AssetBase.cs 11 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Xml.Serialization;
  29. using System.Reflection;
  30. using log4net;
  31. using OpenMetaverse;
  32. namespace OpenSim.Framework
  33. {
  34. [Flags]
  35. // this enum is stuck, can not be changed or will break compatibilty with any version older than that change
  36. public enum AssetFlags : int
  37. {
  38. Normal = 0, // Immutable asset
  39. Maptile = 1, // What it says
  40. Rewritable = 2, // Content can be rewritten
  41. Collectable = 4, // Can be GC'ed after some time
  42. }
  43. /// <summary>
  44. /// Asset class. All Assets are reference by this class or a class derived from this class
  45. /// </summary>
  46. [Serializable]
  47. public class AssetBase
  48. {
  49. private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  50. public static readonly int MAX_ASSET_NAME = 64;
  51. public static readonly int MAX_ASSET_DESC = 64;
  52. /// <summary>
  53. /// Data of the Asset
  54. /// </summary>
  55. private byte[] m_data;
  56. /// <summary>
  57. /// Meta Data of the Asset
  58. /// </summary>
  59. private AssetMetadata m_metadata;
  60. private int m_uploadAttempts;
  61. // This is needed for .NET serialization!!!
  62. // Do NOT "Optimize" away!
  63. public AssetBase()
  64. {
  65. m_metadata = new AssetMetadata();
  66. m_metadata.FullID = UUID.Zero;
  67. m_metadata.ID = UUID.Zero.ToString();
  68. m_metadata.Type = (sbyte)AssetType.Unknown;
  69. m_metadata.CreatorID = String.Empty;
  70. }
  71. public AssetBase(UUID assetID, string name, sbyte assetType, string creatorID)
  72. {
  73. if (assetType == (sbyte)AssetType.Unknown)
  74. {
  75. System.Diagnostics.StackTrace trace = new System.Diagnostics.StackTrace(true);
  76. m_log.ErrorFormat("[ASSETBASE]: Creating asset '{0}' ({1}) with an unknown asset type\n{2}",
  77. name, assetID, trace.ToString());
  78. }
  79. m_metadata = new AssetMetadata();
  80. m_metadata.FullID = assetID;
  81. m_metadata.Name = name;
  82. m_metadata.Type = assetType;
  83. m_metadata.CreatorID = creatorID;
  84. }
  85. public AssetBase(string assetID, string name, sbyte assetType, string creatorID)
  86. {
  87. if (assetType == (sbyte)AssetType.Unknown)
  88. {
  89. System.Diagnostics.StackTrace trace = new System.Diagnostics.StackTrace(true);
  90. m_log.ErrorFormat("[ASSETBASE]: Creating asset '{0}' ({1}) with an unknown asset type\n{2}",
  91. name, assetID, trace.ToString());
  92. }
  93. m_metadata = new AssetMetadata();
  94. m_metadata.ID = assetID;
  95. m_metadata.Name = name;
  96. m_metadata.Type = assetType;
  97. m_metadata.CreatorID = creatorID;
  98. }
  99. public bool ContainsReferences
  100. {
  101. get
  102. {
  103. return
  104. IsTextualAsset && (
  105. Type != (sbyte)AssetType.Notecard
  106. && Type != (sbyte)AssetType.CallingCard
  107. && Type != (sbyte)AssetType.LSLText
  108. && Type != (sbyte)AssetType.Landmark);
  109. }
  110. }
  111. public bool IsTextualAsset
  112. {
  113. get
  114. {
  115. return !IsBinaryAsset;
  116. }
  117. }
  118. /// <summary>
  119. /// Checks if this asset is a binary or text asset
  120. /// </summary>
  121. public bool IsBinaryAsset
  122. {
  123. get
  124. {
  125. return
  126. (Type == (sbyte)AssetType.Animation ||
  127. Type == (sbyte)AssetType.Gesture ||
  128. Type == (sbyte)AssetType.Simstate ||
  129. Type == (sbyte)AssetType.Unknown ||
  130. Type == (sbyte)AssetType.Object ||
  131. Type == (sbyte)AssetType.Sound ||
  132. Type == (sbyte)AssetType.SoundWAV ||
  133. Type == (sbyte)AssetType.Texture ||
  134. Type == (sbyte)AssetType.TextureTGA ||
  135. Type == (sbyte)AssetType.Folder ||
  136. Type == (sbyte)AssetType.ImageJPEG ||
  137. Type == (sbyte)AssetType.ImageTGA ||
  138. Type == (sbyte)AssetType.Mesh ||
  139. Type == (sbyte) AssetType.LSLBytecode);
  140. }
  141. }
  142. public byte[] Data
  143. {
  144. get { return m_data; }
  145. set { m_data = value; }
  146. }
  147. /// <summary>
  148. /// Asset UUID
  149. /// </summary>
  150. public UUID FullID
  151. {
  152. get { return m_metadata.FullID; }
  153. set { m_metadata.FullID = value; }
  154. }
  155. /// <summary>
  156. /// Asset MetaData ID (transferring from UUID to string ID)
  157. /// </summary>
  158. public string ID
  159. {
  160. get { return m_metadata.ID; }
  161. set { m_metadata.ID = value; }
  162. }
  163. public string Name
  164. {
  165. get { return m_metadata.Name; }
  166. set { m_metadata.Name = value; }
  167. }
  168. public string Description
  169. {
  170. get { return m_metadata.Description; }
  171. set { m_metadata.Description = value; }
  172. }
  173. /// <summary>
  174. /// (sbyte) AssetType enum
  175. /// </summary>
  176. public sbyte Type
  177. {
  178. get { return m_metadata.Type; }
  179. set { m_metadata.Type = value; }
  180. }
  181. public int UploadAttempts
  182. {
  183. get { return m_uploadAttempts; }
  184. set { m_uploadAttempts = value; }
  185. }
  186. /// <summary>
  187. /// Is this a region only asset, or does this exist on the asset server also
  188. /// </summary>
  189. public bool Local
  190. {
  191. get { return m_metadata.Local; }
  192. set { m_metadata.Local = value; }
  193. }
  194. /// <summary>
  195. /// Is this asset going to be saved to the asset database?
  196. /// </summary>
  197. public bool Temporary
  198. {
  199. get { return m_metadata.Temporary; }
  200. set { m_metadata.Temporary = value; }
  201. }
  202. public string CreatorID
  203. {
  204. get { return m_metadata.CreatorID; }
  205. set { m_metadata.CreatorID = value; }
  206. }
  207. public AssetFlags Flags
  208. {
  209. get { return m_metadata.Flags; }
  210. set { m_metadata.Flags = value; }
  211. }
  212. [XmlIgnore]
  213. public AssetMetadata Metadata
  214. {
  215. get { return m_metadata; }
  216. set { m_metadata = value; }
  217. }
  218. public override string ToString()
  219. {
  220. return FullID.ToString();
  221. }
  222. }
  223. [Serializable]
  224. public class AssetMetadata
  225. {
  226. private UUID m_fullid;
  227. private string m_id;
  228. private string m_name = String.Empty;
  229. private string m_description = String.Empty;
  230. private DateTime m_creation_date;
  231. private sbyte m_type = (sbyte)AssetType.Unknown;
  232. private string m_content_type;
  233. private byte[] m_sha1;
  234. private bool m_local;
  235. private bool m_temporary;
  236. private string m_creatorid;
  237. private AssetFlags m_flags;
  238. public UUID FullID
  239. {
  240. get { return m_fullid; }
  241. set { m_fullid = value; m_id = m_fullid.ToString(); }
  242. }
  243. public string ID
  244. {
  245. //get { return m_fullid.ToString(); }
  246. //set { m_fullid = new UUID(value); }
  247. get
  248. {
  249. if (String.IsNullOrEmpty(m_id))
  250. m_id = m_fullid.ToString();
  251. return m_id;
  252. }
  253. set
  254. {
  255. UUID uuid = UUID.Zero;
  256. if (UUID.TryParse(value, out uuid))
  257. {
  258. m_fullid = uuid;
  259. m_id = m_fullid.ToString();
  260. }
  261. else
  262. m_id = value;
  263. }
  264. }
  265. public string Name
  266. {
  267. get { return m_name; }
  268. set { m_name = value; }
  269. }
  270. public string Description
  271. {
  272. get { return m_description; }
  273. set { m_description = value; }
  274. }
  275. public DateTime CreationDate
  276. {
  277. get { return m_creation_date; }
  278. set { m_creation_date = value; }
  279. }
  280. public sbyte Type
  281. {
  282. get { return m_type; }
  283. set { m_type = value; }
  284. }
  285. public string ContentType
  286. {
  287. get
  288. {
  289. if (!String.IsNullOrEmpty(m_content_type))
  290. return m_content_type;
  291. else
  292. return SLUtil.SLAssetTypeToContentType(m_type);
  293. }
  294. set
  295. {
  296. m_content_type = value;
  297. sbyte type = (sbyte)SLUtil.ContentTypeToSLAssetType(value);
  298. if (type != -1)
  299. m_type = type;
  300. }
  301. }
  302. public byte[] SHA1
  303. {
  304. get { return m_sha1; }
  305. set { m_sha1 = value; }
  306. }
  307. public bool Local
  308. {
  309. get { return m_local; }
  310. set { m_local = value; }
  311. }
  312. public bool Temporary
  313. {
  314. get { return m_temporary; }
  315. set { m_temporary = value; }
  316. }
  317. public string CreatorID
  318. {
  319. get { return m_creatorid; }
  320. set { m_creatorid = value; }
  321. }
  322. public AssetFlags Flags
  323. {
  324. get { return m_flags; }
  325. set { m_flags = value; }
  326. }
  327. }
  328. }