OfflineMessageModule.cs 7.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208
  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using System.Reflection;
  30. using log4net;
  31. using Nini.Config;
  32. using OpenMetaverse;
  33. using OpenSim.Framework;
  34. using OpenSim.Framework.Communications;
  35. using OpenSim.Framework.Servers;
  36. using OpenSim.Framework.Servers.HttpServer;
  37. using OpenSim.Framework.Client;
  38. using OpenSim.Region.Framework.Interfaces;
  39. using OpenSim.Region.Framework.Scenes;
  40. namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
  41. {
  42. public class OfflineMessageModule : IRegionModule
  43. {
  44. private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  45. private bool enabled = true;
  46. private List<Scene> m_SceneList = new List<Scene>();
  47. private string m_RestURL = String.Empty;
  48. public void Initialise(Scene scene, IConfigSource config)
  49. {
  50. if (!enabled)
  51. return;
  52. IConfig cnf = config.Configs["Messaging"];
  53. if (cnf == null)
  54. {
  55. enabled = false;
  56. return;
  57. }
  58. if (cnf != null && cnf.GetString(
  59. "OfflineMessageModule", "None") !=
  60. "OfflineMessageModule")
  61. {
  62. enabled = false;
  63. return;
  64. }
  65. lock (m_SceneList)
  66. {
  67. if (m_SceneList.Count == 0)
  68. {
  69. m_RestURL = cnf.GetString("OfflineMessageURL", "");
  70. if (m_RestURL == "")
  71. {
  72. m_log.Error("[OFFLINE MESSAGING] Module was enabled, but no URL is given, disabling");
  73. enabled = false;
  74. return;
  75. }
  76. }
  77. if (!m_SceneList.Contains(scene))
  78. m_SceneList.Add(scene);
  79. scene.EventManager.OnNewClient += OnNewClient;
  80. }
  81. }
  82. public void PostInitialise()
  83. {
  84. if (!enabled)
  85. return;
  86. if (m_SceneList.Count == 0)
  87. return;
  88. IMessageTransferModule trans = m_SceneList[0].RequestModuleInterface<IMessageTransferModule>();
  89. if (trans == null)
  90. {
  91. enabled = false;
  92. lock (m_SceneList)
  93. {
  94. foreach (Scene s in m_SceneList)
  95. s.EventManager.OnNewClient -= OnNewClient;
  96. m_SceneList.Clear();
  97. }
  98. m_log.Error("[OFFLINE MESSAGING] No message transfer module is enabled. Diabling offline messages");
  99. return;
  100. }
  101. trans.OnUndeliveredMessage += UndeliveredMessage;
  102. m_log.Debug("[OFFLINE MESSAGING] Offline messages enabled");
  103. }
  104. public string Name
  105. {
  106. get { return "OfflineMessageModule"; }
  107. }
  108. public bool IsSharedModule
  109. {
  110. get { return true; }
  111. }
  112. public void Close()
  113. {
  114. }
  115. private Scene FindScene(UUID agentID)
  116. {
  117. foreach (Scene s in m_SceneList)
  118. {
  119. ScenePresence presence = s.GetScenePresence(agentID);
  120. if (presence != null && !presence.IsChildAgent)
  121. return s;
  122. }
  123. return null;
  124. }
  125. private IClientAPI FindClient(UUID agentID)
  126. {
  127. foreach (Scene s in m_SceneList)
  128. {
  129. ScenePresence presence = s.GetScenePresence(agentID);
  130. if (presence != null && !presence.IsChildAgent)
  131. return presence.ControllingClient;
  132. }
  133. return null;
  134. }
  135. private void OnNewClient(IClientAPI client)
  136. {
  137. client.OnRetrieveInstantMessages += RetrieveInstantMessages;
  138. }
  139. private void RetrieveInstantMessages(IClientAPI client)
  140. {
  141. m_log.DebugFormat("[OFFLINE MESSAGING] Retrieving stored messages for {0}", client.AgentId);
  142. List<GridInstantMessage>msglist = SynchronousRestObjectPoster.BeginPostObject<UUID, List<GridInstantMessage>>(
  143. "POST", m_RestURL+"/RetrieveMessages/", client.AgentId);
  144. foreach (GridInstantMessage im in msglist)
  145. {
  146. // client.SendInstantMessage(im);
  147. // Send through scene event manager so all modules get a chance
  148. // to look at this message before it gets delivered.
  149. //
  150. // Needed for proper state management for stored group
  151. // invitations
  152. //
  153. Scene s = FindScene(client.AgentId);
  154. if (s != null)
  155. s.EventManager.TriggerIncomingInstantMessage(im);
  156. }
  157. }
  158. private void UndeliveredMessage(GridInstantMessage im)
  159. {
  160. if (im.offline != 0)
  161. {
  162. bool success = SynchronousRestObjectPoster.BeginPostObject<GridInstantMessage, bool>(
  163. "POST", m_RestURL+"/SaveMessage/", im);
  164. if (im.dialog == (byte)InstantMessageDialog.MessageFromAgent)
  165. {
  166. IClientAPI client = FindClient(new UUID(im.fromAgentID));
  167. if (client == null)
  168. return;
  169. client.SendInstantMessage(new GridInstantMessage(
  170. null, new UUID(im.toAgentID),
  171. "System", new UUID(im.fromAgentID),
  172. (byte)InstantMessageDialog.MessageFromAgent,
  173. "User is not logged in. "+
  174. (success ? "Message saved." : "Message not saved"),
  175. false, new Vector3()));
  176. }
  177. }
  178. }
  179. }
  180. }