SimpleUtils.cs 2.8 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.IO;
  29. using OpenMetaverse;
  30. namespace OpenSim.Grid.AssetInventoryServer.Plugins.Simple
  31. {
  32. public static class SimpleUtils
  33. {
  34. public static string ParseNameFromFilename(string filename)
  35. {
  36. filename = Path.GetFileName(filename);
  37. int dot = filename.LastIndexOf('.');
  38. int firstDash = filename.IndexOf('-');
  39. if (dot - 37 > 0 && firstDash > 0)
  40. return filename.Substring(0, firstDash);
  41. else
  42. return String.Empty;
  43. }
  44. public static UUID ParseUUIDFromFilename(string filename)
  45. {
  46. int dot = filename.LastIndexOf('.');
  47. if (dot > 35)
  48. {
  49. // Grab the last 36 characters of the filename
  50. string uuidString = filename.Substring(dot - 36, 36);
  51. UUID uuid;
  52. UUID.TryParse(uuidString, out uuid);
  53. return uuid;
  54. }
  55. else
  56. {
  57. UUID uuid;
  58. if (UUID.TryParse(Path.GetFileName(filename), out uuid))
  59. return uuid;
  60. else
  61. return UUID.Zero;
  62. }
  63. }
  64. }
  65. }