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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using log4net;
- using Nini.Config;
- using System;
- using System.Collections.Generic;
- using System.Reflection;
- using OpenSim.Framework;
- using OpenSim.Server.Base;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Services.Interfaces;
- using OpenMetaverse;
- namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
- {
- public class HGAssetBroker :
- ISharedRegionModule, IAssetService
- {
- private static readonly ILog m_log =
- LogManager.GetLogger(
- MethodBase.GetCurrentMethod().DeclaringType);
- private IImprovedAssetCache m_Cache = null;
- private IAssetService m_GridService;
- private IAssetService m_HGService;
- private bool m_Enabled = false;
- public Type ReplaceableInterface
- {
- get { return null; }
- }
- public string Name
- {
- get { return "HGAssetBroker"; }
- }
- public void Initialise(IConfigSource source)
- {
- IConfig moduleConfig = source.Configs["Modules"];
- if (moduleConfig != null)
- {
- string name = moduleConfig.GetString("AssetServices", "");
- if (name == Name)
- {
- IConfig assetConfig = source.Configs["AssetService"];
- if (assetConfig == null)
- {
- m_log.Error("[HG ASSET CONNECTOR]: AssetService missing from OpenSim.ini");
- return;
- }
- string localDll = assetConfig.GetString("LocalGridAssetService",
- String.Empty);
- string HGDll = assetConfig.GetString("HypergridAssetService",
- String.Empty);
- if (localDll == String.Empty)
- {
- m_log.Error("[HG ASSET CONNECTOR]: No LocalGridAssetService named in section AssetService");
- return;
- }
- if (HGDll == String.Empty)
- {
- m_log.Error("[HG ASSET CONNECTOR]: No HypergridAssetService named in section AssetService");
- return;
- }
- Object[] args = new Object[] { source };
- m_GridService =
- ServerUtils.LoadPlugin<IAssetService>(localDll,
- args);
- m_HGService =
- ServerUtils.LoadPlugin<IAssetService>(HGDll,
- args);
- if (m_GridService == null)
- {
- m_log.Error("[HG ASSET CONNECTOR]: Can't load local asset service");
- return;
- }
- if (m_HGService == null)
- {
- m_log.Error("[HG ASSET CONNECTOR]: Can't load hypergrid asset service");
- return;
- }
- m_Enabled = true;
- m_log.Info("[HG ASSET CONNECTOR]: HG asset broker enabled");
- }
- }
- }
- public void PostInitialise()
- {
- }
- public void Close()
- {
- }
- public void AddRegion(Scene scene)
- {
- if (!m_Enabled)
- return;
- scene.RegisterModuleInterface<IAssetService>(this);
- }
- public void RemoveRegion(Scene scene)
- {
- }
- public void RegionLoaded(Scene scene)
- {
- if (!m_Enabled)
- return;
- if (m_Cache == null)
- {
- m_Cache = scene.RequestModuleInterface<IImprovedAssetCache>();
- if (!(m_Cache is ISharedRegionModule))
- m_Cache = null;
- }
- m_log.InfoFormat("[HG ASSET CONNECTOR]: Enabled hypergrid asset broker for region {0}", scene.RegionInfo.RegionName);
- if (m_Cache != null)
- {
- m_log.InfoFormat("[HG ASSET CONNECTOR]: Enabled asset caching for region {0}", scene.RegionInfo.RegionName);
- }
- }
- private bool IsHG(string id)
- {
- Uri assetUri;
- if (Uri.TryCreate(id, UriKind.Absolute, out assetUri) &&
- assetUri.Scheme == Uri.UriSchemeHttp)
- return true;
- return false;
- }
- public AssetBase Get(string id)
- {
- //m_log.DebugFormat("[HG ASSET CONNECTOR]: Get {0}", id);
- AssetBase asset = null;
-
- if (m_Cache != null)
- {
- asset = m_Cache.Get(id);
- if (asset != null)
- return asset;
- }
- if (IsHG(id))
- {
- asset = m_HGService.Get(id);
- if (asset != null)
- {
- // Now store it locally
- // For now, let me just do it for textures and scripts
- if (((AssetType)asset.Type == AssetType.Texture) ||
- ((AssetType)asset.Type == AssetType.LSLBytecode) ||
- ((AssetType)asset.Type == AssetType.LSLText))
- {
- m_GridService.Store(asset);
- }
- }
- }
- else
- asset = m_GridService.Get(id);
- if (asset != null)
- {
- if (m_Cache != null)
- m_Cache.Cache(asset);
- }
- return asset;
- }
- public AssetMetadata GetMetadata(string id)
- {
- AssetBase asset = null;
-
- if (m_Cache != null)
- {
- if (m_Cache != null)
- m_Cache.Get(id);
- if (asset != null)
- return asset.Metadata;
- }
- AssetMetadata metadata;
- if (IsHG(id))
- metadata = m_HGService.GetMetadata(id);
- else
- metadata = m_GridService.GetMetadata(id);
- return metadata;
- }
- public byte[] GetData(string id)
- {
- AssetBase asset = null;
-
- if (m_Cache != null)
- {
- if (m_Cache != null)
- m_Cache.Get(id);
- if (asset != null)
- return asset.Data;
- }
- if (IsHG(id))
- asset = m_HGService.Get(id);
- else
- asset = m_GridService.Get(id);
- if (asset != null)
- {
- if (m_Cache != null)
- m_Cache.Cache(asset);
- return asset.Data;
- }
- return null;
- }
- public bool Get(string id, Object sender, AssetRetrieved handler)
- {
- AssetBase asset = null;
-
- if (m_Cache != null)
- asset = m_Cache.Get(id);
- if (asset != null)
- {
- handler.BeginInvoke(id, sender, asset, null, null);
- return true;
- }
- if (IsHG(id))
- {
- return m_HGService.Get(id, sender, delegate (string assetID, Object s, AssetBase a)
- {
- if (a != null && m_Cache != null)
- m_Cache.Cache(a);
- handler(assetID, s, a);
- });
- }
- else
- {
- return m_GridService.Get(id, sender, delegate (string assetID, Object s, AssetBase a)
- {
- if (a != null && m_Cache != null)
- m_Cache.Cache(a);
- handler(assetID, s, a);
- });
- }
- }
- public string Store(AssetBase asset)
- {
- bool isHG = IsHG(asset.ID);
- if ((m_Cache != null) && !isHG)
- // Don't store it in the cache if the asset is to
- // be sent to the other grid, because this is already
- // a copy of the local asset.
- m_Cache.Cache(asset);
- if (asset.Temporary || asset.Local)
- return asset.ID;
- if (IsHG(asset.ID))
- return m_HGService.Store(asset);
- else
- return m_GridService.Store(asset);
- }
- public bool UpdateContent(string id, byte[] data)
- {
- AssetBase asset = null;
-
- if (m_Cache != null)
- asset = m_Cache.Get(id);
- if (asset != null)
- {
- asset.Data = data;
- m_Cache.Cache(asset);
- }
- if (IsHG(id))
- return m_HGService.UpdateContent(id, data);
- else
- return m_GridService.UpdateContent(id, data);
- }
- public bool Delete(string id)
- {
- if (m_Cache != null)
- m_Cache.Expire(id);
- if (IsHG(id))
- return m_HGService.Delete(id);
- else
- return m_GridService.Delete(id);
- }
- }
- }
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