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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Reflection;
- using log4net;
- using Nini.Config;
- using OpenMetaverse;
- using OpenSim.Framework;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.Framework.Scenes;
- namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Interregion
- {
- public class LocalInterregionComms : ISharedRegionModule, IInterregionCommsOut, IInterregionCommsIn
- {
- private bool m_enabled = false;
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private List<Scene> m_sceneList = new List<Scene>();
- #region Events
- public event ChildAgentUpdateReceived OnChildAgentUpdate;
- #endregion /* Events */
- #region IRegionModule
- public void Initialise(IConfigSource config)
- {
- if (m_sceneList.Count == 0)
- {
- IConfig startupConfig = config.Configs["Communications"];
- if ((startupConfig != null) && (startupConfig.GetString("InterregionComms", "RESTComms") == "LocalComms"))
- {
- m_log.Debug("[LOCAL COMMS]: Enabling InterregionComms LocalComms module");
- m_enabled = true;
- }
- }
- }
- public void PostInitialise()
- {
- }
- public void AddRegion(Scene scene)
- {
- }
- public void RemoveRegion(Scene scene)
- {
- if (m_enabled)
- {
- RemoveScene(scene);
- }
- }
- public void RegionLoaded(Scene scene)
- {
- if (m_enabled)
- {
- Init(scene);
- }
- }
- public void Close()
- {
- }
- public Type ReplaceableInterface
- {
- get { return null; }
- }
- public string Name
- {
- get { return "LocalInterregionCommsModule"; }
- }
- /// <summary>
- /// Can be called from other modules.
- /// </summary>
- /// <param name="scene"></param>
- public void RemoveScene(Scene scene)
- {
- lock (m_sceneList)
- {
- if (m_sceneList.Contains(scene))
- {
- m_sceneList.Remove(scene);
- }
- }
- }
- /// <summary>
- /// Can be called from other modules.
- /// </summary>
- /// <param name="scene"></param>
- public void Init(Scene scene)
- {
- if (!m_sceneList.Contains(scene))
- {
- lock (m_sceneList)
- {
- m_sceneList.Add(scene);
- if (m_enabled)
- scene.RegisterModuleInterface<IInterregionCommsOut>(this);
- scene.RegisterModuleInterface<IInterregionCommsIn>(this);
- }
- }
- }
- #endregion /* IRegionModule */
- #region IInterregionComms
- /**
- * Agent-related communications
- */
- public bool SendCreateChildAgent(ulong regionHandle, AgentCircuitData aCircuit, out string reason)
- {
- foreach (Scene s in m_sceneList)
- {
- if (s.RegionInfo.RegionHandle == regionHandle)
- {
- // m_log.DebugFormat("[LOCAL COMMS]: Found region {0} to send SendCreateChildAgent", regionHandle);
- return s.NewUserConnection(aCircuit, out reason);
- }
- }
- // m_log.DebugFormat("[LOCAL COMMS]: Did not find region {0} for SendCreateChildAgent", regionHandle);
- reason = "Did not find region.";
- return false;
- }
- public bool SendChildAgentUpdate(ulong regionHandle, AgentData cAgentData)
- {
- foreach (Scene s in m_sceneList)
- {
- if (s.RegionInfo.RegionHandle == regionHandle)
- {
- //m_log.DebugFormat(
- // "[LOCAL COMMS]: Found region {0} {1} to send ChildAgentUpdate",
- // s.RegionInfo.RegionName, regionHandle);
- s.IncomingChildAgentDataUpdate(cAgentData);
- return true;
- }
- }
- // m_log.DebugFormat("[LOCAL COMMS]: Did not find region {0} for ChildAgentUpdate", regionHandle);
- return false;
- }
- public bool SendChildAgentUpdate(ulong regionHandle, AgentPosition cAgentData)
- {
- foreach (Scene s in m_sceneList)
- {
- if (s.RegionInfo.RegionHandle == regionHandle)
- {
- //m_log.Debug("[LOCAL COMMS]: Found region to send ChildAgentUpdate");
- s.IncomingChildAgentDataUpdate(cAgentData);
- return true;
- }
- }
- //m_log.Debug("[LOCAL COMMS]: region not found for ChildAgentUpdate");
- return false;
- }
- public bool SendRetrieveRootAgent(ulong regionHandle, UUID id, out IAgentData agent)
- {
- agent = null;
- foreach (Scene s in m_sceneList)
- {
- if (s.RegionInfo.RegionHandle == regionHandle)
- {
- //m_log.Debug("[LOCAL COMMS]: Found region to send ChildAgentUpdate");
- return s.IncomingRetrieveRootAgent(id, out agent);
- }
- }
- //m_log.Debug("[LOCAL COMMS]: region not found for ChildAgentUpdate");
- return false;
- }
- public bool SendReleaseAgent(ulong regionHandle, UUID id, string uri)
- {
- //uint x, y;
- //Utils.LongToUInts(regionHandle, out x, out y);
- //x = x / Constants.RegionSize;
- //y = y / Constants.RegionSize;
- //m_log.Debug("\n >>> Local SendReleaseAgent " + x + "-" + y);
- foreach (Scene s in m_sceneList)
- {
- if (s.RegionInfo.RegionHandle == regionHandle)
- {
- //m_log.Debug("[LOCAL COMMS]: Found region to SendReleaseAgent");
- return s.IncomingReleaseAgent(id);
- }
- }
- //m_log.Debug("[LOCAL COMMS]: region not found in SendReleaseAgent");
- return false;
- }
- public bool SendCloseAgent(ulong regionHandle, UUID id)
- {
- //uint x, y;
- //Utils.LongToUInts(regionHandle, out x, out y);
- //x = x / Constants.RegionSize;
- //y = y / Constants.RegionSize;
- //m_log.Debug("\n >>> Local SendCloseAgent " + x + "-" + y);
- foreach (Scene s in m_sceneList)
- {
- if (s.RegionInfo.RegionHandle == regionHandle)
- {
- //m_log.Debug("[LOCAL COMMS]: Found region to SendCloseAgent");
- return s.IncomingCloseAgent(id);
- }
- }
- //m_log.Debug("[LOCAL COMMS]: region not found in SendCloseAgent");
- return false;
- }
- /**
- * Object-related communications
- */
- public bool SendCreateObject(ulong regionHandle, SceneObjectGroup sog, bool isLocalCall)
- {
- foreach (Scene s in m_sceneList)
- {
- if (s.RegionInfo.RegionHandle == regionHandle)
- {
- //m_log.Debug("[LOCAL COMMS]: Found region to SendCreateObject");
- if (isLocalCall)
- {
- // We need to make a local copy of the object
- ISceneObject sogClone = sog.CloneForNewScene();
- sogClone.SetState(sog.GetStateSnapshot(),
- s.RegionInfo.RegionID);
- return s.IncomingCreateObject(sogClone);
- }
- else
- {
- // Use the object as it came through the wire
- return s.IncomingCreateObject(sog);
- }
- }
- }
- return false;
- }
- public bool SendCreateObject(ulong regionHandle, UUID userID, UUID itemID)
- {
- foreach (Scene s in m_sceneList)
- {
- if (s.RegionInfo.RegionHandle == regionHandle)
- {
- return s.IncomingCreateObject(userID, itemID);
- }
- }
- return false;
- }
- #endregion /* IInterregionComms */
- #region Misc
- public UUID GetRegionID(ulong regionhandle)
- {
- foreach (Scene s in m_sceneList)
- {
- if (s.RegionInfo.RegionHandle == regionhandle)
- return s.RegionInfo.RegionID;
- }
- // ? weird. should not happen
- return m_sceneList[0].RegionInfo.RegionID;
- }
- public bool IsLocalRegion(ulong regionhandle)
- {
- foreach (Scene s in m_sceneList)
- if (s.RegionInfo.RegionHandle == regionhandle)
- return true;
- return false;
- }
- #endregion
- }
- }
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