IMoneyModule.cs 2.9 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using OpenMetaverse;
  28. namespace OpenSim.Framework
  29. {
  30. public delegate void ObjectPaid(UUID objectID, UUID agentID, int amount);
  31. public interface IMoneyModule
  32. {
  33. bool ObjectGiveMoney(UUID objectID, UUID fromID, UUID toID,
  34. int amount);
  35. int GetBalance(IClientAPI client);
  36. void ApplyUploadCharge(UUID agentID);
  37. bool UploadCovered(IClientAPI client);
  38. void ApplyGroupCreationCharge(UUID agentID);
  39. bool GroupCreationCovered(IClientAPI client);
  40. bool AmountCovered(IClientAPI client, int amount);
  41. void ApplyCharge(UUID agentID, int amount, string text);
  42. EconomyData GetEconomyData();
  43. event ObjectPaid OnObjectPaid;
  44. }
  45. public struct EconomyData
  46. {
  47. public int ObjectCapacity;
  48. public int ObjectCount;
  49. public int PriceEnergyUnit;
  50. public int PriceGroupCreate;
  51. public int PriceObjectClaim;
  52. public float PriceObjectRent;
  53. public float PriceObjectScaleFactor;
  54. public int PriceParcelClaim;
  55. public float PriceParcelClaimFactor;
  56. public int PriceParcelRent;
  57. public int PricePublicObjectDecay;
  58. public int PricePublicObjectDelete;
  59. public int PriceRentLight;
  60. public int PriceUpload;
  61. public int TeleportMinPrice;
  62. }
  63. }