuteReader())
  70. {
  71. if (reader.Read())
  72. {
  73. AssetBase asset = buildAsset(reader);
  74. reader.Close();
  75. return asset;
  76. }
  77. else
  78. {
  79. reader.Close();
  80. return null;
  81. }
  82. }
  83. }
  84. }
  85. override public void CreateAsset(AssetBase asset)
  86. {
  87. m_log.Info("[ASSET DB]: Creating Asset " + Util.ToRawUuidString(asset.FullID));
  88. if (ExistsAsset(asset.FullID))
  89. {
  90. m_log.Info("[ASSET DB]: Asset exists already, ignoring.");
  91. }
  92. else
  93. {
  94. using (SqliteCommand cmd = new SqliteCommand(InsertAssetSQL, m_conn))
  95. {
  96. cmd.Parameters.Add(new SqliteParameter(":UUID", Util.ToRawUuidString(asset.FullID)));
  97. cmd.Parameters.Add(new SqliteParameter(":Name", asset.Name));
  98. cmd.Parameters.Add(new SqliteParameter(":Description", asset.Description));
  99. cmd.Parameters.Add(new SqliteParameter(":Type", asset.Type));
  100. cmd.Parameters.Add(new SqliteParameter(":InvType", asset.InvType));
  101. cmd.Parameters.Add(new SqliteParameter(":Local", asset.Local));
  102. cmd.Parameters.Add(new SqliteParameter(":Temporary", asset.Temporary));
  103. cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data));
  104. cmd.ExecuteNonQuery();
  105. }
  106. }
  107. }
  108. override public void UpdateAsset(AssetBase asset)
  109. {
  110. LogAssetLoad(asset);
  111. using (SqliteCommand cmd = new SqliteCommand(UpdateAssetSQL, m_conn))
  112. {
  113. cmd.Parameters.Add(new SqliteParameter(":UUID", Util.ToRawUuidString(asset.FullID)));
  114. cmd.Parameters.Add(new SqliteParameter(":Name", asset.Name));
  115. cmd.Parameters.Add(new SqliteParameter(":Description", asset.Description));
  116. cmd.Parameters.Add(new SqliteParameter(":Type", asset.Type));
  117. cmd.Parameters.Add(new SqliteParameter(":InvType", asset.InvType));
  118. cmd.Parameters.Add(new SqliteParameter(":Local", asset.Local));
  119. cmd.Parameters.Add(new SqliteParameter(":Temporary", asset.Temporary));
  120. cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data));
  121. cmd.ExecuteNonQuery();
  122. }
  123. }
  124. private static void LogAssetLoad(AssetBase asset)
  125. {
  126. string temporary = asset.Temporary ? "Temporary" : "Stored";
  127. string local = asset.Local ? "Local" : "Remote";
  128. int assetLength = (asset.Data != null) ? asset.Data.Length : 0;
  129. m_log.Info("[ASSET DB]: " +
  130. string.Format("Loaded {6} {5} Asset: [{0}][{3}/{4}] \"{1}\":{2} ({7} bytes)",
  131. asset.FullID, asset.Name, asset.Description, asset.Type,
  132. asset.InvType, temporary, local, assetLength));
  133. }
  134. override public bool ExistsAsset(LLUUID uuid)
  135. {
  136. using (SqliteCommand cmd = new SqliteCommand(SelectAssetSQL, m_conn))
  137. {
  138. cmd.Parameters.Add(new SqliteParameter(":UUID", Util.ToRawUuidString(uuid)));
  139. using (IDataReader reader = cmd.ExecuteReader())
  140. {
  141. if(reader.Read())
  142. {
  143. reader.Close();
  144. return true;
  145. }
  146. else
  147. {
  148. reader.Close();
  149. return false;
  150. }
  151. }
  152. }
  153. }
  154. public void DeleteAsset(LLUUID uuid)
  155. {
  156. using (SqliteCommand cmd = new SqliteCommand(DeleteAssetSQL, m_conn))
  157. {
  158. cmd.Parameters.Add(new SqliteParameter(":UUID", Util.ToRawUuidString(uuid)));
  159. cmd.ExecuteNonQuery();
  160. }
  161. }
  162. override public void CommitAssets() // force a sync to the database
  163. {
  164. m_log.Info("[ASSET DB]: Attempting commit");
  165. // lock (ds)
  166. // {
  167. // da.Update(ds, "assets");
  168. // ds.AcceptChanges();
  169. // }
  170. }
  171. /***********************************************************************
  172. *
  173. * Database Definition Functions
  174. *
  175. * This should be db agnostic as we define them in ADO.NET terms
  176. *
  177. **********************************************************************/
  178. private static DataTable createAssetsTable()
  179. {
  180. DataTable assets = new DataTable("assets");
  181. SQLiteUtil.createCol(assets, "UUID", typeof (String));
  182. SQLiteUtil.createCol(assets, "Name", typeof (String));
  183. SQLiteUtil.createCol(assets, "Description", typeof (String));
  184. SQLiteUtil.createCol(assets, "Type", typeof (Int32));
  185. SQLiteUtil.createCol(assets, "InvType", typeof (Int32));
  186. SQLiteUtil.createCol(assets, "Local", typeof (Boolean));
  187. SQLiteUtil.createCol(assets, "Temporary", typeof (Boolean));
  188. SQLiteUtil.createCol(assets, "Data", typeof (Byte[]));
  189. // Add in contraints
  190. assets.PrimaryKey = new DataColumn[] {assets.Columns["UUID"]};
  191. return assets;
  192. }
  193. /***********************************************************************
  194. *
  195. * Convert between ADO.NET <=> OpenSim Objects
  196. *
  197. * These should be database independant
  198. *
  199. **********************************************************************/
  200. private static AssetBase buildAsset(IDataReader row)
  201. {
  202. // TODO: this doesn't work yet because something more
  203. // interesting has to be done to actually get these values
  204. // back out. Not enough time to figure it out yet.
  205. AssetBase asset = new AssetBase();
  206. asset.FullID = new LLUUID((String) row["UUID"]);
  207. asset.Name = (String) row["Name"];
  208. asset.Description = (String) row["Description"];
  209. asset.Type = Convert.ToSByte(row["Type"]);
  210. asset.InvType = Convert.ToSByte(row["InvType"]);
  211. asset.Local = Convert.ToBoolean(row["Local"]);
  212. asset.Temporary = Convert.ToBoolean(row["Temporary"]);
  213. asset.Data = (byte[]) row["Data"];
  214. return asset;
  215. }
  216. /***********************************************************************
  217. *
  218. * Database Binding functions
  219. *
  220. * These will be db specific due to typing, and minor differences
  221. * in databases.
  222. *
  223. **********************************************************************/
  224. private static void InitDB(SqliteConnection conn)
  225. {
  226. string createAssets = SQLiteUtil.defineTable(createAssetsTable());
  227. SqliteCommand pcmd = new SqliteCommand(createAssets, conn);
  228. pcmd.ExecuteNonQuery();
  229. }
  230. private static bool TestTables(SqliteConnection conn)
  231. {
  232. SqliteCommand cmd = new SqliteCommand(assetSelect, conn);
  233. SqliteDataAdapter pDa = new SqliteDataAdapter(cmd);
  234. DataSet tmpDS = new DataSet();
  235. try
  236. {
  237. pDa.Fill(tmpDS, "assets");
  238. }
  239. catch (SqliteSyntaxException)
  240. {
  241. m_log.Info("[ASSET DB]: SQLite Database doesn't exist... creating");
  242. InitDB(conn);
  243. }
  244. return true;
  245. }
  246. #region IPlugin interface
  247. override public string Version
  248. {
  249. get
  250. {
  251. Module module = GetType().Module;
  252. string dllName = module.Assembly.ManifestModule.Name;
  253. Version dllVersion = module.Assembly.GetName().Version;
  254. return
  255. string.Format("{0}.{1}.{2}.{3}", dllVersion.Major, dllVersion.Minor, dllVersion.Build,
  256. dllVersion.Revision);
  257. }
  258. }
  259. override public void Initialise()
  260. {
  261. Initialise("URI=file:AssetStorage.db,version=3");
  262. }
  263. override public string Name
  264. {
  265. get { return "SQLite Asset storage engine"; }
  266. }
  267. #endregion
  268. }
  269. }