ODETestClass.cs 4.9 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using Nini.Config;
  29. using NUnit.Framework;
  30. using OpenMetaverse;
  31. using OpenSim.Framework;
  32. using OpenSim.Region.Physics.Manager;
  33. using OpenSim.Region.Physics.OdePlugin;
  34. using log4net;
  35. using System.Reflection;
  36. namespace OpenSim.Region.Physics.OdePlugin.Tests
  37. {
  38. [TestFixture]
  39. public class ODETestClass
  40. {
  41. private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  42. private OpenSim.Region.Physics.OdePlugin.OdePlugin cbt;
  43. private PhysicsScene ps;
  44. private IMeshingPlugin imp;
  45. [SetUp]
  46. public void Initialize()
  47. {
  48. IConfigSource TopConfig = new IniConfigSource();
  49. IConfig config = TopConfig.AddConfig("Startup");
  50. config.Set("DecodedSculptMapPath","j2kDecodeCache");
  51. // Loading ODEPlugin
  52. cbt = new OdePlugin();
  53. // Loading Zero Mesher
  54. imp = new ZeroMesherPlugin();
  55. // Getting Physics Scene
  56. ps = cbt.GetScene("test");
  57. // Initializing Physics Scene.
  58. ps.Initialise(imp.GetMesher(TopConfig),null);
  59. float[] _heightmap = new float[(int)Constants.RegionSize * (int)Constants.RegionSize];
  60. for (int i = 0; i < ((int)Constants.RegionSize * (int)Constants.RegionSize); i++)
  61. {
  62. _heightmap[i] = 21f;
  63. }
  64. ps.SetTerrain(_heightmap);
  65. }
  66. [TearDown]
  67. public void Terminate()
  68. {
  69. ps.DeleteTerrain();
  70. ps.Dispose();
  71. }
  72. [Test]
  73. public void CreateAndDropPhysicalCube()
  74. {
  75. PrimitiveBaseShape newcube = PrimitiveBaseShape.CreateBox();
  76. Vector3 position = new Vector3(((float)Constants.RegionSize * 0.5f), ((float)Constants.RegionSize * 0.5f), 128f);
  77. Vector3 size = new Vector3(0.5f, 0.5f, 0.5f);
  78. Quaternion rot = Quaternion.Identity;
  79. PhysicsActor prim = ps.AddPrimShape("CoolShape", newcube, position, size, rot, true, 0);
  80. OdePrim oprim = (OdePrim)prim;
  81. OdeScene pscene = (OdeScene) ps;
  82. Assert.That(oprim.m_taintadd);
  83. prim.LocalID = 5;
  84. for (int i = 0; i < 58; i++)
  85. {
  86. ps.Simulate(0.133f);
  87. Assert.That(oprim.prim_geom != (IntPtr)0);
  88. Assert.That(oprim.m_targetSpace != (IntPtr)0);
  89. //Assert.That(oprim.m_targetSpace == pscene.space);
  90. m_log.Info("TargetSpace: " + oprim.m_targetSpace + " - SceneMainSpace: " + pscene.space);
  91. Assert.That(!oprim.m_taintadd);
  92. m_log.Info("Prim Position (" + oprim.m_localID + "): " + prim.Position.ToString());
  93. // Make sure we're above the ground
  94. //Assert.That(prim.Position.Z > 20f);
  95. //m_log.Info("PrimCollisionScore (" + oprim.m_localID + "): " + oprim.m_collisionscore);
  96. // Make sure we've got a Body
  97. Assert.That(oprim.Body != (IntPtr)0);
  98. //m_log.Info(
  99. }
  100. // Make sure we're not somewhere above the ground
  101. Assert.That(prim.Position.Z < 21.5f);
  102. ps.RemovePrim(prim);
  103. Assert.That(oprim.m_taintremove);
  104. ps.Simulate(0.133f);
  105. Assert.That(oprim.Body == (IntPtr)0);
  106. }
  107. }
  108. }