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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Net;
- using System.IO;
- using System.IO.Compression;
- using System.Xml;
- using System.Reflection;
- using OpenMetaverse;
- using OpenSim.Framework;
- using OpenSim.Framework.Serialization;
- using OpenSim.Framework.Serialization.External;
- using OpenSim.Framework.Servers;
- using OpenSim.Framework.Servers.HttpServer;
- using log4net;
- namespace OpenSim.Grid.AssetInventoryServer.Plugins
- {
- public class InventoryArchivePlugin : IAssetInventoryServerPlugin
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private AssetInventoryServer m_server;
- public InventoryArchivePlugin()
- {
- }
- #region IPlugin implementation
- public void Initialise(AssetInventoryServer server)
- {
- m_server = server;
- m_server.HttpServer.AddStreamHandler(new GetInventoryArchive(server));
- m_log.Info("[INVENTORYARCHIVE]: Inventory Archive loaded.");
- }
- /// <summary>
- /// <para>Initialises asset interface</para>
- /// </summary>
- public void Initialise()
- {
- m_log.InfoFormat("[INVENTORYARCHIVE]: {0} cannot be default-initialized!", Name);
- throw new PluginNotInitialisedException(Name);
- }
- public void Dispose()
- {
- }
- public string Version
- {
- // TODO: this should be something meaningful and not hardcoded?
- get { return "0.1"; }
- }
- public string Name
- {
- get { return "InventoryArchive"; }
- }
- #endregion IPlugin implementation
- public class GetInventoryArchive : BaseStreamHandler
- {
- AssetInventoryServer m_server;
- //public GetInventoryArchive(AssetInventoryServer server) : base("GET", @"^/inventoryarchive/")
- public GetInventoryArchive(AssetInventoryServer server) : base("GET", "/inventoryarchive")
- {
- m_server = server;
- }
- public override string ContentType
- {
- get { return "application/x-compressed"; }
- }
- public override byte[] Handle(string path, Stream request, OSHttpRequest httpRequest, OSHttpResponse httpResponse)
- {
- byte[] buffer = new byte[] {};
- UUID ownerID;
- // Split the URL up to get the asset ID out
- string[] rawUrl = httpRequest.Url.PathAndQuery.Split('/');
- if (rawUrl.Length >= 3 && rawUrl[2].Length >= 36 && UUID.TryParse(rawUrl[2].Substring(0, 36), out ownerID))
- {
- Uri owner = Utils.GetOpenSimUri(ownerID);
- InventoryCollection inventory;
- BackendResponse storageResponse = m_server.InventoryProvider.TryFetchInventory(owner, out inventory);
- if (storageResponse == BackendResponse.Success)
- {
- m_log.DebugFormat("[INVENTORYARCHIVE]: Archiving inventory for user UUID {0}", ownerID);
- buffer = ArchiveInventoryCollection(inventory);
- httpResponse.StatusCode = (int) HttpStatusCode.OK;
- }
- else
- {
- httpResponse.StatusCode = (int) HttpStatusCode.InternalServerError;
- }
- }
- else
- {
- m_log.Warn("[INVENTORYARCHIVE]: Unrecognized inventory archive request: " + httpRequest.Url.PathAndQuery);
- }
- return buffer;
- }
- }
- private static byte[] ArchiveInventoryCollection(InventoryCollection inventory)
- {
- byte[] buffer = new byte[] {};
- // Fill in each folder's Children dictionary.
- InventoryFolderWithChildren rootFolder = BuildInventoryHierarchy(ref inventory);
- // TODO: It's probably a bad idea to tar to memory for large
- // inventories.
- MemoryStream ms = new MemoryStream();
- GZipStream gzs = new GZipStream(ms, CompressionMode.Compress, true);
- TarArchiveWriter archive = new TarArchiveWriter(gzs);
- WriteInventoryFolderToArchive(archive, rootFolder, ArchiveConstants.INVENTORY_PATH);
- archive.Close();
- ms.Seek(0, SeekOrigin.Begin);
- buffer = ms.GetBuffer();
- Array.Resize<byte>(ref buffer, (int) ms.Length);
- ms.Close();
- return buffer;
- }
- private static InventoryFolderWithChildren BuildInventoryHierarchy(ref InventoryCollection inventory)
- {
- m_log.DebugFormat("[INVENTORYARCHIVE]: Building inventory hierarchy");
- InventoryFolderWithChildren rootFolder = null;
- foreach (InventoryFolderWithChildren parentFolder in inventory.Folders.Values)
- {
- // Grab the root folder, it has no parents.
- if (UUID.Zero == parentFolder.ParentID) rootFolder = parentFolder;
- foreach (InventoryFolderWithChildren folder in inventory.Folders.Values)
- if (parentFolder.ID == folder.ParentID)
- parentFolder.Children.Add(folder.ID, folder);
- foreach (InventoryItemBase item in inventory.Items.Values)
- if (parentFolder.ID == item.Folder)
- parentFolder.Children.Add(item.ID, item);
- }
- return rootFolder;
- }
- private static void WriteInventoryFolderToArchive(
- TarArchiveWriter archive, InventoryFolderWithChildren folder, string path)
- {
- path += string.Format("{0}{1}{2}/", folder.Name, ArchiveConstants.INVENTORY_NODE_NAME_COMPONENT_SEPARATOR, folder.ID);
- archive.WriteDir(path);
- foreach (InventoryNodeBase inventoryNode in folder.Children.Values)
- {
- if (inventoryNode is InventoryFolderWithChildren)
- {
- WriteInventoryFolderToArchive(archive, (InventoryFolderWithChildren) inventoryNode, path);
- }
- else if (inventoryNode is InventoryItemBase)
- {
- WriteInventoryItemToArchive(archive, (InventoryItemBase) inventoryNode, path);
- }
- }
- }
- private static void WriteInventoryItemToArchive(TarArchiveWriter archive, InventoryItemBase item, string path)
- {
- string filename = string.Format("{0}{1}_{2}.xml", path, item.Name, item.ID);
- string serialization = UserInventoryItemSerializer.Serialize(item);
- archive.WriteFile(filename, serialization);
-
- //m_assetGatherer.GatherAssetUuids(item.AssetID, (AssetType) item.AssetType, assetUuids);
- }
- }
- }
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