Teravus Ovares (Dan Olivares) b47e405420 * minor: Comments %!s(int64=15) %!d(string=hai) anos
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Application.cs b47e405420 * minor: Comments %!s(int64=15) %!d(string=hai) anos
ConfigurationLoader.cs b47e405420 * minor: Comments %!s(int64=15) %!d(string=hai) anos
HGCommands.cs 23d902be42 Remove the old asset cache and local services and the configurations for them %!s(int64=15) %!d(string=hai) anos
IApplicationPlugin.cs b47e405420 * minor: Comments %!s(int64=15) %!d(string=hai) anos
OpenSim.cs b47e405420 * minor: Comments %!s(int64=15) %!d(string=hai) anos
OpenSimBackground.cs 78d7f4696e Now we are past revision 10000, I think its time to start to fix that massive bug that was introduced in revision 1. So here is the first part of that fix. %!s(int64=15) %!d(string=hai) anos
OpenSimBase.cs cabda86615 Patch from Kai Ludwig: Fix prim drawing on maptile. %!s(int64=15) %!d(string=hai) anos