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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using Nini.Config;
- using OpenSim.Server.Base;
- using OpenSim.Services.Interfaces;
- using OpenSim.Framework;
- using OpenSim.Framework.Servers.HttpServer;
- using OpenSim.Server.Handlers.Base;
- namespace OpenSim.Server.Handlers.Simulation
- {
- public class SimulationServiceInConnector : ServiceConnector
- {
- private ISimulationService m_SimulationService;
- private IAuthenticationService m_AuthenticationService;
- public SimulationServiceInConnector(IConfigSource config, IHttpServer server, IScene scene) :
- base(config, server)
- {
- IConfig serverConfig = config.Configs["SimulationService"];
- if (serverConfig == null)
- throw new Exception("No section 'SimulationService' in config file");
- bool authentication = serverConfig.GetBoolean("RequireAuthentication", false);
- if (authentication)
- m_AuthenticationService = scene.RequestModuleInterface<IAuthenticationService>();
- bool foreignGuests = serverConfig.GetBoolean("AllowForeignGuests", false);
- //string simService = serverConfig.GetString("LocalServiceModule",
- // String.Empty);
- //if (simService == String.Empty)
- // throw new Exception("No SimulationService in config file");
- //Object[] args = new Object[] { config };
- m_SimulationService = scene.RequestModuleInterface<ISimulationService>();
- //ServerUtils.LoadPlugin<ISimulationService>(simService, args);
- if (m_SimulationService == null)
- throw new Exception("No Local ISimulationService Module");
- //System.Console.WriteLine("XXXXXXXXXXXXXXXXXXX m_AssetSetvice == null? " + ((m_AssetService == null) ? "yes" : "no"));
- server.AddStreamHandler(new AgentGetHandler(m_SimulationService, m_AuthenticationService));
- server.AddStreamHandler(new AgentPostHandler(m_SimulationService, m_AuthenticationService, foreignGuests));
- server.AddStreamHandler(new AgentPutHandler(m_SimulationService, m_AuthenticationService));
- server.AddStreamHandler(new AgentDeleteHandler(m_SimulationService, m_AuthenticationService));
- //server.AddStreamHandler(new ObjectPostHandler(m_SimulationService, authentication));
- //server.AddStreamHandler(new NeighborPostHandler(m_SimulationService, authentication));
- }
- }
- }
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