123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186 |
- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Reflection;
- using Nini.Config;
- using NUnit.Framework;
- using NUnit.Framework.SyntaxHelpers;
- using OpenMetaverse;
- using OpenSim.Framework;
- using OpenSim.Framework.Communications;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.CoreModules.ServiceConnectorsOut.Interregion;
- using OpenSim.Tests.Common;
- using OpenSim.Tests.Common.Mock;
- using OpenSim.Tests.Common.Setup;
- using System.Threading;
- namespace OpenSim.Region.Framework.Scenes.Tests
- {
- /// <summary>
- /// Teleport tests in a standalone OpenSim
- /// </summary>
- [TestFixture]
- public class StandaloneTeleportTests
- {
- /// <summary>
- /// Test a teleport between two regions that are not neighbours and do not share any neighbours in common.
- /// </summary>
- /// Does not yet do what is says on the tin.
- [Test, LongRunning]
- public void TestSimpleNotNeighboursTeleport()
- {
- TestHelper.InMethod();
- ThreadRunResults results = new ThreadRunResults();
- results.Result = false;
- results.Message = "Test did not run";
- TestRunning testClass = new TestRunning(results);
- Thread testThread = new Thread(testClass.run);
- try
- {
- // Seems kind of redundant to start a thread and then join it, however.. We need to protect against
- // A thread abort exception in the simulator code.
- testThread.Start();
- testThread.Join();
- }
- catch (ThreadAbortException)
- {
-
- }
- Assert.That(testClass.results.Result, Is.EqualTo(true), testClass.results.Message);
- // Console.WriteLine("Beginning test {0}", MethodBase.GetCurrentMethod());
- }
- }
- public class ThreadRunResults
- {
- public bool Result = false;
- public string Message = string.Empty;
- }
- public class TestRunning
- {
- public ThreadRunResults results;
- public TestRunning(ThreadRunResults t)
- {
- results = t;
- }
- public void run(object o)
- {
-
- //results.Result = true;
- log4net.Config.XmlConfigurator.Configure();
- UUID sceneAId = UUID.Parse("00000000-0000-0000-0000-000000000100");
- UUID sceneBId = UUID.Parse("00000000-0000-0000-0000-000000000200");
- TestCommunicationsManager cm = new TestCommunicationsManager();
- // shared module
- ISharedRegionModule interregionComms = new RESTInterregionComms();
- Scene sceneA = SceneSetupHelpers.SetupScene("sceneA", sceneAId, 1000, 1000, cm);
- SceneSetupHelpers.SetupSceneModules(sceneA, new IniConfigSource(), interregionComms);
- sceneA.RegisterRegionWithGrid();
- Scene sceneB = SceneSetupHelpers.SetupScene("sceneB", sceneBId, 1010, 1010, cm);
- SceneSetupHelpers.SetupSceneModules(sceneB, new IniConfigSource(), interregionComms);
- sceneB.RegisterRegionWithGrid();
- UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000041");
- TestClient client = SceneSetupHelpers.AddRootAgent(sceneA, agentId);
- ICapabilitiesModule sceneACapsModule = sceneA.RequestModuleInterface<ICapabilitiesModule>();
- results.Result = (sceneACapsModule.GetCapsPath(agentId) == client.CapsSeedUrl);
-
- if (!results.Result)
- {
- results.Message = "Incorrect caps object path set up in sceneA";
- return;
- }
- /*
- Assert.That(
- sceneACapsModule.GetCapsPath(agentId),
- Is.EqualTo(client.CapsSeedUrl),
- "Incorrect caps object path set up in sceneA");
- */
- // FIXME: This is a hack to get the test working - really the normal OpenSim mechanisms should be used.
-
- client.TeleportTargetScene = sceneB;
- client.Teleport(sceneB.RegionInfo.RegionHandle, new Vector3(100, 100, 100), new Vector3(40, 40, 40));
- results.Result = (sceneB.GetScenePresence(agentId) != null);
- if (!results.Result)
- {
- results.Message = "Client does not have an agent in sceneB";
- return;
- }
- //Assert.That(sceneB.GetScenePresence(agentId), Is.Not.Null, "Client does not have an agent in sceneB");
-
- //Assert.That(sceneA.GetScenePresence(agentId), Is.Null, "Client still had an agent in sceneA");
- results.Result = (sceneA.GetScenePresence(agentId) == null);
- if (!results.Result)
- {
- results.Message = "Client still had an agent in sceneA";
- return;
- }
- ICapabilitiesModule sceneBCapsModule = sceneB.RequestModuleInterface<ICapabilitiesModule>();
- results.Result = ("http://" + sceneB.RegionInfo.ExternalHostName + ":" + sceneB.RegionInfo.HttpPort +
- "/CAPS/" + sceneBCapsModule.GetCapsPath(agentId) + "0000/" == client.CapsSeedUrl);
- if (!results.Result)
- {
- results.Message = "Incorrect caps object path set up in sceneB";
- return;
- }
- // Temporary assertion - caps url construction should at least be doable through a method.
- /*
- Assert.That(
- "http://" + sceneB.RegionInfo.ExternalHostName + ":" + sceneB.RegionInfo.HttpPort + "/CAPS/" + sceneBCapsModule.GetCapsPath(agentId) + "0000/",
- Is.EqualTo(client.CapsSeedUrl),
- "Incorrect caps object path set up in sceneB");
- */
- // This assertion will currently fail since we don't remove the caps paths when no longer needed
- //Assert.That(sceneACapsModule.GetCapsPath(agentId), Is.Null, "sceneA still had a caps object path");
- // TODO: Check that more of everything is as it should be
- // TODO: test what happens if we try to teleport to a region that doesn't exist
- }
- }
- }
|