HGNetworkServersInfo.cs 4.0 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System.Net;
  28. namespace OpenSim.Framework
  29. {
  30. public class HGNetworkServersInfo
  31. {
  32. public readonly string LocalAssetServerURI, LocalInventoryServerURI, LocalUserServerURI;
  33. private static HGNetworkServersInfo m_singleton;
  34. public static HGNetworkServersInfo Singleton
  35. {
  36. get { return m_singleton; }
  37. }
  38. public static void Init(string assetserver, string inventoryserver, string userserver)
  39. {
  40. m_singleton = new HGNetworkServersInfo(assetserver, inventoryserver, userserver);
  41. }
  42. private HGNetworkServersInfo(string a, string i, string u)
  43. {
  44. LocalAssetServerURI = ServerURI(a);
  45. LocalInventoryServerURI = ServerURI(i);
  46. LocalUserServerURI = ServerURI(u);
  47. }
  48. public bool IsLocalUser(string userserver)
  49. {
  50. string userServerURI = ServerURI(userserver);
  51. bool ret = (((userServerURI == null) || (userServerURI == "") || (userServerURI == LocalUserServerURI)));
  52. //m_log.Debug("-------------> HGNetworkServersInfo.IsLocalUser? " + ret + "(userServer=" + userServerURI + "; localuserserver=" + LocalUserServerURI + ")");
  53. return ret;
  54. }
  55. public bool IsLocalUser(UserProfileData userData)
  56. {
  57. if (userData != null)
  58. {
  59. if (userData is ForeignUserProfileData)
  60. return IsLocalUser(((ForeignUserProfileData)userData).UserServerURI);
  61. else
  62. return true;
  63. }
  64. else
  65. // Something fishy; ignore it
  66. return true;
  67. }
  68. public static string ServerURI(string uri)
  69. {
  70. // Get rid of eventual slashes at the end
  71. try
  72. {
  73. if (uri.EndsWith("/"))
  74. uri = uri.Substring(0, uri.Length - 1);
  75. }
  76. catch { }
  77. IPAddress ipaddr1 = null;
  78. string port1 = "";
  79. try
  80. {
  81. ipaddr1 = Util.GetHostFromURL(uri);
  82. }
  83. catch { }
  84. try
  85. {
  86. port1 = uri.Split(new char[] { ':' })[2];
  87. }
  88. catch { }
  89. // We tried our best to convert the domain names to IP addresses
  90. return (ipaddr1 != null) ? "http://" + ipaddr1.ToString() + ":" + port1 : uri;
  91. }
  92. }
  93. }