StandaloneTeleportTests.cs 7.6 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Reflection;
  29. using Nini.Config;
  30. using NUnit.Framework;
  31. using NUnit.Framework.SyntaxHelpers;
  32. using OpenMetaverse;
  33. using OpenSim.Framework;
  34. using OpenSim.Framework.Communications;
  35. using OpenSim.Region.Framework.Interfaces;
  36. using OpenSim.Region.CoreModules.ServiceConnectorsOut.Interregion;
  37. using OpenSim.Tests.Common;
  38. using OpenSim.Tests.Common.Mock;
  39. using OpenSim.Tests.Common.Setup;
  40. using System.Threading;
  41. namespace OpenSim.Region.Framework.Scenes.Tests
  42. {
  43. /// <summary>
  44. /// Teleport tests in a standalone OpenSim
  45. /// </summary>
  46. [TestFixture]
  47. public class StandaloneTeleportTests
  48. {
  49. /// <summary>
  50. /// Test a teleport between two regions that are not neighbours and do not share any neighbours in common.
  51. /// </summary>
  52. /// Does not yet do what is says on the tin.
  53. [Test, LongRunning]
  54. public void TestSimpleNotNeighboursTeleport()
  55. {
  56. TestHelper.InMethod();
  57. ThreadRunResults results = new ThreadRunResults();
  58. results.Result = false;
  59. results.Message = "Test did not run";
  60. TestRunning testClass = new TestRunning(results);
  61. Thread testThread = new Thread(testClass.run);
  62. try
  63. {
  64. // Seems kind of redundant to start a thread and then join it, however.. We need to protect against
  65. // A thread abort exception in the simulator code.
  66. testThread.Start();
  67. testThread.Join();
  68. }
  69. catch (ThreadAbortException)
  70. {
  71. }
  72. Assert.That(testClass.results.Result, Is.EqualTo(true), testClass.results.Message);
  73. // Console.WriteLine("Beginning test {0}", MethodBase.GetCurrentMethod());
  74. }
  75. }
  76. public class ThreadRunResults
  77. {
  78. public bool Result = false;
  79. public string Message = string.Empty;
  80. }
  81. public class TestRunning
  82. {
  83. public ThreadRunResults results;
  84. public TestRunning(ThreadRunResults t)
  85. {
  86. results = t;
  87. }
  88. public void run(object o)
  89. {
  90. //results.Result = true;
  91. log4net.Config.XmlConfigurator.Configure();
  92. UUID sceneAId = UUID.Parse("00000000-0000-0000-0000-000000000100");
  93. UUID sceneBId = UUID.Parse("00000000-0000-0000-0000-000000000200");
  94. TestCommunicationsManager cm = new TestCommunicationsManager();
  95. // shared module
  96. ISharedRegionModule interregionComms = new RESTInterregionComms();
  97. Scene sceneA = SceneSetupHelpers.SetupScene("sceneA", sceneAId, 1000, 1000, cm);
  98. SceneSetupHelpers.SetupSceneModules(sceneA, new IniConfigSource(), interregionComms);
  99. sceneA.RegisterRegionWithGrid();
  100. Scene sceneB = SceneSetupHelpers.SetupScene("sceneB", sceneBId, 1010, 1010, cm);
  101. SceneSetupHelpers.SetupSceneModules(sceneB, new IniConfigSource(), interregionComms);
  102. sceneB.RegisterRegionWithGrid();
  103. UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000041");
  104. TestClient client = SceneSetupHelpers.AddRootAgent(sceneA, agentId);
  105. ICapabilitiesModule sceneACapsModule = sceneA.RequestModuleInterface<ICapabilitiesModule>();
  106. results.Result = (sceneACapsModule.GetCapsPath(agentId) == client.CapsSeedUrl);
  107. if (!results.Result)
  108. {
  109. results.Message = "Incorrect caps object path set up in sceneA";
  110. return;
  111. }
  112. /*
  113. Assert.That(
  114. sceneACapsModule.GetCapsPath(agentId),
  115. Is.EqualTo(client.CapsSeedUrl),
  116. "Incorrect caps object path set up in sceneA");
  117. */
  118. // FIXME: This is a hack to get the test working - really the normal OpenSim mechanisms should be used.
  119. client.TeleportTargetScene = sceneB;
  120. client.Teleport(sceneB.RegionInfo.RegionHandle, new Vector3(100, 100, 100), new Vector3(40, 40, 40));
  121. results.Result = (sceneB.GetScenePresence(agentId) != null);
  122. if (!results.Result)
  123. {
  124. results.Message = "Client does not have an agent in sceneB";
  125. return;
  126. }
  127. //Assert.That(sceneB.GetScenePresence(agentId), Is.Not.Null, "Client does not have an agent in sceneB");
  128. //Assert.That(sceneA.GetScenePresence(agentId), Is.Null, "Client still had an agent in sceneA");
  129. results.Result = (sceneA.GetScenePresence(agentId) == null);
  130. if (!results.Result)
  131. {
  132. results.Message = "Client still had an agent in sceneA";
  133. return;
  134. }
  135. ICapabilitiesModule sceneBCapsModule = sceneB.RequestModuleInterface<ICapabilitiesModule>();
  136. results.Result = ("http://" + sceneB.RegionInfo.ExternalHostName + ":" + sceneB.RegionInfo.HttpPort +
  137. "/CAPS/" + sceneBCapsModule.GetCapsPath(agentId) + "0000/" == client.CapsSeedUrl);
  138. if (!results.Result)
  139. {
  140. results.Message = "Incorrect caps object path set up in sceneB";
  141. return;
  142. }
  143. // Temporary assertion - caps url construction should at least be doable through a method.
  144. /*
  145. Assert.That(
  146. "http://" + sceneB.RegionInfo.ExternalHostName + ":" + sceneB.RegionInfo.HttpPort + "/CAPS/" + sceneBCapsModule.GetCapsPath(agentId) + "0000/",
  147. Is.EqualTo(client.CapsSeedUrl),
  148. "Incorrect caps object path set up in sceneB");
  149. */
  150. // This assertion will currently fail since we don't remove the caps paths when no longer needed
  151. //Assert.That(sceneACapsModule.GetCapsPath(agentId), Is.Null, "sceneA still had a caps object path");
  152. // TODO: Check that more of everything is as it should be
  153. // TODO: test what happens if we try to teleport to a region that doesn't exist
  154. }
  155. }
  156. }