RegionEngineLoader.cs 4.8 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Reflection;
  29. using log4net;
  30. using Nini.Config;
  31. using OpenSim.Region.Framework.Interfaces;
  32. using OpenSim.Region.Framework.Scenes;
  33. using OpenSim.ScriptEngine.Shared;
  34. namespace OpenSim.ApplicationPlugins.ScriptEngine
  35. {
  36. public class RegionEngineLoader : IRegionModule
  37. {
  38. // This is a region module.
  39. // This means: Every time a new region is created, a new instance of this module is also created.
  40. // This module is responsible for starting the script engine for this region.
  41. public string Name { get { return "SECS.DotNetEngine.Scheduler.RegionLoader"; } }
  42. public bool IsSharedModule { get { return true; } }
  43. internal static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  44. private string tempScriptEngineName = "DotNetEngine";
  45. public IScriptEngine scriptEngine;
  46. public IConfigSource ConfigSource;
  47. public IConfig ScriptConfigSource;
  48. public void Initialise(Scene scene, IConfigSource source)
  49. {
  50. // New region is being created
  51. // Create a new script engine
  52. // Make sure we have config
  53. try
  54. {
  55. if (ConfigSource.Configs["SECS"] == null)
  56. ConfigSource.AddConfig("SECS");
  57. ScriptConfigSource = ConfigSource.Configs["SECS"];
  58. // Is SECS enabled?
  59. if (ScriptConfigSource.GetBoolean("Enabled", false))
  60. {
  61. LoadEngine();
  62. if (scriptEngine != null)
  63. scriptEngine.Initialise(scene, source);
  64. }
  65. }
  66. catch (NullReferenceException)
  67. {
  68. }
  69. }
  70. public void PostInitialise()
  71. {
  72. if (scriptEngine != null)
  73. scriptEngine.PostInitialise();
  74. }
  75. public void Close()
  76. {
  77. try
  78. {
  79. if (scriptEngine != null)
  80. scriptEngine.Close();
  81. }
  82. catch (Exception ex)
  83. {
  84. m_log.ErrorFormat("[{0}] Unable to close engine \"{1}\": {2}", Name, tempScriptEngineName, ex.ToString());
  85. }
  86. }
  87. private void LoadEngine()
  88. {
  89. m_log.DebugFormat("[{0}] Loading region script engine engine \"{1}\".", Name, tempScriptEngineName);
  90. try
  91. {
  92. lock (ComponentFactory.scriptEngines)
  93. {
  94. if (!ComponentFactory.scriptEngines.ContainsKey(tempScriptEngineName))
  95. {
  96. m_log.ErrorFormat("[{0}] Unable to load region script engine: Script engine \"{1}\" does not exist.", Name, tempScriptEngineName);
  97. }
  98. else
  99. {
  100. scriptEngine =
  101. Activator.CreateInstance(ComponentFactory.scriptEngines[tempScriptEngineName]) as
  102. IScriptEngine;
  103. }
  104. }
  105. }
  106. catch (Exception ex)
  107. {
  108. m_log.ErrorFormat("[{0}] Internal error loading region script engine \"{1}\": {2}", Name, tempScriptEngineName, ex.ToString());
  109. }
  110. }
  111. }
  112. }