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AvatarAnimations.cs 2.9 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System.Collections.Generic;
  28. using System.Xml;
  29. using OpenMetaverse;
  30. namespace OpenSim.Region.Framework.Scenes
  31. {
  32. public class AvatarAnimations
  33. {
  34. public Dictionary<string, UUID> AnimsUUID = new Dictionary<string, UUID>();
  35. public Dictionary<UUID, string> AnimsNames = new Dictionary<UUID, string>();
  36. public Dictionary<UUID, string> AnimStateNames = new Dictionary<UUID, string>();
  37. public AvatarAnimations()
  38. {
  39. using (XmlTextReader reader = new XmlTextReader("data/avataranimations.xml"))
  40. {
  41. XmlDocument doc = new XmlDocument();
  42. doc.Load(reader);
  43. foreach (XmlNode nod in doc.DocumentElement.ChildNodes)
  44. {
  45. if (nod.Attributes["name"] != null)
  46. {
  47. string name = (string)nod.Attributes["name"].Value;
  48. UUID id = (UUID)nod.InnerText;
  49. string animState = (string)nod.Attributes["state"].Value;
  50. AnimsUUID.Add(name, id);
  51. AnimsNames.Add(id, name);
  52. if (animState != "")
  53. AnimStateNames.Add(id, animState);
  54. }
  55. }
  56. }
  57. }
  58. }
  59. }