Justin Clark-Casey (justincc) c38b25a1d2 Fix base_hair.dat to actually contain the base hair asset rather than base eyes by mistake. 13 ani în urmă
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AnimationsAssetSet 12640b8d78 From: Alan Webb ([email protected]) 16 ani în urmă
Avatar e1b7ace453 * Try new ruth avatar settings correction suggested by jenni in http://opensimulator.org/mantis/view.php?id=1769 16 ani în urmă
BodyPartsAssetSet c38b25a1d2 Fix base_hair.dat to actually contain the base hair asset rather than base eyes by mistake. 13 ani în urmă
ClothingAssetSet 1187cd0d3d * elminate now pointless inv type fields from OpenSim library xml 16 ani în urmă
GesturesAssetSet e2abd2bf55 From: Alan Webb ([email protected]) 16 ani în urmă
LandmarksAssetSet 82af9b7a78 Set svn:eol-style. 17 ani în urmă
MyAssetSet 7823ca5c8b * minor: Stop startup complaining about a missing MyAssetSet.xml all the time by creating a blank file 16 ani în urmă
NotecardsAssetSet 1187cd0d3d * elminate now pointless inv type fields from OpenSim library xml 16 ani în urmă
ObjectsAssetSet 82af9b7a78 Set svn:eol-style. 17 ani în urmă
PhotosAssetSet 82af9b7a78 Set svn:eol-style. 17 ani în urmă
ScriptsAssetSet fb8faa8336 * Apply http://opensimulator.org/mantis/view.php?id=2913 16 ani în urmă
SoundsAssetSet 1187cd0d3d * elminate now pointless inv type fields from OpenSim library xml 16 ani în urmă
TexturesAssetSet c4efb97d49 Write code to create minimum necessary body parts/clothing and avatar entries to make a newly created user appear as a non-cloud on viewer 2 13 ani în urmă
AssetSets.xml 07a9d9f2e9 Deleted assets/OpenSimAssetSet, because it had 6M of data that was not being used anywhere. 15 ani în urmă
README.txt 1b1649791f Allow OpenSim operators to specify their own asset sets without needing to change the default OpenSim set. Equivalent changes to allow operators to also specify their own 17 ani în urmă

README.txt

README

OpenSim comes with a default asset set contained in the OpenSimAssetSet
directory. You can also load up your own asset set to OpenSim on startup by
making a file entry in AssetSets.xml. This file should point towards an XML
file which details the assets in your asset set. The
OpenSimAssetSet/OpenSimAssetSet.xml is a good template for the information
required.

If you want your assets to show up in the standard inventory library for an
avatar, you will also need to add separate entries to the xml files in the
bin/inventory configuration directory.