GridService.cs 2.8 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System.Collections.Generic;
  28. using OpenMetaverse;
  29. using OpenSim.Services.Interfaces;
  30. namespace OpenSim.Services.Interfaces
  31. {
  32. public class GridService : IGridService
  33. {
  34. bool RegisterRegion(UUID scopeID, RegionInfo regionInfos);
  35. {
  36. return false;
  37. }
  38. bool DeregisterRegion(UUID regionID);
  39. {
  40. return false;
  41. }
  42. List<SimpleRegionInfo> RequestNeighbours(UUID scopeID, uint x, uint y)
  43. {
  44. return new List<SimpleRegionInfo>()
  45. }
  46. RegionInfo RequestNeighbourInfo(UUID regionID)
  47. {
  48. return null;
  49. }
  50. RegionInfo RequestClosestRegion(UUID scopeID, string regionName)
  51. {
  52. return null;
  53. }
  54. List<MapBlockData> RequestNeighbourMapBlocks(UUID scopeID, int minX,
  55. int minY, int maxX, int maxY)
  56. {
  57. return new List<MapBlockData>();
  58. }
  59. LandData RequestLandData(UUID scopeID, ulong regionHandle,
  60. uint x, uint y)
  61. {
  62. return null;
  63. }
  64. List<RegionInfo> RequestNamedRegions(UUID scopeID, string name,
  65. int maxNumber)
  66. {
  67. return new List<RegionInfo>();
  68. }
  69. }
  70. }