ObjectChangeData.cs 2.6 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using OpenMetaverse;
  28. namespace OpenSim.Framework
  29. {
  30. public enum ObjectChangeType : uint
  31. {
  32. // bits definitions
  33. Position = 0x01,
  34. Rotation = 0x02,
  35. Scale = 0x04,
  36. Group = 0x08,
  37. UniformScale = 0x10,
  38. // macros from above
  39. // single prim
  40. primP = 0x01,
  41. primR = 0x02,
  42. primPR = 0x03,
  43. primS = 0x04,
  44. primPS = 0x05,
  45. primRS = 0x06,
  46. primPSR = 0x07,
  47. primUS = 0x14,
  48. primPUS = 0x15,
  49. primRUS = 0x16,
  50. primPUSR = 0x17,
  51. // group
  52. groupP = 0x09,
  53. groupR = 0x0A,
  54. groupPR = 0x0B,
  55. groupS = 0x0C,
  56. groupPS = 0x0D,
  57. groupRS = 0x0E,
  58. groupPSR = 0x0F,
  59. groupUS = 0x1C,
  60. groupPUS = 0x1D,
  61. groupRUS = 0x1E,
  62. groupPUSR = 0x1F,
  63. PRSmask = 0x07
  64. }
  65. public struct ObjectChangeData
  66. {
  67. public Quaternion rotation;
  68. public Vector3 position;
  69. public Vector3 scale;
  70. public ObjectChangeType change;
  71. }
  72. }