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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using OpenMetaverse;
- using OpenSim.Framework;
- namespace OpenSim.Grid.AssetInventoryServer
- {
- /// <summary>
- /// Response from a call to a backend provider
- /// </summary>
- public enum BackendResponse
- {
- /// <summary>The call succeeded</summary>
- Success,
- /// <summary>The resource requested was not found</summary>
- NotFound,
- /// <summary>A server failure prevented the call from
- /// completing</summary>
- Failure
- }
- public class AssetInventoryServerPluginInitialiser : PluginInitialiserBase
- {
- private AssetInventoryServer server;
- public AssetInventoryServerPluginInitialiser(AssetInventoryServer server)
- {
- this.server = server;
- }
- public override void Initialise(IPlugin plugin)
- {
- IAssetInventoryServerPlugin p = plugin as IAssetInventoryServerPlugin;
- p.Initialise (server);
- }
- }
- #region Interfaces
- public interface IAssetInventoryServerPlugin : IPlugin
- {
- void Initialise(AssetInventoryServer server);
- }
- public interface IAssetStorageProvider : IAssetInventoryServerPlugin
- {
- BackendResponse TryFetchMetadata(UUID assetID, out AssetMetadata metadata);
- BackendResponse TryFetchData(UUID assetID, out byte[] assetData);
- BackendResponse TryFetchDataMetadata(UUID assetID, out AssetBase asset);
- BackendResponse TryCreateAsset(AssetBase asset);
- BackendResponse TryCreateAsset(AssetBase asset, out UUID assetID);
- int ForEach(Action<AssetMetadata> action, int start, int count);
- }
- public interface IInventoryStorageProvider : IAssetInventoryServerPlugin
- {
- BackendResponse TryFetchItem(Uri owner, UUID itemID, out InventoryItemBase item);
- BackendResponse TryFetchFolder(Uri owner, UUID folderID, out InventoryFolderWithChildren folder);
- BackendResponse TryFetchFolderContents(Uri owner, UUID folderID, out InventoryCollection contents);
- BackendResponse TryFetchFolderList(Uri owner, out List<InventoryFolderWithChildren> folders);
- BackendResponse TryFetchInventory(Uri owner, out InventoryCollection inventory);
- BackendResponse TryFetchActiveGestures(Uri owner, out List<InventoryItemBase> gestures);
- BackendResponse TryCreateItem(Uri owner, InventoryItemBase item);
- BackendResponse TryCreateFolder(Uri owner, InventoryFolderWithChildren folder);
- BackendResponse TryCreateInventory(Uri owner, InventoryFolderWithChildren rootFolder);
- BackendResponse TryDeleteItem(Uri owner, UUID itemID);
- BackendResponse TryDeleteFolder(Uri owner, UUID folderID);
- BackendResponse TryPurgeFolder(Uri owner, UUID folderID);
- }
- public interface IAuthenticationProvider : IAssetInventoryServerPlugin
- {
- void AddIdentifier(UUID authToken, Uri identifier);
- bool RemoveIdentifier(UUID authToken);
- bool TryGetIdentifier(UUID authToken, out Uri identifier);
- }
- public interface IAuthorizationProvider : IAssetInventoryServerPlugin
- {
- bool IsMetadataAuthorized(UUID authToken, UUID assetID);
- /// <summary>
- /// Authorizes access to the data for an asset. Access to asset data
- /// also implies access to the metadata for that asset
- /// </summary>
- /// <param name="authToken">Authentication token to check for access</param>
- /// <param name="assetID">ID of the requested asset</param>
- /// <returns>True if access is granted, otherwise false</returns>
- bool IsDataAuthorized(UUID authToken, UUID assetID);
- bool IsCreateAuthorized(UUID authToken);
- bool IsInventoryReadAuthorized(UUID authToken, Uri owner);
- bool IsInventoryWriteAuthorized(UUID authToken, Uri owner);
- }
- public interface IMetricsProvider : IAssetInventoryServerPlugin
- {
- void LogAssetMetadataFetch(string extension, BackendResponse response, UUID assetID, DateTime time);
- void LogAssetDataFetch(string extension, BackendResponse response, UUID assetID, int dataSize, DateTime time);
- void LogAssetCreate(string extension, BackendResponse response, UUID assetID, int dataSize, DateTime time);
- void LogInventoryFetch(string extension, BackendResponse response, Uri owner, UUID objID, bool folder, DateTime time);
- void LogInventoryFetchFolderContents(string extension, BackendResponse response, Uri owner, UUID folderID, DateTime time);
- void LogInventoryFetchFolderList(string extension, BackendResponse response, Uri owner, DateTime time);
- void LogInventoryFetchInventory(string extension, BackendResponse response, Uri owner, DateTime time);
- void LogInventoryFetchActiveGestures(string extension, BackendResponse response, Uri owner, DateTime time);
- void LogInventoryCreate(string extension, BackendResponse response, Uri owner, bool folder, DateTime time);
- void LogInventoryCreateInventory(string extension, BackendResponse response, DateTime time);
- void LogInventoryDelete(string extension, BackendResponse response, Uri owner, UUID objID, bool folder, DateTime time);
- void LogInventoryPurgeFolder(string extension, BackendResponse response, Uri owner, UUID folderID, DateTime time);
- }
- #endregion Interfaces
- }
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