PostAssetStreamHandler.cs 3.0 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System.IO;
  28. using System.Reflection;
  29. using System.Xml.Serialization;
  30. using log4net;
  31. using OpenMetaverse;
  32. using OpenSim.Data;
  33. using OpenSim.Framework;
  34. using OpenSim.Framework.Servers.HttpServer;
  35. namespace OpenSim.Framework.Servers
  36. {
  37. public class PostAssetStreamHandler : BaseStreamHandler
  38. {
  39. private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  40. // private OpenAsset_Main m_assetManager;
  41. private IAssetDataPlugin m_assetProvider;
  42. public override byte[] Handle(string path, Stream request,
  43. OSHttpRequest httpRequest, OSHttpResponse httpResponse)
  44. {
  45. string param = GetParam(path);
  46. UUID assetId;
  47. if (param.Length > 0)
  48. UUID.TryParse(param, out assetId);
  49. // byte[] txBuffer = new byte[4096];
  50. XmlSerializer xs = new XmlSerializer(typeof (AssetBase));
  51. AssetBase asset = (AssetBase) xs.Deserialize(request);
  52. m_log.InfoFormat("[REST]: Creating asset {0}", asset.FullID);
  53. m_assetProvider.CreateAsset(asset);
  54. return new byte[] {};
  55. }
  56. public PostAssetStreamHandler(IAssetDataPlugin assetProvider)
  57. : base("POST", "/assets")
  58. {
  59. // m_assetManager = assetManager;
  60. m_assetProvider = assetProvider;
  61. }
  62. }
  63. }