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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Reflection;
- using OpenSim.Framework;
- using OpenSim.Framework.Servers;
- using OpenSim.Framework.Servers.HttpServer;
- using OpenSim.Framework.Console;
- using OpenSim.Framework.AssetLoader.Filesystem;
- using Nini.Config;
- using log4net;
- namespace OpenSim.Grid.AssetInventoryServer
- {
- public class AssetInventoryServer : BaseOpenSimServer
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- public IConfigSource ConfigFile;
- public IAssetStorageProvider StorageProvider;
- public IInventoryStorageProvider InventoryProvider;
- public IAuthenticationProvider AuthenticationProvider;
- public IAuthorizationProvider AuthorizationProvider;
- public IMetricsProvider MetricsProvider;
- private List<IAssetInventoryServerPlugin> m_frontends = new List<IAssetInventoryServerPlugin>();
- private List<IAssetInventoryServerPlugin> m_backends = new List<IAssetInventoryServerPlugin>();
- public AssetInventoryServer(IConfigSource config)
- {
- ConfigFile = config;
- m_console = new LocalConsole("AssetInventory");
- MainConsole.Instance = m_console;
- }
- public bool Start()
- {
- Startup();
- m_log.Info("[ASSETINVENTORY]: Starting AssetInventory Server");
- try
- {
- ConfigFile = AssetInventoryConfig.LoadConfig(ConfigFile);
- }
- catch (Exception)
- {
- m_log.Error("[ASSETINVENTORY]: Failed to load the config.");
- return false;
- }
- StorageProvider = LoadAssetInventoryServerPlugin("/OpenSim/AssetInventoryServer/AssetStorageProvider",
- "asset_storage_provider", false) as IAssetStorageProvider;
- m_backends.Add(StorageProvider);
- InventoryProvider = LoadAssetInventoryServerPlugin("/OpenSim/AssetInventoryServer/InventoryStorageProvider",
- "inventory_storage_provider", false) as IInventoryStorageProvider;
- m_backends.Add(InventoryProvider);
- MetricsProvider = LoadAssetInventoryServerPlugin("/OpenSim/AssetInventoryServer/MetricsProvider",
- "metrics_provider", false) as IMetricsProvider;
- m_backends.Add(MetricsProvider);
- try
- {
- InitHttpServer((uint) ConfigFile.Configs["Config"].GetInt("listen_port"));
- }
- catch (Exception ex)
- {
- m_log.Error("[ASSETINVENTORY]: Initializing the HTTP server failed, shutting down: " + ex.Message);
- Shutdown();
- return false;
- }
- LoadDefaultAssets();
- AuthenticationProvider = LoadAssetInventoryServerPlugin("/OpenSim/AssetInventoryServer/AuthenticationProvider",
- "authentication_provider", false) as IAuthenticationProvider;
- m_backends.Add(AuthenticationProvider);
- AuthorizationProvider = LoadAssetInventoryServerPlugin("/OpenSim/AssetInventoryServer/AuthorizationProvider",
- "authorization_provider", false) as IAuthorizationProvider;
- m_backends.Add(AuthorizationProvider);
- m_frontends.AddRange(LoadAssetInventoryServerPlugins("/OpenSim/AssetInventoryServer/Frontend", "frontends"));
- // Inform the user if we don't have any frontends at this point.
- if (m_frontends.Count == 0)
- m_log.Info("[ASSETINVENTORY]: Starting with no frontends loaded, which isn't extremely useful. Did you set the 'frontends' configuration parameter?");
- return true;
- }
- public void Work()
- {
- m_console.Output("Enter help for a list of commands");
- while (true)
- {
- m_console.Prompt();
- }
- }
- public override void ShutdownSpecific()
- {
- foreach (IAssetInventoryServerPlugin plugin in m_frontends)
- {
- m_log.Debug("[ASSETINVENTORY]: Disposing plugin " + plugin.Name);
- try { plugin.Dispose(); }
- catch (Exception ex)
- { m_log.ErrorFormat("[ASSETINVENTORY]: Failure shutting down plugin {0}: {1}", plugin.Name, ex.Message); }
- }
- foreach (IAssetInventoryServerPlugin plugin in m_backends)
- {
- m_log.Debug("[ASSETINVENTORY]: Disposing plugin " + plugin.Name);
- try { plugin.Dispose(); }
- catch (Exception ex)
- { m_log.ErrorFormat("[ASSETINVENTORY]: Failure shutting down plugin {0}: {1}", plugin.Name, ex.Message); }
- }
- if (HttpServer != null)
- HttpServer.Stop();
- }
- void InitHttpServer(uint port)
- {
- m_httpServer = new BaseHttpServer(port);
- m_httpServer.Start();
- m_log.Info("[ASSETINVENTORY]: AssetInventory server is listening on port " + port);
- }
- private IAssetInventoryServerPlugin LoadAssetInventoryServerPlugin(string addinPath, string configParam, bool optional)
- {
- IAssetInventoryServerPlugin result = null;
- List<IAssetInventoryServerPlugin> plugins = LoadAssetInventoryServerPlugins(addinPath, configParam);
- if (plugins.Count == 1)
- {
- result = plugins[0];
- }
- else if (plugins.Count > 1)
- {
- m_log.ErrorFormat("[ASSETINVENTORY]: Only 1 plugin expected for extension point '{0}', {1} plugins loaded. Check the '{2}' parameter in the config file.",
- addinPath, plugins.Count, configParam);
- Shutdown();
- Environment.Exit(0);
- }
- else if (!optional)
- {
- m_log.ErrorFormat("[ASSETINVENTORY]: The extension point '{0}' is not optional. Check the '{1}' parameter in the config file.", addinPath, configParam);
- Shutdown();
- Environment.Exit(0);
- }
- return result;
- }
- private List<IAssetInventoryServerPlugin> LoadAssetInventoryServerPlugins(string addinPath, string configParam)
- {
- PluginLoader<IAssetInventoryServerPlugin> loader = new PluginLoader<IAssetInventoryServerPlugin>(new AssetInventoryServerPluginInitialiser(this));
- loader.Add(addinPath, new PluginIdFilter(ConfigFile.Configs["Plugins"].GetString(configParam)));
- try
- {
- loader.Load();
- }
- catch (PluginNotInitialisedException e)
- {
- m_log.ErrorFormat("[ASSETINVENTORY]: Error initialising plugin '{0}' for extension point '{1}'.", e.Message, addinPath);
- Shutdown();
- Environment.Exit(0);
- }
- return loader.Plugins;
- }
- private void LoadDefaultAssets()
- {
- AssetLoaderFileSystem assetLoader = new AssetLoaderFileSystem();
- assetLoader.ForEachDefaultXmlAsset(ConfigFile.Configs["Config"].GetString("assetset_location"), StoreAsset);
- }
- private void StoreAsset(AssetBase asset)
- {
- StorageProvider.TryCreateAsset(asset);
- }
- }
- }
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