ISimulationService.cs 4.1 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using OpenSim.Framework;
  29. using OpenMetaverse;
  30. namespace OpenSim.Services.Interfaces
  31. {
  32. public interface ISimulationService
  33. {
  34. #region Agents
  35. bool CreateAgent(ulong regionHandle, AgentCircuitData aCircuit, out string reason);
  36. /// <summary>
  37. /// Full child agent update.
  38. /// </summary>
  39. /// <param name="regionHandle"></param>
  40. /// <param name="data"></param>
  41. /// <returns></returns>
  42. bool UpdateAgent(ulong regionHandle, AgentData data);
  43. /// <summary>
  44. /// Short child agent update, mostly for position.
  45. /// </summary>
  46. /// <param name="regionHandle"></param>
  47. /// <param name="data"></param>
  48. /// <returns></returns>
  49. bool UpdateAgent(ulong regionHandle, AgentPosition data);
  50. bool RetrieveAgent(ulong regionHandle, UUID id, out IAgentData agent);
  51. /// <summary>
  52. /// Message from receiving region to departing region, telling it got contacted by the client.
  53. /// When sent over REST, it invokes the opaque uri.
  54. /// </summary>
  55. /// <param name="regionHandle"></param>
  56. /// <param name="id"></param>
  57. /// <param name="uri"></param>
  58. /// <returns></returns>
  59. bool ReleaseAgent(ulong regionHandle, UUID id, string uri);
  60. /// <summary>
  61. /// Close agent.
  62. /// </summary>
  63. /// <param name="regionHandle"></param>
  64. /// <param name="id"></param>
  65. /// <returns></returns>
  66. bool CloseAgent(ulong regionHandle, UUID id);
  67. #endregion Agents
  68. #region Objects
  69. /// <summary>
  70. /// Create an object in the destination region. This message is used primarily for prim crossing.
  71. /// </summary>
  72. /// <param name="regionHandle"></param>
  73. /// <param name="sog"></param>
  74. /// <param name="isLocalCall"></param>
  75. /// <returns></returns>
  76. bool CreateObject(ulong regionHandle, ISceneObject sog, bool isLocalCall);
  77. /// <summary>
  78. /// Create an object from the user's inventory in the destination region.
  79. /// This message is used primarily by clients.
  80. /// </summary>
  81. /// <param name="regionHandle"></param>
  82. /// <param name="userID"></param>
  83. /// <param name="itemID"></param>
  84. /// <returns></returns>
  85. bool CreateObject(ulong regionHandle, UUID userID, UUID itemID);
  86. #endregion Objects
  87. #region Regions
  88. bool HelloNeighbour(ulong regionHandle, RegionInfo thisRegion);
  89. #endregion Regions
  90. }
  91. }