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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using OpenMetaverse;
- using log4net;
- using Nini.Config;
- using System.Reflection;
- using OpenSim.Services.Base;
- using OpenSim.Services.Interfaces;
- using OpenSim.Data;
- using OpenSim.Framework;
- namespace OpenSim.Services.InventoryService
- {
- public class XInventoryService : ServiceBase, IInventoryService
- {
- // private static readonly ILog m_log =
- // LogManager.GetLogger(
- // MethodBase.GetCurrentMethod().DeclaringType);
- protected IXInventoryData m_Database;
- protected bool m_AllowDelete = true;
- public XInventoryService(IConfigSource config) : base(config)
- {
- string dllName = String.Empty;
- string connString = String.Empty;
- //string realm = "Inventory"; // OSG version doesn't use this
- //
- // Try reading the [InventoryService] section first, if it exists
- //
- IConfig authConfig = config.Configs["InventoryService"];
- if (authConfig != null)
- {
- dllName = authConfig.GetString("StorageProvider", dllName);
- connString = authConfig.GetString("ConnectionString", connString);
- m_AllowDelete = authConfig.GetBoolean("AllowDelete", true);
- // realm = authConfig.GetString("Realm", realm);
- }
- //
- // Try reading the [DatabaseService] section, if it exists
- //
- IConfig dbConfig = config.Configs["DatabaseService"];
- if (dbConfig != null)
- {
- if (dllName == String.Empty)
- dllName = dbConfig.GetString("StorageProvider", String.Empty);
- if (connString == String.Empty)
- connString = dbConfig.GetString("ConnectionString", String.Empty);
- }
- //
- // We tried, but this doesn't exist. We can't proceed.
- //
- if (dllName == String.Empty)
- throw new Exception("No StorageProvider configured");
- m_Database = LoadPlugin<IXInventoryData>(dllName,
- new Object[] {connString, String.Empty});
- if (m_Database == null)
- throw new Exception("Could not find a storage interface in the given module");
- }
- public virtual bool CreateUserInventory(UUID principalID)
- {
- // This is braindeaad. We can't ever communicate that we fixed
- // an existing inventory. Well, just return root folder status,
- // but check sanity anyway.
- //
- bool result = false;
- InventoryFolderBase rootFolder = GetRootFolder(principalID);
- if (rootFolder == null)
- {
- rootFolder = ConvertToOpenSim(CreateFolder(principalID, UUID.Zero, (int)AssetType.RootFolder, "My Inventory"));
- result = true;
- }
- XInventoryFolder[] sysFolders = GetSystemFolders(principalID);
- if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Animation) return true; return false; }))
- CreateFolder(principalID, rootFolder.ID, (int)AssetType.Animation, "Animations");
- if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Bodypart) return true; return false; }))
- CreateFolder(principalID, rootFolder.ID, (int)AssetType.Bodypart, "Body Parts");
- if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.CallingCard) return true; return false; }))
- CreateFolder(principalID, rootFolder.ID, (int)AssetType.CallingCard, "Calling Cards");
- if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Clothing) return true; return false; }))
- CreateFolder(principalID, rootFolder.ID, (int)AssetType.Clothing, "Clothing");
- if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Gesture) return true; return false; }))
- CreateFolder(principalID, rootFolder.ID, (int)AssetType.Gesture, "Gestures");
- if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Landmark) return true; return false; }))
- CreateFolder(principalID, rootFolder.ID, (int)AssetType.Landmark, "Landmarks");
- if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.LostAndFoundFolder) return true; return false; }))
- CreateFolder(principalID, rootFolder.ID, (int)AssetType.LostAndFoundFolder, "Lost And Found");
- if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Notecard) return true; return false; }))
- CreateFolder(principalID, rootFolder.ID, (int)AssetType.Notecard, "Notecards");
- if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Object) return true; return false; }))
- CreateFolder(principalID, rootFolder.ID, (int)AssetType.Object, "Objects");
- if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.SnapshotFolder) return true; return false; }))
- CreateFolder(principalID, rootFolder.ID, (int)AssetType.SnapshotFolder, "Photo Album");
- if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.LSLText) return true; return false; }))
- CreateFolder(principalID, rootFolder.ID, (int)AssetType.LSLText, "Scripts");
- if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Sound) return true; return false; }))
- CreateFolder(principalID, rootFolder.ID, (int)AssetType.Sound, "Sounds");
- if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Texture) return true; return false; }))
- CreateFolder(principalID, rootFolder.ID, (int)AssetType.Texture, "Textures");
- if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.TrashFolder) return true; return false; }))
- CreateFolder(principalID, rootFolder.ID, (int)AssetType.TrashFolder, "Trash");
- return result;
- }
- protected XInventoryFolder CreateFolder(UUID principalID, UUID parentID, int type, string name)
- {
- XInventoryFolder newFolder = new XInventoryFolder();
- newFolder.folderName = name;
- newFolder.type = type;
- newFolder.version = 1;
- newFolder.folderID = UUID.Random();
- newFolder.agentID = principalID;
- newFolder.parentFolderID = parentID;
- m_Database.StoreFolder(newFolder);
- return newFolder;
- }
- protected virtual XInventoryFolder[] GetSystemFolders(UUID principalID)
- {
- // m_log.DebugFormat("[XINVENTORY SERVICE]: Getting system folders for {0}", principalID);
-
- XInventoryFolder[] allFolders = m_Database.GetFolders(
- new string[] { "agentID" },
- new string[] { principalID.ToString() });
- XInventoryFolder[] sysFolders = Array.FindAll(
- allFolders,
- delegate (XInventoryFolder f)
- {
- if (f.type > 0)
- return true;
- return false;
- });
- // m_log.DebugFormat(
- // "[XINVENTORY SERVICE]: Found {0} system folders for {1}", sysFolders.Length, principalID);
-
- return sysFolders;
- }
- public virtual List<InventoryFolderBase> GetInventorySkeleton(UUID principalID)
- {
- XInventoryFolder[] allFolders = m_Database.GetFolders(
- new string[] { "agentID" },
- new string[] { principalID.ToString() });
- if (allFolders.Length == 0)
- return null;
- List<InventoryFolderBase> folders = new List<InventoryFolderBase>();
- foreach (XInventoryFolder x in allFolders)
- {
- //m_log.DebugFormat("[XINVENTORY SERVICE]: Adding folder {0} to skeleton", x.folderName);
- folders.Add(ConvertToOpenSim(x));
- }
- return folders;
- }
- public virtual InventoryFolderBase GetRootFolder(UUID principalID)
- {
- XInventoryFolder[] folders = m_Database.GetFolders(
- new string[] { "agentID", "parentFolderID"},
- new string[] { principalID.ToString(), UUID.Zero.ToString() });
- if (folders.Length == 0)
- return null;
- XInventoryFolder root = null;
- foreach (XInventoryFolder folder in folders)
- if (folder.folderName == "My Inventory")
- root = folder;
- if (folders == null) // oops
- root = folders[0];
- return ConvertToOpenSim(root);
- }
- public virtual InventoryFolderBase GetFolderForType(UUID principalID, AssetType type)
- {
- // m_log.DebugFormat("[XINVENTORY SERVICE]: Getting folder type {0} for user {1}", type, principalID);
-
- XInventoryFolder[] folders = m_Database.GetFolders(
- new string[] { "agentID", "type"},
- new string[] { principalID.ToString(), ((int)type).ToString() });
- if (folders.Length == 0)
- {
- // m_log.WarnFormat("[XINVENTORY SERVICE]: Found no folder for type {0} for user {1}", type, principalID);
- return null;
- }
-
- // m_log.DebugFormat(
- // "[XINVENTORY SERVICE]: Found folder {0} {1} for type {2} for user {3}",
- // folders[0].folderName, folders[0].folderID, type, principalID);
- return ConvertToOpenSim(folders[0]);
- }
- public virtual InventoryCollection GetFolderContent(UUID principalID, UUID folderID)
- {
- // This method doesn't receive a valud principal id from the
- // connector. So we disregard the principal and look
- // by ID.
- //
- //m_log.DebugFormat("[XINVENTORY SERVICE]: Fetch contents for folder {0}", folderID.ToString());
- InventoryCollection inventory = new InventoryCollection();
- inventory.UserID = principalID;
- inventory.Folders = new List<InventoryFolderBase>();
- inventory.Items = new List<InventoryItemBase>();
- XInventoryFolder[] folders = m_Database.GetFolders(
- new string[] { "parentFolderID"},
- new string[] { folderID.ToString() });
- foreach (XInventoryFolder x in folders)
- {
- //m_log.DebugFormat("[XINVENTORY]: Adding folder {0} to response", x.folderName);
- inventory.Folders.Add(ConvertToOpenSim(x));
- }
- XInventoryItem[] items = m_Database.GetItems(
- new string[] { "parentFolderID"},
- new string[] { folderID.ToString() });
- foreach (XInventoryItem i in items)
- {
- //m_log.DebugFormat("[XINVENTORY]: Adding item {0} to response", i.inventoryName);
- inventory.Items.Add(ConvertToOpenSim(i));
- }
- return inventory;
- }
-
- public virtual List<InventoryItemBase> GetFolderItems(UUID principalID, UUID folderID)
- {
- // m_log.DebugFormat("[XINVENTORY]: Fetch items for folder {0}", folderID);
-
- // Since we probably don't get a valid principal here, either ...
- //
- List<InventoryItemBase> invItems = new List<InventoryItemBase>();
- XInventoryItem[] items = m_Database.GetItems(
- new string[] { "parentFolderID" },
- new string[] { folderID.ToString() });
- foreach (XInventoryItem i in items)
- invItems.Add(ConvertToOpenSim(i));
- return invItems;
- }
- public virtual bool AddFolder(InventoryFolderBase folder)
- {
- InventoryFolderBase check = GetFolder(folder);
- if (check != null)
- return false;
- XInventoryFolder xFolder = ConvertFromOpenSim(folder);
- return m_Database.StoreFolder(xFolder);
- }
- public virtual bool UpdateFolder(InventoryFolderBase folder)
- {
- XInventoryFolder xFolder = ConvertFromOpenSim(folder);
- InventoryFolderBase check = GetFolder(folder);
- if (check == null)
- return AddFolder(folder);
- if (check.Type != -1 || xFolder.type != -1)
- {
- if (xFolder.version > check.Version)
- return false;
- check.Version = (ushort)xFolder.version;
- xFolder = ConvertFromOpenSim(check);
- return m_Database.StoreFolder(xFolder);
- }
- if (xFolder.version < check.Version)
- xFolder.version = check.Version;
- xFolder.folderID = check.ID;
- return m_Database.StoreFolder(xFolder);
- }
- public virtual bool MoveFolder(InventoryFolderBase folder)
- {
- XInventoryFolder[] x = m_Database.GetFolders(
- new string[] { "folderID" },
- new string[] { folder.ID.ToString() });
- if (x.Length == 0)
- return false;
- x[0].parentFolderID = folder.ParentID;
- return m_Database.StoreFolder(x[0]);
- }
- // We don't check the principal's ID here
- //
- public virtual bool DeleteFolders(UUID principalID, List<UUID> folderIDs)
- {
- if (!m_AllowDelete)
- return false;
- // Ignore principal ID, it's bogus at connector level
- //
- foreach (UUID id in folderIDs)
- {
- if (!ParentIsTrash(id))
- continue;
- InventoryFolderBase f = new InventoryFolderBase();
- f.ID = id;
- PurgeFolder(f);
- m_Database.DeleteFolders("folderID", id.ToString());
- }
- return true;
- }
- public virtual bool PurgeFolder(InventoryFolderBase folder)
- {
- if (!m_AllowDelete)
- return false;
- if (!ParentIsTrash(folder.ID))
- return false;
- XInventoryFolder[] subFolders = m_Database.GetFolders(
- new string[] { "parentFolderID" },
- new string[] { folder.ID.ToString() });
- foreach (XInventoryFolder x in subFolders)
- {
- PurgeFolder(ConvertToOpenSim(x));
- m_Database.DeleteFolders("folderID", x.folderID.ToString());
- }
- m_Database.DeleteItems("parentFolderID", folder.ID.ToString());
- return true;
- }
- public virtual bool AddItem(InventoryItemBase item)
- {
- // m_log.DebugFormat(
- // "[XINVENTORY SERVICE]: Adding item {0} to folder {1} for {2}", item.ID, item.Folder, item.Owner);
-
- return m_Database.StoreItem(ConvertFromOpenSim(item));
- }
- public virtual bool UpdateItem(InventoryItemBase item)
- {
- // throw new Exception("urrgh");
- if (!m_AllowDelete)
- if (item.AssetType == (sbyte)AssetType.Link || item.AssetType == (sbyte)AssetType.LinkFolder)
- return false;
- // m_log.InfoFormat(
- // "[XINVENTORY SERVICE]: Updating item {0} {1} in folder {2}", item.Name, item.ID, item.Folder);
- return m_Database.StoreItem(ConvertFromOpenSim(item));
- }
- public virtual bool MoveItems(UUID principalID, List<InventoryItemBase> items)
- {
- // Principal is b0rked. *sigh*
- //
- foreach (InventoryItemBase i in items)
- {
- m_Database.MoveItem(i.ID.ToString(), i.Folder.ToString());
- }
- return true;
- }
- public virtual bool DeleteItems(UUID principalID, List<UUID> itemIDs)
- {
- if (!m_AllowDelete)
- {
- // We must still allow links and links to folders to be deleted, otherwise they will build up
- // in the player's inventory until they can no longer log in. Deletions of links due to code bugs or
- // similar is inconvenient but on a par with accidental movement of items. The original item is never
- // touched.
- foreach (UUID id in itemIDs)
- {
- if (!m_Database.DeleteItems(
- new string[] { "inventoryID", "assetType" },
- new string[] { id.ToString(), ((sbyte)AssetType.Link).ToString() }))
- {
- m_Database.DeleteItems(
- new string[] { "inventoryID", "assetType" },
- new string[] { id.ToString(), ((sbyte)AssetType.LinkFolder).ToString() });
- }
- }
- }
- else
- {
- // Just use the ID... *facepalms*
- //
- foreach (UUID id in itemIDs)
- m_Database.DeleteItems("inventoryID", id.ToString());
- }
- return true;
- }
- public virtual InventoryItemBase GetItem(InventoryItemBase item)
- {
- XInventoryItem[] items = m_Database.GetItems(
- new string[] { "inventoryID" },
- new string[] { item.ID.ToString() });
- if (items.Length == 0)
- return null;
- return ConvertToOpenSim(items[0]);
- }
- public virtual InventoryFolderBase GetFolder(InventoryFolderBase folder)
- {
- XInventoryFolder[] folders = m_Database.GetFolders(
- new string[] { "folderID"},
- new string[] { folder.ID.ToString() });
- if (folders.Length == 0)
- return null;
- return ConvertToOpenSim(folders[0]);
- }
- public virtual List<InventoryItemBase> GetActiveGestures(UUID principalID)
- {
- XInventoryItem[] items = m_Database.GetActiveGestures(principalID);
- if (items.Length == 0)
- return new List<InventoryItemBase>();
- List<InventoryItemBase> ret = new List<InventoryItemBase>();
-
- foreach (XInventoryItem x in items)
- ret.Add(ConvertToOpenSim(x));
- return ret;
- }
- public virtual int GetAssetPermissions(UUID principalID, UUID assetID)
- {
- return m_Database.GetAssetPermissions(principalID, assetID);
- }
- // CM never needed those. Left unimplemented.
- // Obsolete in core
- //
- public InventoryCollection GetUserInventory(UUID userID)
- {
- return null;
- }
- public void GetUserInventory(UUID userID, InventoryReceiptCallback callback)
- {
- }
- // Unused.
- //
- public bool HasInventoryForUser(UUID userID)
- {
- return false;
- }
- // CM Helpers
- //
- protected InventoryFolderBase ConvertToOpenSim(XInventoryFolder folder)
- {
- InventoryFolderBase newFolder = new InventoryFolderBase();
- newFolder.ParentID = folder.parentFolderID;
- newFolder.Type = (short)folder.type;
- newFolder.Version = (ushort)folder.version;
- newFolder.Name = folder.folderName;
- newFolder.Owner = folder.agentID;
- newFolder.ID = folder.folderID;
- return newFolder;
- }
- protected XInventoryFolder ConvertFromOpenSim(InventoryFolderBase folder)
- {
- XInventoryFolder newFolder = new XInventoryFolder();
- newFolder.parentFolderID = folder.ParentID;
- newFolder.type = (int)folder.Type;
- newFolder.version = (int)folder.Version;
- newFolder.folderName = folder.Name;
- newFolder.agentID = folder.Owner;
- newFolder.folderID = folder.ID;
- return newFolder;
- }
- protected InventoryItemBase ConvertToOpenSim(XInventoryItem item)
- {
- InventoryItemBase newItem = new InventoryItemBase();
- newItem.AssetID = item.assetID;
- newItem.AssetType = item.assetType;
- newItem.Name = item.inventoryName;
- newItem.Owner = item.avatarID;
- newItem.ID = item.inventoryID;
- newItem.InvType = item.invType;
- newItem.Folder = item.parentFolderID;
- newItem.CreatorIdentification = item.creatorID;
- newItem.Description = item.inventoryDescription;
- newItem.NextPermissions = (uint)item.inventoryNextPermissions;
- newItem.CurrentPermissions = (uint)item.inventoryCurrentPermissions;
- newItem.BasePermissions = (uint)item.inventoryBasePermissions;
- newItem.EveryOnePermissions = (uint)item.inventoryEveryOnePermissions;
- newItem.GroupPermissions = (uint)item.inventoryGroupPermissions;
- newItem.GroupID = item.groupID;
- if (item.groupOwned == 0)
- newItem.GroupOwned = false;
- else
- newItem.GroupOwned = true;
- newItem.SalePrice = item.salePrice;
- newItem.SaleType = (byte)item.saleType;
- newItem.Flags = (uint)item.flags;
- newItem.CreationDate = item.creationDate;
- return newItem;
- }
- protected XInventoryItem ConvertFromOpenSim(InventoryItemBase item)
- {
- XInventoryItem newItem = new XInventoryItem();
- newItem.assetID = item.AssetID;
- newItem.assetType = item.AssetType;
- newItem.inventoryName = item.Name;
- newItem.avatarID = item.Owner;
- newItem.inventoryID = item.ID;
- newItem.invType = item.InvType;
- newItem.parentFolderID = item.Folder;
- newItem.creatorID = item.CreatorIdentification;
- newItem.inventoryDescription = item.Description;
- newItem.inventoryNextPermissions = (int)item.NextPermissions;
- newItem.inventoryCurrentPermissions = (int)item.CurrentPermissions;
- newItem.inventoryBasePermissions = (int)item.BasePermissions;
- newItem.inventoryEveryOnePermissions = (int)item.EveryOnePermissions;
- newItem.inventoryGroupPermissions = (int)item.GroupPermissions;
- newItem.groupID = item.GroupID;
- if (item.GroupOwned)
- newItem.groupOwned = 1;
- else
- newItem.groupOwned = 0;
- newItem.salePrice = item.SalePrice;
- newItem.saleType = (int)item.SaleType;
- newItem.flags = (int)item.Flags;
- newItem.creationDate = item.CreationDate;
- return newItem;
- }
- private bool ParentIsTrash(UUID folderID)
- {
- XInventoryFolder[] folder = m_Database.GetFolders(new string[] {"folderID"}, new string[] {folderID.ToString()});
- if (folder.Length < 1)
- return false;
- if (folder[0].type == (int)AssetType.TrashFolder)
- return true;
- UUID parentFolder = folder[0].parentFolderID;
- while (parentFolder != UUID.Zero)
- {
- XInventoryFolder[] parent = m_Database.GetFolders(new string[] {"folderID"}, new string[] {parentFolder.ToString()});
- if (parent.Length < 1)
- return false;
- if (parent[0].type == (int)AssetType.TrashFolder)
- return true;
- if (parent[0].type == (int)AssetType.RootFolder)
- return false;
- parentFolder = parent[0].parentFolderID;
- }
- return false;
- }
- }
- }
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