AuthorizeAllPlugin.cs 3.4 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Reflection;
  29. using OpenMetaverse;
  30. using OpenSim.Framework;
  31. using log4net;
  32. namespace OpenSim.Grid.AssetInventoryServer.Plugins
  33. {
  34. public class AuthorizeAllPlugin : IAuthorizationProvider
  35. {
  36. private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  37. //private AssetInventoryServer m_server;
  38. public AuthorizeAllPlugin()
  39. {
  40. }
  41. #region IPlugin implementation
  42. public void Initialise(AssetInventoryServer server)
  43. {
  44. //m_server = server;
  45. m_log.Info("[AUTHORIZEALL]: Authorize All loaded.");
  46. }
  47. /// <summary>
  48. /// <para>Initialises asset interface</para>
  49. /// </summary>
  50. public void Initialise()
  51. {
  52. m_log.InfoFormat("[AUTHORIZEALL]: {0} cannot be default-initialized!", Name);
  53. throw new PluginNotInitialisedException(Name);
  54. }
  55. public void Dispose()
  56. {
  57. }
  58. public string Version
  59. {
  60. // TODO: this should be something meaningful and not hardcoded?
  61. get { return "0.1"; }
  62. }
  63. public string Name
  64. {
  65. get { return "AuthorizeAll"; }
  66. }
  67. #endregion IPlugin implementation
  68. public bool IsMetadataAuthorized(UUID authToken, UUID assetID)
  69. {
  70. return true;
  71. }
  72. public bool IsDataAuthorized(UUID authToken, UUID assetID)
  73. {
  74. return true;
  75. }
  76. public bool IsCreateAuthorized(UUID authToken)
  77. {
  78. return true;
  79. }
  80. public bool IsInventoryReadAuthorized(UUID authToken, Uri owner)
  81. {
  82. return true;
  83. }
  84. public bool IsInventoryWriteAuthorized(UUID authToken, Uri owner)
  85. {
  86. return true;
  87. }
  88. }
  89. }