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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using OpenMetaverse;
- using OpenMetaverse.Imaging;
- using OpenSim.Framework;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Services.Interfaces;
- using log4net;
- using System.Reflection;
- namespace OpenSim.Region.ClientStack.LindenUDP
- {
- /// <summary>
- /// We use this class to store image data and associated request data and attributes
- /// </summary>
- public class J2KImage
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- public double m_designatedPriorityKey;
- public double m_requestedPriority = 0.0d;
- public uint m_lastSequence = 0;
- public uint m_requestedPacketNumber;
- public sbyte m_requestedDiscardLevel;
- public UUID m_requestedUUID;
- public IJ2KDecoder m_j2kDecodeModule;
- public IAssetService m_assetCache;
- public OpenJPEG.J2KLayerInfo[] Layers = new OpenJPEG.J2KLayerInfo[0];
- public AssetBase m_MissingSubstitute = null;
- public bool m_decoded = false;
- public bool m_completedSendAtCurrentDiscardLevel;
- private sbyte m_discardLevel=-1;
- private uint m_packetNumber;
- private bool m_decoderequested = false;
- private bool m_hasasset = false;
- private bool m_asset_requested = false;
- private bool m_sentinfo = false;
- private uint m_stopPacket = 0;
- private const int cImagePacketSize = 1000;
- private const int cFirstPacketSize = 600;
- private AssetBase m_asset = null;
- private LLImageManager m_image;
- public J2KImage(LLImageManager image)
- {
- m_image = image;
- }
- public uint m_pPacketNumber
- {
- get { return m_packetNumber; }
- }
- public uint m_pStopPacketNumber
- {
- get { return m_stopPacket; }
- }
- public byte[] Data
- {
- get
- {
- if (m_asset != null)
- return m_asset.Data;
- else
- return null;
- }
- }
- public ushort TexturePacketCount()
- {
- if (!m_decoded)
- return 0;
- try
- {
- return (ushort)(((m_asset.Data.Length - cFirstPacketSize + cImagePacketSize - 1) / cImagePacketSize) + 1);
- }
- catch (Exception)
- {
- // If the asset is missing/destroyed/truncated, we will land
- // here
- //
- return 0;
- }
- }
- public void J2KDecodedCallback(UUID AssetId, OpenJPEG.J2KLayerInfo[] layers)
- {
- m_image.m_outstandingtextures++;
- Layers = layers;
- m_decoded = true;
- RunUpdate();
- }
- public void AssetDataCallback(UUID AssetID, AssetBase asset)
- {
- m_hasasset = true;
- if (asset == null || asset.Data == null)
- {
- m_asset = m_MissingSubstitute;
- }
- else
- {
- m_asset = asset;
- }
- RunUpdate();
- }
- protected void AssetReceived(string id, Object sender, AssetBase asset)
- {
- UUID assetID = UUID.Zero;
- if (asset != null)
- assetID = asset.FullID;
- AssetDataCallback(assetID, asset);
- }
- private int GetPacketForBytePosition(int bytePosition)
- {
- return ((bytePosition - cFirstPacketSize + cImagePacketSize - 1) / cImagePacketSize) + 1;
- }
- public int LastPacketSize()
- {
- if (m_packetNumber == 1)
- return m_asset.Data.Length;
- int lastsize = (m_asset.Data.Length - cFirstPacketSize) % cImagePacketSize;
- //If the last packet size is zero, it's really cImagePacketSize, it sits on the boundary
- if (lastsize == 0)
- {
- lastsize = cImagePacketSize;
- }
- return lastsize;
- }
-
- public int CurrentBytePosition()
- {
- if (m_packetNumber == 0)
- return 0;
- if (m_packetNumber == 1)
- return cFirstPacketSize;
- int result = cFirstPacketSize + ((int)m_packetNumber - 2) * cImagePacketSize;
- if (result < 0)
- {
- result = cFirstPacketSize;
- }
- return result;
- }
- public bool SendFirstPacket(LLClientView client)
- {
- // this means we don't have
- if (Data == null)
- {
- client.SendImageNotFound(m_requestedUUID);
- m_log.WarnFormat("[TEXTURE]: Got null Data element on a asset {0}.. and the missing image Data property is al", m_requestedUUID);
- return true;
- }
- // Do we have less then 1 packet's worth of data?
- else if (m_asset.Data.Length <= cFirstPacketSize)
- {
- // Send only 1 packet
- client.SendImageFirstPart(1, m_requestedUUID, (uint)m_asset.Data.Length, m_asset.Data, 2);
- m_stopPacket = 0;
- return true;
- }
- else
- {
- byte[] firstImageData = new byte[cFirstPacketSize];
- try
- {
- Buffer.BlockCopy(m_asset.Data, 0, firstImageData, 0, (int)cFirstPacketSize);
- client.SendImageFirstPart(TexturePacketCount(), m_requestedUUID, (uint)m_asset.Data.Length, firstImageData, 2);
- }
- catch (Exception)
- {
- m_log.Error("Texture block copy failed. Possibly out of memory?");
- return true;
- }
- }
- return false;
- }
- private bool SendPacket(LLClientView client)
- {
- bool complete = false;
- int imagePacketSize = ((int)m_packetNumber == (TexturePacketCount())) ? LastPacketSize() : cImagePacketSize;
- try
- {
- if ((CurrentBytePosition() + cImagePacketSize) > m_asset.Data.Length)
- {
- imagePacketSize = LastPacketSize();
- complete=true;
- if ((CurrentBytePosition() + imagePacketSize) > m_asset.Data.Length)
- {
- imagePacketSize = m_asset.Data.Length - CurrentBytePosition();
- complete = true;
- }
- }
- // It's concievable that the client might request packet one
- // from a one packet image, which is really packet 0,
- // which would leave us with a negative imagePacketSize..
- if (imagePacketSize > 0)
- {
- byte[] imageData = new byte[imagePacketSize];
- try
- {
- Buffer.BlockCopy(m_asset.Data, CurrentBytePosition(), imageData, 0, imagePacketSize);
- }
- catch (Exception e)
- {
- m_log.Error("Error copying texture block. Out of memory? imagePacketSize was " + imagePacketSize.ToString() + " on packet " + m_packetNumber.ToString() + " out of " + m_stopPacket.ToString() + ". Exception: " + e.ToString());
- return false;
- }
- //Send the packet
- client.SendImageNextPart((ushort)(m_packetNumber-1), m_requestedUUID, imageData);
- }
- if (complete)
- {
- return false;
- }
- else
- {
- return true;
- }
- }
- catch (Exception)
- {
- return false;
- }
- }
- public bool SendPackets(LLClientView client, int maxpack)
- {
- if (!m_completedSendAtCurrentDiscardLevel)
- {
- if (m_packetNumber <= m_stopPacket)
- {
- bool SendMore = true;
- if (!m_sentinfo || (m_packetNumber == 0))
- {
- if (SendFirstPacket(client))
- {
- SendMore = false;
- }
- m_sentinfo = true;
- m_packetNumber++;
- }
- // bool ignoreStop = false;
- if (m_packetNumber < 2)
- {
- m_packetNumber = 2;
- }
- int count = 0;
- while (SendMore && count < maxpack && m_packetNumber <= m_stopPacket)
- {
- count++;
- SendMore = SendPacket(client);
- m_packetNumber++;
- }
- if (m_packetNumber > m_stopPacket)
- {
- return true;
- }
- }
- }
- return false;
- }
- public void RunUpdate()
- {
- //This is where we decide what we need to update
- //and assign the real discardLevel and packetNumber
- //assuming of course that the connected client might be bonkers
- if (!m_hasasset)
- {
- if (!m_asset_requested)
- {
- m_asset_requested = true;
- m_assetCache.Get(m_requestedUUID.ToString(), this, AssetReceived);
- }
- }
- else
- {
- if (!m_decoded)
- {
- //We need to decode the requested image first
- if (!m_decoderequested)
- {
- //Request decode
- m_decoderequested = true;
- // Do we have a jpeg decoder?
- if (m_j2kDecodeModule != null)
- {
- if (Data == null)
- {
- J2KDecodedCallback(m_requestedUUID, new OpenJPEG.J2KLayerInfo[0]);
- }
- // Send it off to the jpeg decoder
- m_j2kDecodeModule.decode(m_requestedUUID, Data, J2KDecodedCallback);
- }
- else
- {
- J2KDecodedCallback(m_requestedUUID, new OpenJPEG.J2KLayerInfo[0]);
- }
- }
- }
- else
- {
- //discardLevel of -1 means just update the priority
- if (m_requestedDiscardLevel != -1)
- {
- //Evaluate the discard level
- //First, is it positive?
- if (m_requestedDiscardLevel >= 0)
- {
- if (m_requestedDiscardLevel > Layers.Length - 1)
- {
- m_discardLevel = (sbyte)(Layers.Length - 1);
- }
- else
- {
- m_discardLevel = m_requestedDiscardLevel;
- }
- //Calculate the m_stopPacket
- if (Layers.Length > 0)
- {
- m_stopPacket = (uint)GetPacketForBytePosition(Layers[(Layers.Length - 1) - m_discardLevel].End);
- //I don't know why, but the viewer seems to expect the final packet if the file
- //is just one packet bigger.
- if (TexturePacketCount() == m_stopPacket + 1)
- {
- m_stopPacket = TexturePacketCount();
- }
- }
- else
- {
- m_stopPacket = TexturePacketCount();
- }
- //Don't reset packet number unless we're waiting or it's ahead of us
- if (m_completedSendAtCurrentDiscardLevel || m_requestedPacketNumber>m_packetNumber)
- {
- m_packetNumber = m_requestedPacketNumber;
- }
- if (m_packetNumber <= m_stopPacket)
- {
- m_completedSendAtCurrentDiscardLevel = false;
- }
- }
- }
- else
- {
- m_packetNumber = m_stopPacket;
- }
- }
- }
- }
- }
- }
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