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SceneBase.cs 17 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using System.Reflection;
  30. using System.Threading;
  31. using OpenMetaverse;
  32. using log4net;
  33. using Nini.Config;
  34. using OpenSim.Framework;
  35. using OpenSim.Framework.Console;
  36. using OpenSim.Framework.Communications.Cache;
  37. using OpenSim.Region.Framework.Interfaces;
  38. namespace OpenSim.Region.Framework.Scenes
  39. {
  40. public abstract class SceneBase : IScene
  41. {
  42. private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  43. #region Events
  44. public event restart OnRestart;
  45. #endregion
  46. #region Fields
  47. public IConfigSource Config
  48. {
  49. get { return GetConfig(); }
  50. }
  51. protected virtual IConfigSource GetConfig()
  52. {
  53. return null;
  54. }
  55. /// <value>
  56. /// All the region modules attached to this scene.
  57. /// </value>
  58. public Dictionary<string, IRegionModule> Modules
  59. {
  60. get { return m_modules; }
  61. }
  62. protected Dictionary<string, IRegionModule> m_modules = new Dictionary<string, IRegionModule>();
  63. public Dictionary<string, IRegionModuleBase> RegionModules
  64. {
  65. get { return m_regionModules; }
  66. }
  67. private Dictionary<string, IRegionModuleBase> m_regionModules = new Dictionary<string, IRegionModuleBase>();
  68. /// <value>
  69. /// The module interfaces available from this scene.
  70. /// </value>
  71. protected Dictionary<Type, List<object>> ModuleInterfaces = new Dictionary<Type, List<object>>();
  72. protected Dictionary<string, object> ModuleAPIMethods = new Dictionary<string, object>();
  73. /// <value>
  74. /// The module commanders available from this scene
  75. /// </value>
  76. protected Dictionary<string, ICommander> m_moduleCommanders = new Dictionary<string, ICommander>();
  77. /// <value>
  78. /// Registered classes that are capable of creating entities.
  79. /// </value>
  80. protected Dictionary<PCode, IEntityCreator> m_entityCreators = new Dictionary<PCode, IEntityCreator>();
  81. /// <summary>
  82. /// The last allocated local prim id. When a new local id is requested, the next number in the sequence is
  83. /// dispensed.
  84. /// </summary>
  85. protected uint m_lastAllocatedLocalId = 720000;
  86. private readonly Mutex _primAllocateMutex = new Mutex(false);
  87. private readonly ClientManager m_clientManager = new ClientManager();
  88. public ClientManager ClientManager
  89. {
  90. get { return m_clientManager; }
  91. }
  92. public float TimeDilation
  93. {
  94. get { return m_timedilation; }
  95. }
  96. protected float m_timedilation = 1.0f;
  97. protected ulong m_regionHandle;
  98. protected string m_regionName;
  99. protected RegionInfo m_regInfo;
  100. public ITerrainChannel Heightmap;
  101. /// <value>
  102. /// Allows retrieval of land information for this scene.
  103. /// </value>
  104. public ILandChannel LandChannel;
  105. /// <value>
  106. /// Manage events that occur in this scene (avatar movement, script rez, etc.). Commonly used by region modules
  107. /// to subscribe to scene events.
  108. /// </value>
  109. public EventManager EventManager
  110. {
  111. get { return m_eventManager; }
  112. }
  113. protected EventManager m_eventManager;
  114. protected ScenePermissions m_permissions;
  115. public ScenePermissions Permissions
  116. {
  117. get { return m_permissions; }
  118. }
  119. protected string m_datastore;
  120. /* Used by the loadbalancer plugin on GForge */
  121. protected RegionStatus m_regStatus;
  122. public RegionStatus RegionStatus
  123. {
  124. get { return m_regStatus; }
  125. set { m_regStatus = value; }
  126. }
  127. #endregion
  128. #region Update Methods
  129. /// <summary>
  130. /// Normally called once every frame/tick to let the world preform anything required (like running the physics simulation)
  131. /// </summary>
  132. public abstract void Update();
  133. #endregion
  134. #region Terrain Methods
  135. /// <summary>
  136. /// Loads the World heightmap
  137. /// </summary>
  138. public abstract void LoadWorldMap();
  139. /// <summary>
  140. /// Send the region heightmap to the client
  141. /// </summary>
  142. /// <param name="RemoteClient">Client to send to</param>
  143. public virtual void SendLayerData(IClientAPI RemoteClient)
  144. {
  145. RemoteClient.SendLayerData(Heightmap.GetFloatsSerialised());
  146. }
  147. #endregion
  148. #region Add/Remove Agent/Avatar
  149. /// <summary>
  150. /// Register the new client with the scene. The client starts off as a child agent - the later agent crossing
  151. /// will promote it to a root agent during login.
  152. /// </summary>
  153. /// <param name="client"></param
  154. public abstract void AddNewClient(IClientAPI client);
  155. /// <summary>
  156. /// Remove a client from the scene
  157. /// </summary>
  158. /// <param name="agentID"></param>
  159. public abstract void RemoveClient(UUID agentID);
  160. public abstract void CloseAllAgents(uint circuitcode);
  161. #endregion
  162. /// <summary>
  163. ///
  164. /// </summary>
  165. /// <returns></returns>
  166. public virtual RegionInfo RegionInfo
  167. {
  168. get { return m_regInfo; }
  169. }
  170. #region admin stuff
  171. /// <summary>
  172. /// Region Restart - Seconds till restart.
  173. /// </summary>
  174. /// <param name="seconds"></param>
  175. public virtual void Restart(int seconds)
  176. {
  177. m_log.Error("[REGION]: passing Restart Message up the namespace");
  178. restart handlerPhysicsCrash = OnRestart;
  179. if (handlerPhysicsCrash != null)
  180. handlerPhysicsCrash(RegionInfo);
  181. }
  182. public virtual bool PresenceChildStatus(UUID avatarID)
  183. {
  184. return false;
  185. }
  186. public abstract bool OtherRegionUp(RegionInfo thisRegion);
  187. public virtual string GetSimulatorVersion()
  188. {
  189. return "OpenSimulator Server";
  190. }
  191. #endregion
  192. #region Shutdown
  193. /// <summary>
  194. /// Tidy before shutdown
  195. /// </summary>
  196. public virtual void Close()
  197. {
  198. // Shut down all non shared modules.
  199. foreach (IRegionModule module in Modules.Values)
  200. {
  201. if (!module.IsSharedModule)
  202. {
  203. module.Close();
  204. }
  205. }
  206. Modules.Clear();
  207. try
  208. {
  209. EventManager.TriggerShutdown();
  210. }
  211. catch (Exception e)
  212. {
  213. m_log.Error("[SCENE]: SceneBase.cs: Close() - Failed with exception " + e.ToString());
  214. }
  215. }
  216. #endregion
  217. /// <summary>
  218. /// Returns a new unallocated local ID
  219. /// </summary>
  220. /// <returns>A brand new local ID</returns>
  221. protected internal uint AllocateLocalId()
  222. {
  223. uint myID;
  224. _primAllocateMutex.WaitOne();
  225. myID = ++m_lastAllocatedLocalId;
  226. _primAllocateMutex.ReleaseMutex();
  227. return myID;
  228. }
  229. #region Module Methods
  230. /// <summary>
  231. /// Add a module to this scene.
  232. /// </summary>
  233. /// <param name="name"></param>
  234. /// <param name="module"></param>
  235. public void AddModule(string name, IRegionModule module)
  236. {
  237. if (!Modules.ContainsKey(name))
  238. {
  239. Modules.Add(name, module);
  240. }
  241. }
  242. /// <summary>
  243. /// Add a region-module to this scene. TODO: This will replace AddModule in the future.
  244. /// </summary>
  245. /// <param name="name"></param>
  246. /// <param name="module"></param>
  247. public void AddRegionModule(string name, IRegionModuleBase module)
  248. {
  249. if (!RegionModules.ContainsKey(name))
  250. {
  251. RegionModules.Add(name, module);
  252. }
  253. }
  254. public void RemoveRegionModule(string name)
  255. {
  256. RegionModules.Remove(name);
  257. }
  258. /// <summary>
  259. /// Register a module commander.
  260. /// </summary>
  261. /// <param name="commander"></param>
  262. public void RegisterModuleCommander(ICommander commander)
  263. {
  264. lock (m_moduleCommanders)
  265. {
  266. m_moduleCommanders.Add(commander.Name, commander);
  267. }
  268. }
  269. /// <summary>
  270. /// Unregister a module commander and all its commands
  271. /// </summary>
  272. /// <param name="name"></param>
  273. public void UnregisterModuleCommander(string name)
  274. {
  275. lock (m_moduleCommanders)
  276. {
  277. ICommander commander;
  278. if (m_moduleCommanders.TryGetValue(name, out commander))
  279. m_moduleCommanders.Remove(name);
  280. }
  281. }
  282. /// <summary>
  283. /// Get a module commander
  284. /// </summary>
  285. /// <param name="name"></param>
  286. /// <returns>The module commander, null if no module commander with that name was found</returns>
  287. public ICommander GetCommander(string name)
  288. {
  289. lock (m_moduleCommanders)
  290. {
  291. if (m_moduleCommanders.ContainsKey(name))
  292. return m_moduleCommanders[name];
  293. }
  294. return null;
  295. }
  296. public Dictionary<string, ICommander> GetCommanders()
  297. {
  298. return m_moduleCommanders;
  299. }
  300. /// <summary>
  301. /// Register an interface to a region module. This allows module methods to be called directly as
  302. /// well as via events. If there is already a module registered for this interface, it is not replaced
  303. /// (is this the best behaviour?)
  304. /// </summary>
  305. /// <param name="mod"></param>
  306. public void RegisterModuleInterface<M>(M mod)
  307. {
  308. List<Object> l = null;
  309. if (!ModuleInterfaces.TryGetValue(typeof(M), out l))
  310. {
  311. l = new List<Object>();
  312. ModuleInterfaces.Add(typeof(M), l);
  313. }
  314. if (l.Count > 0)
  315. return;
  316. l.Add(mod);
  317. if (mod is IEntityCreator)
  318. {
  319. IEntityCreator entityCreator = (IEntityCreator)mod;
  320. foreach (PCode pcode in entityCreator.CreationCapabilities)
  321. {
  322. m_entityCreators[pcode] = entityCreator;
  323. }
  324. }
  325. }
  326. public void UnregisterModuleInterface<M>(M mod)
  327. {
  328. List<Object> l;
  329. if (ModuleInterfaces.TryGetValue(typeof(M), out l))
  330. {
  331. if (l.Remove(mod))
  332. {
  333. if (mod is IEntityCreator)
  334. {
  335. IEntityCreator entityCreator = (IEntityCreator)mod;
  336. foreach (PCode pcode in entityCreator.CreationCapabilities)
  337. {
  338. m_entityCreators[pcode] = null;
  339. }
  340. }
  341. }
  342. }
  343. }
  344. public void StackModuleInterface<M>(M mod)
  345. {
  346. List<Object> l;
  347. if (ModuleInterfaces.ContainsKey(typeof(M)))
  348. l = ModuleInterfaces[typeof(M)];
  349. else
  350. l = new List<Object>();
  351. if (l.Contains(mod))
  352. return;
  353. l.Add(mod);
  354. if (mod is IEntityCreator)
  355. {
  356. IEntityCreator entityCreator = (IEntityCreator)mod;
  357. foreach (PCode pcode in entityCreator.CreationCapabilities)
  358. {
  359. m_entityCreators[pcode] = entityCreator;
  360. }
  361. }
  362. ModuleInterfaces[typeof(M)] = l;
  363. }
  364. /// <summary>
  365. /// For the given interface, retrieve the region module which implements it.
  366. /// </summary>
  367. /// <returns>null if there is no registered module implementing that interface</returns>
  368. public T RequestModuleInterface<T>()
  369. {
  370. if (ModuleInterfaces.ContainsKey(typeof(T)) &&
  371. (ModuleInterfaces[typeof(T)].Count > 0))
  372. return (T)ModuleInterfaces[typeof(T)][0];
  373. else
  374. return default(T);
  375. }
  376. /// <summary>
  377. /// For the given interface, retrieve an array of region modules that implement it.
  378. /// </summary>
  379. /// <returns>an empty array if there are no registered modules implementing that interface</returns>
  380. public T[] RequestModuleInterfaces<T>()
  381. {
  382. if (ModuleInterfaces.ContainsKey(typeof(T)))
  383. {
  384. List<T> ret = new List<T>();
  385. foreach (Object o in ModuleInterfaces[typeof(T)])
  386. ret.Add((T)o);
  387. return ret.ToArray();
  388. }
  389. else
  390. {
  391. return new T[] { default(T) };
  392. }
  393. }
  394. #endregion
  395. /// <summary>
  396. /// Shows various details about the sim based on the parameters supplied by the console command in openSimMain.
  397. /// </summary>
  398. /// <param name="showParams">What to show</param>
  399. public virtual void Show(string[] showParams)
  400. {
  401. switch (showParams[0])
  402. {
  403. case "modules":
  404. m_log.Error("The currently loaded modules in " + RegionInfo.RegionName + " are:");
  405. foreach (IRegionModule module in Modules.Values)
  406. {
  407. if (!module.IsSharedModule)
  408. {
  409. m_log.Error("Region Module: " + module.Name);
  410. }
  411. }
  412. break;
  413. }
  414. }
  415. public void AddCommand(object mod, string command, string shorthelp, string longhelp, CommandDelegate callback)
  416. {
  417. if (MainConsole.Instance == null)
  418. return;
  419. string modulename = String.Empty;
  420. bool shared = false;
  421. if (mod != null)
  422. {
  423. if (mod is IRegionModule)
  424. {
  425. IRegionModule module = (IRegionModule)mod;
  426. modulename = module.Name;
  427. shared = module.IsSharedModule;
  428. }
  429. else if (mod is IRegionModuleBase)
  430. {
  431. IRegionModuleBase module = (IRegionModuleBase)mod;
  432. modulename = module.Name;
  433. shared = mod is ISharedRegionModule;
  434. }
  435. else throw new Exception("AddCommand module parameter must be IRegionModule or IRegionModuleBase");
  436. }
  437. MainConsole.Instance.Commands.AddCommand(modulename, shared, command, shorthelp, longhelp, callback);
  438. }
  439. }
  440. }