ObjectSnapshot.cs 8.2 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using System.Reflection;
  30. using System.Xml;
  31. using log4net;
  32. using OpenMetaverse;
  33. using OpenSim.Framework;
  34. using OpenSim.Region.DataSnapshot.Interfaces;
  35. using OpenSim.Region.Framework.Interfaces;
  36. using OpenSim.Region.Framework.Scenes;
  37. namespace OpenSim.Region.DataSnapshot.Providers
  38. {
  39. public class ObjectSnapshot : IDataSnapshotProvider
  40. {
  41. private Scene m_scene = null;
  42. // private DataSnapshotManager m_parent = null;
  43. private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  44. private bool m_stale = true;
  45. public void Initialize(Scene scene, DataSnapshotManager parent)
  46. {
  47. m_scene = scene;
  48. // m_parent = parent;
  49. //To check for staleness, we must catch all incoming client packets.
  50. m_scene.EventManager.OnNewClient += OnNewClient;
  51. m_scene.EventManager.OnParcelPrimCountAdd += delegate(SceneObjectGroup obj) { this.Stale = true; };
  52. }
  53. public void OnNewClient(IClientAPI client)
  54. {
  55. //Detect object data changes by hooking into the IClientAPI.
  56. //Very dirty, and breaks whenever someone changes the client API.
  57. client.OnAddPrim += delegate (UUID ownerID, UUID groupID, Vector3 RayEnd, Quaternion rot,
  58. PrimitiveBaseShape shape, byte bypassRaycast, Vector3 RayStart, UUID RayTargetID,
  59. byte RayEndIsIntersection) { this.Stale = true; };
  60. client.OnLinkObjects += delegate (IClientAPI remoteClient, uint parent, List<uint> children)
  61. { this.Stale = true; };
  62. client.OnDelinkObjects += delegate(List<uint> primIds) { this.Stale = true; };
  63. client.OnGrabUpdate += delegate(UUID objectID, Vector3 offset, Vector3 grapPos,
  64. IClientAPI remoteClient, List<SurfaceTouchEventArgs> surfaceArgs) { this.Stale = true; };
  65. client.OnObjectAttach += delegate(IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt,
  66. Quaternion rot, bool silent) { this.Stale = true; };
  67. client.OnObjectDuplicate += delegate(uint localID, Vector3 offset, uint dupeFlags, UUID AgentID,
  68. UUID GroupID) { this.Stale = true; };
  69. client.OnObjectDuplicateOnRay += delegate(uint localID, uint dupeFlags, UUID AgentID, UUID GroupID,
  70. UUID RayTargetObj, Vector3 RayEnd, Vector3 RayStart, bool BypassRaycast,
  71. bool RayEndIsIntersection, bool CopyCenters, bool CopyRotates) { this.Stale = true; };
  72. client.OnObjectIncludeInSearch += delegate(IClientAPI remoteClient, bool IncludeInSearch, uint localID)
  73. { this.Stale = true; };
  74. client.OnObjectPermissions += delegate(IClientAPI controller, UUID agentID, UUID sessionID,
  75. byte field, uint localId, uint mask, byte set) { this.Stale = true; };
  76. client.OnRezObject += delegate(IClientAPI remoteClient, UUID itemID, Vector3 RayEnd,
  77. Vector3 RayStart, UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection,
  78. bool RezSelected,
  79. bool RemoveItem, UUID fromTaskID) { this.Stale = true; };
  80. }
  81. public Scene GetParentScene
  82. {
  83. get { return m_scene; }
  84. }
  85. public XmlNode RequestSnapshotData(XmlDocument nodeFactory)
  86. {
  87. m_log.Debug("[DATASNAPSHOT]: Generating object data for scene " + m_scene.RegionInfo.RegionName);
  88. XmlNode parent = nodeFactory.CreateNode(XmlNodeType.Element, "objectdata", "");
  89. XmlNode node;
  90. foreach (EntityBase entity in m_scene.Entities)
  91. {
  92. // only objects, not avatars
  93. if (entity is SceneObjectGroup)
  94. {
  95. SceneObjectGroup obj = (SceneObjectGroup)entity;
  96. // m_log.Debug("[DATASNAPSHOT]: Found object " + obj.Name + " in scene");
  97. // libomv will complain about PrimFlags.JointWheel
  98. // being obsolete, so we...
  99. #pragma warning disable 0612
  100. if ((obj.RootPart.Flags & PrimFlags.JointWheel) == PrimFlags.JointWheel)
  101. {
  102. SceneObjectPart m_rootPart = obj.RootPart;
  103. if (m_rootPart != null)
  104. {
  105. ILandObject land = m_scene.LandChannel.GetLandObject(m_rootPart.AbsolutePosition.X, m_rootPart.AbsolutePosition.Y);
  106. XmlNode xmlobject = nodeFactory.CreateNode(XmlNodeType.Element, "object", "");
  107. node = nodeFactory.CreateNode(XmlNodeType.Element, "uuid", "");
  108. node.InnerText = obj.UUID.ToString();
  109. xmlobject.AppendChild(node);
  110. node = nodeFactory.CreateNode(XmlNodeType.Element, "title", "");
  111. node.InnerText = m_rootPart.Name;
  112. xmlobject.AppendChild(node);
  113. node = nodeFactory.CreateNode(XmlNodeType.Element, "description", "");
  114. node.InnerText = m_rootPart.Description;
  115. xmlobject.AppendChild(node);
  116. node = nodeFactory.CreateNode(XmlNodeType.Element, "flags", "");
  117. node.InnerText = String.Format("{0:x}", m_rootPart.ObjectFlags);
  118. xmlobject.AppendChild(node);
  119. node = nodeFactory.CreateNode(XmlNodeType.Element, "regionuuid", "");
  120. node.InnerText = m_scene.RegionInfo.RegionSettings.RegionUUID.ToString();
  121. xmlobject.AppendChild(node);
  122. node = nodeFactory.CreateNode(XmlNodeType.Element, "parceluuid", "");
  123. node.InnerText = land.landData.GlobalID.ToString();
  124. xmlobject.AppendChild(node);
  125. parent.AppendChild(xmlobject);
  126. }
  127. }
  128. #pragma warning disable 0612
  129. }
  130. }
  131. this.Stale = false;
  132. return parent;
  133. }
  134. public String Name
  135. {
  136. get { return "ObjectSnapshot"; }
  137. }
  138. public bool Stale
  139. {
  140. get
  141. {
  142. return m_stale;
  143. }
  144. set
  145. {
  146. m_stale = value;
  147. if (m_stale)
  148. OnStale(this);
  149. }
  150. }
  151. public event ProviderStale OnStale;
  152. }
  153. }