SceneTests.cs 4.8 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using NUnit.Framework;
  30. using OpenMetaverse;
  31. using OpenSim.Framework;
  32. using OpenSim.Region.Framework.Interfaces;
  33. namespace OpenSim.Region.Framework.Scenes.Tests
  34. {
  35. /// <summary>
  36. /// Scene presence tests
  37. /// </summary>
  38. [TestFixture]
  39. public class SceneTests
  40. {
  41. private class FakeStorageManager : StorageManager
  42. {
  43. private class FakeRegionDataStore : IRegionDataStore
  44. {
  45. public void Initialise(string filename)
  46. {
  47. }
  48. public void Dispose()
  49. {
  50. }
  51. public void StoreObject(SceneObjectGroup obj, UUID regionUUID)
  52. {
  53. throw new NotImplementedException();
  54. }
  55. public void RemoveObject(UUID uuid, UUID regionUUID)
  56. {
  57. throw new NotImplementedException();
  58. }
  59. public void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items)
  60. {
  61. throw new NotImplementedException();
  62. }
  63. public List<SceneObjectGroup> LoadObjects(UUID regionUUID)
  64. {
  65. throw new NotImplementedException();
  66. }
  67. public void StoreTerrain(double[,] terrain, UUID regionID)
  68. {
  69. throw new NotImplementedException();
  70. }
  71. public double[,] LoadTerrain(UUID regionID)
  72. {
  73. throw new NotImplementedException();
  74. }
  75. public void StoreLandObject(ILandObject Parcel)
  76. {
  77. throw new NotImplementedException();
  78. }
  79. public void RemoveLandObject(UUID globalID)
  80. {
  81. throw new NotImplementedException();
  82. }
  83. public List<LandData> LoadLandObjects(UUID regionUUID)
  84. {
  85. throw new NotImplementedException();
  86. }
  87. public void StoreRegionSettings(RegionSettings rs)
  88. {
  89. throw new NotImplementedException();
  90. }
  91. public RegionSettings LoadRegionSettings(UUID regionUUID)
  92. {
  93. return null;
  94. }
  95. public void Shutdown()
  96. {
  97. throw new NotImplementedException();
  98. }
  99. }
  100. public FakeStorageManager() : base(new FakeRegionDataStore())
  101. {
  102. }
  103. public FakeStorageManager(IRegionDataStore storage) : this()
  104. {
  105. }
  106. public FakeStorageManager(string dllName, string connectionstring, string estateconnectionstring) : this()
  107. {
  108. }
  109. }
  110. [Test]
  111. public void TestConstructor()
  112. {
  113. RegionInfo regionInfo = new RegionInfo(0,0,null,null);
  114. FakeStorageManager storageManager = new FakeStorageManager();
  115. new Scene(regionInfo, null, null, null, storageManager, null, false, false, false, null, null);
  116. }
  117. }
  118. }