NullDataStore.cs 2.9 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System.Collections.Generic;
  28. using libsecondlife;
  29. using OpenSim.Framework;
  30. using OpenSim.Region.Environment.Interfaces;
  31. using OpenSim.Region.Environment.Scenes;
  32. namespace OpenSim.Data.Null
  33. {
  34. public class NullDataStore : IRegionDataStore
  35. {
  36. public void Initialise(string dbfile, bool persistPrimInventories)
  37. {
  38. return;
  39. }
  40. public void StoreObject(SceneObjectGroup obj, LLUUID regionUUID)
  41. {
  42. }
  43. public void RemoveObject(LLUUID obj, LLUUID regionUUID)
  44. {
  45. }
  46. // see IRegionDatastore
  47. public void StorePrimInventory(LLUUID primID, ICollection<TaskInventoryItem> items)
  48. {
  49. }
  50. public List<SceneObjectGroup> LoadObjects(LLUUID regionUUID)
  51. {
  52. return new List<SceneObjectGroup>();
  53. }
  54. public void StoreTerrain(double[,] ter, LLUUID regionID)
  55. {
  56. }
  57. public double[,] LoadTerrain(LLUUID regionID)
  58. {
  59. return null;
  60. }
  61. public void RemoveLandObject(LLUUID globalID)
  62. {
  63. }
  64. public void StoreLandObject(ILandObject land)
  65. {
  66. }
  67. public List<LandData> LoadLandObjects(LLUUID regionUUID)
  68. {
  69. return new List<LandData>();
  70. }
  71. public void Shutdown()
  72. {
  73. }
  74. }
  75. }