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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System.Collections;
- using System.Collections.Generic;
- using System.Security;
- using OpenMetaverse;
- using OpenSim.Framework;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Region.Framework.Interfaces;
- namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
- {
- class SPAvatar : System.MarshalByRefObject, IAvatar
- {
- private readonly Scene m_rootScene;
- private readonly UUID m_ID;
- private readonly ISecurityCredential m_security;
- //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- public SPAvatar(Scene scene, UUID ID, ISecurityCredential security)
- {
- m_rootScene = scene;
- m_security = security;
- m_ID = ID;
- }
- private ScenePresence GetSP()
- {
- return m_rootScene.GetScenePresence(m_ID);
- }
- public string Name
- {
- get { return GetSP().Name; }
- set { throw new SecurityException("Avatar Names are a read-only property."); }
- }
- public UUID GlobalID
- {
- get { return m_ID; }
- }
- public Vector3 WorldPosition
- {
- get { return GetSP().AbsolutePosition; }
- set { GetSP().TeleportWithMomentum(value); }
- }
-
- public bool IsChildAgent
- {
- get { return GetSP().IsChildAgent; }
- }
-
- #region IAvatar implementation
- public IAvatarAttachment[] Attachments
- {
- get {
- List<IAvatarAttachment> attachments = new List<IAvatarAttachment>();
-
- List<AvatarAttachment> internalAttachments = GetSP().Appearance.GetAttachments();
- foreach (AvatarAttachment attach in internalAttachments)
- {
- attachments.Add(new SPAvatarAttachment(m_rootScene, this, attach.AttachPoint,
- new UUID(attach.ItemID),
- new UUID(attach.AssetID), m_security));
- }
-
- return attachments.ToArray();
- }
- }
- public void LoadUrl(IObject sender, string message, string url)
- {
- IDialogModule dm = m_rootScene.RequestModuleInterface<IDialogModule>();
- if (dm != null)
- dm.SendUrlToUser(GetSP().UUID, sender.Name, sender.GlobalID, GetSP().UUID, false, message, url);
- }
- #endregion
- }
- }
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