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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Reflection;
- using System.Text;
- using log4net;
- using Nini.Config;
- using NUnit.Framework;
- using OpenMetaverse;
- using OpenMetaverse.Assets;
- using OpenMetaverse.StructuredData;
- using OpenSim.Framework;
- using OpenSim.Region.CoreModules.Avatar.AvatarFactory;
- using OpenSim.Region.OptionalModules.World.NPC;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Region.ScriptEngine.Shared;
- using OpenSim.Region.ScriptEngine.Shared.Api;
- using OpenSim.Services.Interfaces;
- using OpenSim.Tests.Common;
- using OpenSim.Tests.Common.Mock;
- namespace OpenSim.Region.ScriptEngine.Shared.Tests
- {
- /// <summary>
- /// Tests for OSSL_Api
- /// </summary>
- [TestFixture]
- public class OSSL_ApiAppearanceTest
- {
- protected Scene m_scene;
- protected XEngine.XEngine m_engine;
- [SetUp]
- public void SetUp()
- {
- IConfigSource initConfigSource = new IniConfigSource();
- IConfig config = initConfigSource.AddConfig("XEngine");
- config.Set("Enabled", "true");
- config.Set("AllowOSFunctions", "true");
- config.Set("OSFunctionThreatLevel", "Severe");
- config = initConfigSource.AddConfig("NPC");
- config.Set("Enabled", "true");
- m_scene = SceneHelpers.SetupScene();
- SceneHelpers.SetupSceneModules(m_scene, initConfigSource, new AvatarFactoryModule(), new NPCModule());
- m_engine = new XEngine.XEngine();
- m_engine.Initialise(initConfigSource);
- m_engine.AddRegion(m_scene);
- }
- /// <summary>
- /// Test creation of an NPC where the appearance data comes from a notecard
- /// </summary>
- [Test]
- public void TestOsNpcCreateFromNotecard()
- {
- TestHelpers.InMethod();
- // log4net.Config.XmlConfigurator.Configure();
- // Store an avatar with a different height from default in a notecard.
- UUID userId = TestHelpers.ParseTail(0x1);
- float newHeight = 1.9f;
- ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId);
- sp.Appearance.AvatarHeight = newHeight;
- SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId);
- SceneObjectPart part = so.RootPart;
- m_scene.AddSceneObject(so);
- OSSL_Api osslApi = new OSSL_Api();
- osslApi.Initialize(m_engine, part, part.LocalId, part.UUID);
- string notecardName = "appearanceNc";
- osslApi.osOwnerSaveAppearance(notecardName);
- // Try creating a bot using the appearance in the notecard.
- string npcRaw = osslApi.osNpcCreate("Jane", "Doe", new LSL_Types.Vector3(128, 128, 128), notecardName);
- Assert.That(npcRaw, Is.Not.Null);
- UUID npcId = new UUID(npcRaw);
- ScenePresence npc = m_scene.GetScenePresence(npcId);
- Assert.That(npc, Is.Not.Null);
- Assert.That(npc.Appearance.AvatarHeight, Is.EqualTo(newHeight));
- }
- /// <summary>
- /// Test creation of an NPC where the appearance data comes from an avatar already in the region.
- /// </summary>
- [Test]
- public void TestOsNpcCreateFromAvatar()
- {
- TestHelpers.InMethod();
- // log4net.Config.XmlConfigurator.Configure();
- // Store an avatar with a different height from default in a notecard.
- UUID userId = TestHelpers.ParseTail(0x1);
- float newHeight = 1.9f;
- ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId);
- sp.Appearance.AvatarHeight = newHeight;
- SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId);
- SceneObjectPart part = so.RootPart;
- m_scene.AddSceneObject(so);
- OSSL_Api osslApi = new OSSL_Api();
- osslApi.Initialize(m_engine, part, part.LocalId, part.UUID);
- string notecardName = "appearanceNc";
- osslApi.osOwnerSaveAppearance(notecardName);
- // Try creating a bot using the existing avatar's appearance
- string npcRaw = osslApi.osNpcCreate("Jane", "Doe", new LSL_Types.Vector3(128, 128, 128), sp.UUID.ToString());
- Assert.That(npcRaw, Is.Not.Null);
- UUID npcId = new UUID(npcRaw);
- ScenePresence npc = m_scene.GetScenePresence(npcId);
- Assert.That(npc, Is.Not.Null);
- Assert.That(npc.Appearance.AvatarHeight, Is.EqualTo(newHeight));
- }
- [Test]
- public void TestOsOwnerSaveAppearance()
- {
- TestHelpers.InMethod();
- // log4net.Config.XmlConfigurator.Configure();
- UUID userId = TestHelpers.ParseTail(0x1);
- float newHeight = 1.9f;
- ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId);
- sp.Appearance.AvatarHeight = newHeight;
- SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId);
- SceneObjectPart part = so.RootPart;
- m_scene.AddSceneObject(so);
- OSSL_Api osslApi = new OSSL_Api();
- osslApi.Initialize(m_engine, part, part.LocalId, part.UUID);
- string notecardName = "appearanceNc";
- osslApi.osOwnerSaveAppearance(notecardName);
- IList<TaskInventoryItem> items = part.Inventory.GetInventoryItems(notecardName);
- Assert.That(items.Count, Is.EqualTo(1));
- TaskInventoryItem ncItem = items[0];
- Assert.That(ncItem.Name, Is.EqualTo(notecardName));
- AssetBase ncAsset = m_scene.AssetService.Get(ncItem.AssetID.ToString());
- Assert.That(ncAsset, Is.Not.Null);
- AssetNotecard anc = new AssetNotecard(UUID.Zero, ncAsset.Data);
- anc.Decode();
- OSDMap appearanceOsd = (OSDMap)OSDParser.DeserializeLLSDXml(anc.BodyText);
- AvatarAppearance savedAppearance = new AvatarAppearance();
- savedAppearance.Unpack(appearanceOsd);
- Assert.That(savedAppearance.AvatarHeight, Is.EqualTo(sp.Appearance.AvatarHeight));
- }
- [Test]
- public void TestOsAgentSaveAppearance()
- {
- TestHelpers.InMethod();
- // log4net.Config.XmlConfigurator.Configure();
- UUID ownerId = TestHelpers.ParseTail(0x1);
- UUID nonOwnerId = TestHelpers.ParseTail(0x2);
- float newHeight = 1.9f;
- ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, nonOwnerId);
- sp.Appearance.AvatarHeight = newHeight;
- SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, ownerId);
- SceneObjectPart part = so.RootPart;
- m_scene.AddSceneObject(so);
- OSSL_Api osslApi = new OSSL_Api();
- osslApi.Initialize(m_engine, part, part.LocalId, part.UUID);
- string notecardName = "appearanceNc";
- osslApi.osAgentSaveAppearance(new LSL_Types.LSLString(nonOwnerId.ToString()), notecardName);
- IList<TaskInventoryItem> items = part.Inventory.GetInventoryItems(notecardName);
- Assert.That(items.Count, Is.EqualTo(1));
- TaskInventoryItem ncItem = items[0];
- Assert.That(ncItem.Name, Is.EqualTo(notecardName));
- AssetBase ncAsset = m_scene.AssetService.Get(ncItem.AssetID.ToString());
- Assert.That(ncAsset, Is.Not.Null);
- AssetNotecard anc = new AssetNotecard(UUID.Zero, ncAsset.Data);
- anc.Decode();
- OSDMap appearanceOsd = (OSDMap)OSDParser.DeserializeLLSDXml(anc.BodyText);
- AvatarAppearance savedAppearance = new AvatarAppearance();
- savedAppearance.Unpack(appearanceOsd);
- Assert.That(savedAppearance.AvatarHeight, Is.EqualTo(sp.Appearance.AvatarHeight));
- }
- }
- }
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